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Race for the Galaxy: Rebel vs Imperium» Forums » Sessions

Subject: Sinister Goggles versus Free Beer! rss

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Dave J McWeasely
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Game #366 at http://www.flexboardgames.com/Rftg.html .

VERSUS



Turn 1:
Warlord: +1+1 + Settle = Smuggler's Lair
Cantina: Settle + Trade = Aqua Teen UPLIFT Race

Rationale:
Cantina doesn't have particularly good cards, and trading 5 new ones for 3 old ones seems like a good idea.

Turn 2:
Warlord: +1+1 + Develop = R+D Crash Program and Terraforming Robots
Cantina: Develop + Develop = Investo-Credits and Interstellar Bank

(Note Gogglelord overpays by a card for one of his Devs. Its a bug!)

Rationale:
Cantina got these developments, plus Rebel Pact. With the Big Explore prize out there, I want to get out the pact and move towards it. I completely forget that the primary power of Rebel Pact is actually totally boss when paired with the Cantina - I'm just so used to tossing it!

Turn 3:
Warlord: ?Settle + ?Settle = REBEL Fuel Cache?
Cantina: Develop + Settle = REBEL Pact + Pirate World

Rationale: Arrr, I wants the pirate booty! arrrh

Turn 4:
Warlord: Settle + ?Produce : Interstellar Prospectors
Cantina: Settle + Trade = Devolved UPLIFT Race


Rationale: Uplift Code in hand, but gotta fund it...

Gogglelord brings out Interstellar Prospectors for Maximum Effect!

Turn 5:
Warlord: ?Cx2 (6vp?) + Produce = Prospecting Guild + Outlaw World
Cantina: Develop + ?Settle? = UPLIFT Code + Bug UPLIFT Race

GoggleLord's Prospecting Guild gets him the Explore Most Goal. Not to mention, its a tremendous build for him all around. He needs the nifty consume power. He has already 3 Rare worlds and TERRAFORMING Robos. He probably has a certain other TERRAFORMING card in hand at this point too.

Rationale: anticipating his produce, I draw the 6 cards with the all-powerful UPLIFT Code. With Warlord committed to Produce/Consume, it gives me 11 VP and 12 cards.

Turn 6:
Warlord: Cx2(6vp) + Produce = TERRAFORMING Guild
Cantina: Develop + Develop = Galactic Bankstas + Imperium Lords

Holy Snot! TERRAFORMING Guild completes the Trilogy. My double-6 drop gains ground. Gogglelord IMs: O_O
har har.

Rationale: Double Dev provides fewer options for him to draft me. Imperium Lords is only going to be a few points, but with the extra cardflow it provides on produce, its sort-of free. Except I forget that using the Banksta's ability comes before Produce, so I have to choose between giving up Really Really Good cards for VP, or slowing down my building. I toss IMPERIUM Seat and keep REBEL Stronghold and Clandestine UPLIFT Lab. In any case, I draw 11 cards per produce, so cardflow is now taken care of.
ninja

We're not in Kansas anymore. 500 games of Gathering Storm never prepared us for this!

Turn 7:
Warlord: ?E+5? + Cx2(6vp) = Destroyed World and Star Nomad Lair
Cantina: Settle + Settle = Rebel Stronghold and Clandestine UPLIFT Lab

Game ends on Tableau. Though I drop 16 points of Settly Goodness, he drafts for a respectable 8 points, and get 6 points on Cx2.

Final Score:
Warlord: 61.11
Cantina: 61.2

Congrats to Sean! His superior use of the Goggles has taught my Waskally Webels not to Overdo the Brew!

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Rob Neuhaus
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BTW, this might be of use to you. At least it will help you get rid of the ???

http://www.flexboardgames.com/games/366.xml

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Sean McCarthy
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Turn 3: I probably did explore/settle. I wanted cards to discard to make interstellar prospectors which were not prospecting guild and terraforming guild (and that card I just frivolously discarded in the develop phase, argh).

Turn 7: I did +1/+1, not +5. If I had drawn a military windfall, I could have played it, drawn two cards, and played New Earth for 5 points plus the consume power (2) (or Terraformed World for the same points, but trading a card for appropriateness). Instead I drew the best Destroyed World ever, and then a military windfall off that. Which worked out. I wish I had planned ahead the previous turn and consumed for one more card and two fewer points, so I could afford New Earth.

The brown terraforming/consume strategy is my absolute favorite when it works. I had an amazing two-player draft game a while back where I was picking all brown stuff either first or fourth/fifth so my opponent didn't notice. I got literally all the cards for it except for three crappy brown worlds. That means both conglomerates, all the 6 devs, all applicable robots... and my start world was Alpha Centauri! It was soooo ridiculous. I mean, I've seen some absurd draft decks, but this was broken.
 
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Serge Levert
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rrenaud wrote:
BTW, this might be of use to you. At least it will help you get rid of the ???

http://www.flexboardgames.com/games/366.xml

A little hard to figure out the bottom section in a cursory glance. Does the xml file contain a log of every phase in every turn?
 
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Sean McCarthy
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No, only for the current turn. It just details every single action someone took.
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Serge Levert
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SevenSpirits wrote:
The brown terraforming/consume strategy is my absolute favorite when it works.

I got the Terraforming combo today - Terraforming Robots, Terraforming Guild and Prospecting Guild. First time ever, after some 400 RvI games.
 
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