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Subject: (4p) Who's got gangsta in their blood? rss

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Phil Alberg
United States
Cumberland
Rhode Island
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LITTLE ITALY: Alex, Phil, Todd, John

John taught us this quick game about the Mafioso driving around town in colorful cars, picking up protection payoffs while eluding the police. There are 7 possible positive payouts and 7 possible negative police encounters. Each player has two colored car cards in front of them, one which is the same as one from the left-hand player, and one which is the same as one from the right-hand player. Colored dice, one matching each of the cars, are rolled, and the player chooses which car to move. That car may no longer move this round. Players attempt to move cars for which they have cards onto the payout space, and to move cars for which they do not have cards onto the the police space. When landing on the payout space, the current player receives $1, and each person who has the matching colored card receives the current payout value. When landing on the police space, nothing happens to the current player, but each player who has the matching colored card loses the current police value. The object is to have the most money at the end of the game, which occurs when either last payout of a type is made or when both markers are on their respective greatest payout space.

Ours was a quick game, with everyone moving cars to payout spaces whenever possible. Not one car landed on the police space (although the green car came close). Ideally you want the cars that you have a vested interest in reaching the latter payouts, as you'll earn more money. Naturally I ignored this, and moved the yellow car to the #1 payout, which caused an immediate #2 payout to the red car (as it was sitting on the #2 payout space). These were my cars. We quickly circled through the town -- I think we each got only 2 or 3 chances to roll dice. In the end, Alex proved he was part gangsta by accumulating the most cash. Final scores were something like: 27, 23, 18, 15. Thank you for teaching, John!
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