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Railways of the World» Forums » Variants

Subject: When playing with all Major Lines available at start... rss

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John Mowat
Canada
Unspecified
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Hi there,

When playing with all Major Lines available from the start, do you find that the reward for Atlanta->Richmond is unbalanced?

It only costs 3 actions to complete but gives 8 points...Compare to:
- Boston-Washington (6 actions to build, 5 points...twice as many actions for less points!)
- Baltimore-Toledo (4 actions to build, 6 points...and you're building over at least 4 mountain hexes)

I figure it was balanced this way in the standard game so that you have a chance to get rewarded for having developed away from New York and Chicago. But in the variant where it is available from the outset, it just seems like too big a reward for too little cost.

Any thoughts? Thanks.
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Eric Flood
United States
San Francisco
California
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It's rather more about balancing total available points in each region.

NE has many more points/deliveries available than the SE region, generally. Expected competition also plays a heavy role.
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Daniel Corban
Canada
Newmarket
Ontario
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Theoretically, more than one person could be competing for this line if it is so good (which it appears to be). The start player bidding in the turn of completion should be pretty high, which may balance out the points awarded.

It's kind of like how in Power Grid, on many maps, there is an area which is much cheaper in which to build. Too cheap to allow only one person to build there. So, at least one other person has to step in, at some cost to himself.

In Rails of Europe, all of the major lines are available from the start. After seeing what this does to the overall gameplay arc, I would never consider it for Railroad Tycoon. What I find happens is that the focus of railbuilding is far too heavy on the major lines. There is no need to deliver any cubes in the first few rounds of the game. Just pick a major line and build, build, build.
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Joe Mucchiello
United States
Edison
New Jersey
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dcorban wrote:
What I find happens is that the focus of railbuilding is far too heavy on the major lines. There is no need to deliver any cubes in the first few rounds of the game. Just pick a major line and build, build, build.

That's what the 4-cube bonus and 3-delivery bonus cards counter balance.
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William Simonitis
United States
Rahway
New Jersey
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When we play with the Eastern US map, our house rule is that Atlanta-Richmond, should it come up, is worth 6 points. This is true if it available on the initial setup of the game, too.
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Bob Wilson
United States
Northampton
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Datharaur wrote:
When we play with the Eastern US map, our house rule is that Atlanta-Richmond, should it come up, is worth 6 points. This is true if it available on the initial setup of the game, too.


We have often used the same tweek.
 
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