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Subject: Why no price increase when Planet builds Tanks? rss

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Love the game, but this one thing bothers me:

Okay, so the Planet (IPF board, whatever) takes as much Energy & Ore as is available to make new Tanks. I can buy that. But the price of these goods only rises when there is none in the Terminal and so no new Tanks are made. Why does the price not rise when the Planet expends Energy & Ore to make Tanks in the first place? E.g.: there are 6 Ore and 8 Energy in the Terminal, and so the 6 new Tanks are produced; why should the price of Ore not shoot up by 2 and Energy by 1 -- they were spent?
 
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Joel J
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I think the price jump of 4 when there is no ore or energy is more like a government incentive in an emergency situation than moving like in a normal market round.

Maybe you can think of the market like wall street. It opens and closes at a certain time. Resource availability in the after-hours doesn't mean a whole lot because there's no liquidity. When the markets open the next day, then you may see ore and energy jump when people have a chance to respond by selling to the market or not as the case may be.
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Matt Smith
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This is one of the aspects of the market that you have to get used to. The availability of energy and ore are usually very scarce after year 1. This can dramatically affect the price of energy and ore in Phase C of year 2, but it takes some time for the market to recognize the scarcity of these resources. For example, if player A sells at least 2 ore in year 2, this will stabilize the price of ore, even though the availability is still low. However, unless all players are producing and selling ore, the amount of ore will remain low. If the price of energy/ore went up each time tanks are produced, the affect of players' actions on the price of these two resources would be significantly reduced.
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