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Subject: How well does it play with 3-5? rss

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Patrick Phan
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I have heard time and time again that Diplomacy plays best with 7. How well does it play with less than that?
My gamergroup is basically 3 people, and 4 or 5 is probably the highest it will ever go.
Also, how does the new Avalon Hill version (in terms of rules and bits) compare with the older versions?
 
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Drew Heath
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It plays less well with less people. If you need a Dip fix, play PBEM at any one of the many free online sites. Nothing like stringing out the trauma and anguish over weeks rather than hours! devil
 
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Lars Wagner Hansen
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In short it does not play well with less than 7 players. If you are less than 7 players there are variant maps that play a lot better.

The rules for the lates AH version is not changed since the many previous versions. Only the bits seems to change once in a while.

Lars
 
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Jeremiah Lee
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In my opinion, seven is by far the best, and each decreasing player is a bit worse, on down to three, where I haven't really played a 3-player that I enjoyed.

Here's my experience with good less-than-seven variants

6 player - leave off Italy, or use Edi's 'Chaos Italy' variant
5 player - South America 5.1
4 player - South America 3.2 (or Sail Ho!)
3 player - Hundred

The rules are the same, but the bits in the new one are not as nice as previous editions. If possible, get some older bits to go with your new board, 1990's had the metal bits, 1970/80 had plastic bits, before that were the wooden bits (best, by general consensus).
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Gerald Todd
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Ancient Mediterranean is a fun 5 player variant


Diplomatic Corp
 
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Game Heretics
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SgtTodd wrote:
Ancient Mediterranean is a fun 5 player variant


Diplomatic Corp


Seconded. Print out the larger version of this map and this makes for a really satisfying 5-player Diplomacy board and game. I don't think I'd play with less than 5 players on any variant map since you would diminish the best aspect of Diplomacy - negotiation.
 
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Patrick Phan
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Is it possible to make this game a print and play, then?
 
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Ken Monson
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Jeremiah_Lee wrote:
In my opinion, seven is by far the best, and each decreasing player is a bit worse, on down to three, where I haven't really played a 3-player that I enjoyed.

Here's my experience with good less-than-seven variants

6 player - leave off Italy, or use Edi's 'Chaos Italy' variant
5 player - South America 5.1
4 player - South America 3.2 (or Sail Ho!)
3 player - Hundred

The rules are the same, but the bits in the new one are not as nice as previous editions. If possible, get some older bits to go with your new board, 1990's had the metal bits, 1970/80 had plastic bits, before that were the wooden bits (best, by general consensus).


I agree with this statement, and would add that for teaching mechanics the 2-player scenario works pretty good, though there is no diplomacy, which is really the heart of the game.
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Jeremiah Lee
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St_Jimmy wrote:
Is it possible to make this game a print and play, then?
It is possible, as it is, really, with any game. However, the game is relatively cheap ($13 new on BGG marketplace), and I believe that we shouldn't be pirating games. This is my personal stance, both as a game player, and a game designer.

 
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Jeremiah Lee
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plem45 wrote:
I agree with this statement, and would add that for teaching mechanics the 2-player scenario works pretty good, though there is no diplomacy, which is really the heart of the game.
Yes, learning the mechanics this way is a fantastic idea.
 
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Gerald Todd
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Here's a version without the units printed on it. So long as you aren't gonna box it and sell it, you're free to print it and play it. It plays by standard Dip rules - in fact everything you need to know is on DipWiki:
http://www.dipwiki.com/index.php?title=Ancient_Mediterranean


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Patrick Phan
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Ah, thank you.
No, I don't plan to box and sell it. I just want to try it out, and if I like it, then I'd definitely invest in actually buying the game. Just wanna "rent" it first.
This might be a dumb question, but what's the link to the maps you mentioned, Jeremiah?
 
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Jeremiah Lee
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Not a dumb question, and I'm happy to point you in the right direction:
http://www.variantbank.org/results/rules/s/sailho2.htm
http://www.variantbank.org/results/rules/s/southamerica32.ht...
http://www.variantbank.org/results/rules/s/southamerica51.ht...
http://www.variantbank.org/results/rules/h/hundred.htm
http://www.wizards.com/avalonhill/rules/Diplomacy_ChaosItaly...
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