To smooth the game-play and plug the gaps, I propose the following house rules for the game:
1) 'A then B then C (then D etc)' is interpreted as '[A then B] AND [B then C] (AND [C then D] etc.)'.
2) Discards are placed face-up next to the draw pile. The first time the draw pile is exhausted, shuffle the discard pile and place it face down - this becomes the new draw pile. Once the draw pile has been exhausted a 2nd time, no more cards may be drawn (2 cards must still be used or discarded on each turn), and the round ends when all players have run out of cards, with players scoring as usual if their variable is true at this point. The Tabula Rasa and Revolution cards then no-longer need special treatment, being discarded like any other card (so may get used twice in the round). It also a provides a sensible end-frame to avoid stalemates, re-organising of the discard pile into ever tinier draw piles, or having to shuffle discards into the draw pile or put them at the bottom every time a discard is made.
3) Players are dealt 7 cards instead of 5, picking up 2 more after 2 are used. This allows much of the thinking time to be done whilst others are having their turn.
4) The rule about the Fallacy card should be taken literally, so that only adding new cards to the proof is prohibited for players under the influence of Fallacy. In other words, they may still play Tabula Rasa, Revolution, Fallacy and Justifications, taking 2 cards as normal after playing or discarding.
5) Wild cards may not be used as Ergo cards. They are already powerful enough. They may still be used as justification cards though.
6) No proof line may exceed 10 cards. This will help prevent statements becoming too complicated to be understood. This rule is for the benefit of beginner/intermediate level players and should be ignored in tournament play or by mutual agreement.
- Last edited Fri May 14, 2010 11:02 pm (Total Number of Edits: 3)
- Posted Fri Apr 16, 2010 11:17 pm