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Magic Realm» Forums » Strategy

Subject: Which King Solo play Questions and general Witch King Discussion rss

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Tyler McLaughlin
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Alright, Witch King, let's go.

This is a call out to anyone who knows something about this wacky bastard. General discussion of how he operates or a link to a decent strategy article would be greatly appreciated.

1) In a solo game, your character is to start off the map and has to move onto the map as his first recorded activity. How do you do this with the Witch King? He has no freaking' move chits! Does he just start on the map?

2) Broomsticks. Someone please explain this to me like I'm six.

Keep two charged at all times, right?

Are the landing rules really a D6 clearing in an adjacent tile?

In combat, I get that you can use one to run and how that works. Can you use a Fly Chit as a Maneuver instead, later on?

3) If you Transmophasize with a monster, do you still have to use Magic Sight when you search? My guess is yes, but a cold hard confirmation would be sweet.

Thanks for any contributions in advance.
 
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Matt Becker
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Part savage, part savant, with a dash of satanic seasoning
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Here are some answers

e.e.goings wrote:
1) In a solo game, your character is to start off the map and has to move onto the map as his first recorded activity. How do you do this with the Witch King? He has no freaking' move chits! Does he just start on the map?

He can move without move chits, but he can carry only items of Negligible weight.

7.3.1 Normal Movement:
e.4) If he does not have an active Move chit (or horse or
Boots card), he can move and he can carry any number of items
with “Negligible” weight, but he must abandon all heavier items.
He does not need to have a Move chit to carry himself, his
horses, nor items with Negligible weight


e.e.goings wrote:
Are the landing rules really a D6 clearing in an adjacent tile?

I'm not sure in what context you are asking this question, so I will answer in terms of flying away in combat. You must randomly select a clearing in the same or adjacent tile.

8.3.8 Running or Flying Away
e. Flying Away:
e.2) Instead of moving onto a roadway, his counter is put
half in the tile he is in, and half in an adjacent tile of his choice
(both tiles can supply color magic to him). He must start his next
turn with a Fly phase to fly into either tile and land,

7.3.3 Flying:
b. Landing:
b.1) He rolls one die (unmodified) and lands in the last tile
he flew to, in the clearing that matches the number he rolled
(even if it is a cave). If the tile has no clearing with this number,
he keeps rolling until he rolls a clearing on the tile.


e.e.goings wrote:
Can you use a Fly Chit as a Maneuver instead, later on?

Yes

8.4.5 Playing Attacks and Maneuvers:
q. Flying in Combat:
He can use his flying values like move values, to charge during
Deployment, and to maneuver during the Melee Step.


e.e.goings wrote:
3) If you Transmophasize with a monster, do you still have to use Magic Sight when you search?

Yes

4.6.9 Transmorphization Spells.
a.1) A transmorphized character still plays like a character:
he records and does activities and he is still subject to the rules
and spells that affect characters
Example: A Witch King transmorphized into an Eagle must still use Magic
Sight to search

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Dreamteam
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Here is a link with a lot of other good links
http://homenowned.com/wiki-mr/pmwiki.php?n=Main.TheWitchKing
 
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Tyler McLaughlin
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O.K., He's not as ridiculous as I thought. If he can move around without spells, that makes Broomstick a lot better. I thought he just had to move to whatever random clearing broomstick sent him to in the tile of your choice and he would have to use Unleash power/transform/ etc. to actually move from clearing to clearing. The landing rules make much more sense now.

Thanks for the help Matt and Dreamteam.
 
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Steven Myers
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Though intimidating, the Witch King is perhaps the easiest character to win with solo. You need Fiery Blast, Melt into Mist, and Absorb Essence. The fouth spell matter very little. Move off the board to an area that probably has monsters. Absorb something big! Use Fiery Blast on little guys, and use Melt into Mist to escape anything. Record all your VPs in F & N also.

With no other characters to compete with, there's lots of Monster killing opportunities!
 
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