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Neuroshima Hex!» Forums » General

Subject: Problem with Landslide Victory? rss

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Swood
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I played NH two times over the weekend and found it quite enjoyable. However, I experienced a major problem in both games... that of landslide victory.

After the first major battle of the game, there seemed to be very little purpose to finishing it out. Once the balance of power shifts towards one player, there is no way for the opponent to recover outside of random, poor leader draws... which is unlikely.

There appears to be no built-in self-balancing mechanism for preventing a runaway leader.
 
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Tim Mierz
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Actually, the tile draw mechanic is just such a mechanism. If Player A has gotten a bunch of great tiles at the start and Player B hasn't, then that means their remaining tiles are going to be the opposite: Player A only has junk left and Player B has the best yet to come. Of course, if one player gets down to 0 life, there's no recovering from that, but it's very rare in a game with two decent players for one of them to get down to 0 quickly.
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Russ Williams
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I've played a few more times than you, and can say that landslide victories are certainly not inevitable. Don't extrapolate a trend from 2 datapoints.

EDITED TO ADD:
http://www.boardgamegeek.com/plays/thing/21241?userid=125

I've been noting the final scores in my recently daily games of NH. Certainly there are landslides, but quite often not. Today's game had a 1-point final difference! There have also been 3 ties this month.
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Swood
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Great to know! Thanks guys.

Even though I consider NH as "not my type of game", it's the game I'm most thinking about coming away from a 3-day gaming convention.
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Russ Williams
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Skadar wrote:
Even though I consider NH as "not my type of game", it's the game I'm most thinking about coming away from a 3-day gaming convention.

My fiancee thought it was "not her type of game" also. (Post-apocalyptic science fiction? Wargame? Yuck!) That was a few years ago, before we'd played it a couple hundred times.
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Laurence Parsons
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russ wrote:
Skadar wrote:
Even though I consider NH as "not my type of game", it's the game I'm most thinking about coming away from a 3-day gaming convention.

My fiancee thought it was "not her type of game" also. (Post-apocalyptic science fiction? Wargame? Yuck!) That was a few years ago, before we'd played it a couple hundred times.

It took her that long to start enjoying it? that's dedication!
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Michal Herda
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Actually, if you are a new player, then situations like that happen *quite* often. Once both players get to know how to play the game, these situations happen really, really seldom, and board is less aligned by luck, and more by skill.

(Unless your opponent playing Borgo pulls out two net fighters and a few battles in the beginning, and you keep on drawing battles, moves and modules. In this case, blame Fortune herself.)
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Russ Williams
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MichallusTG wrote:
(Unless your opponent playing Borgo pulls out two net fighters and a few battles in the beginning, and you keep on drawing battles, moves and modules. In this case, blame Fortune herself.)

Heh, I must admit that this morning I was Borgo and won a rather lopsided game 13-0 vs Neojungle, thanks to getting 2 net fighters in the midgame and having nice protected places for them to net the enemy HQ, and the enemy had no easy way to attack the net fighters. The game ended pretty quickly after that...
 
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Michal Herda
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That's luck. Just when you pull your net fighters out in the very beginning and your opponent takes care of them with some 3- or 4-initiative units. Whoops.
 
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