Move along. Nothing to see here...
Make it an hour game instead
My daughter and I play this often with a small set of house rules.
- Start with 40 Astro.
- Start with logistics and trade module.
- Trades between players are forced, IE if you have it sell it.
- Initial colony planets of fuel and carbon benefit both players. This kind of eliminates the fguel advantage.
These games usually take less than an hour .
We have been playing this way for quite a while and the games are nice and close.