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Subject: Not enough resources! rss

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Mary Gahagan
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Charlton
Massachusetts
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Has this ever happened to anyone. There were 4 of us playing, we have played many times before, but this time, we all seemed to be using power plants that required the same resources, and we kept running out of resources. We hadn't made it to step 3 yet, so only had a choice of 4 power plants, which couldn't improve our hand, so only the lowest one was being replaced each turn. We had lots of money, but felt it was worthless to continue buying cities, because even though we had power plants that would power them, we couldn't buy enough resources to power the plants. Each of us were only powering about 1/2 of our cities each turn. We ended up quitting the game!!! I believe if we had kept on into step 3 it would have changed, because of the better plants, but as many times as we have played, we have never not had enough resources turn after turn before.
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brian
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Cedar Lake
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It seems so strangely ... realistic! You all want the same fuel and you run out. Gotta diversify!
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Just call me Erik
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This happens, and has happened to our group several times. When it does, you have to start looking into alternative energy sources. The players who adapt to a fuel-starved market the best usually win.

If you keep getting money, you may want to try to build up whatever little resources you can, powering as little as you can, then end the game and power the most to win.

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Randall Bart
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Winnetka
California
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Baseball been bery bery good to me
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The game was getting interesting. The decisions were getting hard. arrrh So you quit? surprisesurpriseshake

This is a game of tough questions. Do I buy that plant? Which plants do I buy fuel for? Which cities do I build? Do I build cities or hang back for turn order? It's not just a game of buy what you can buy. What did you play afterward, Candy Land?
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Blorb Plorbst
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Bloomington
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I think we're all bozos on this bus.
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mgahagan wrote:
Has this ever happened to anyone....


This happens, or threatens to happen, often -- especially in coal. Not as much as it used to because we've become more adept at reading the resource demand. The 31 card (3 Coal --> 6) can look like a great game finisher but if you're in competition with a lot of other players for coal, it could break you.

In the game you describe, if someone had dumped their most resource intense coal plant for Garbage or Nuclear, they would have been able to earn more cash than others, spent less on resources, expand their network faster and possibly turn out a run away victory.

When deciding to buy a plant, add up the total demand for that resource around the board, including the new plant and minus the plant you'll be replacing (if it's the same type), look at the resource replenishment table and if the demand is > the replenish rate, don't buy it. Advanced strategy here is to consider whether a new Step will improve or hurt that ratio. Also observe if any of the other players' plants are going to get replaced soon. Sometimes, if everyone has low efficiency oils that they need to upgrade soon, buying a high efficiency oil that unbalances the market will encourage them to replace their plants quicker, leaving you with cheap oil.

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Darrell Hanning
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Jacksonville
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Rule number 1: Whenever everyone else is buying coal-fired power plants, do not buy a coal-fired power plant.

Rule number 2: See rule number 1.
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Mary Gahagan
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Barticus88 wrote:
The game was getting interesting. The decisions were getting hard. arrrh So you quit? surprisesurpriseshake

This is a game of tough questions. Do I buy that plant? Which plants do I buy fuel for? Which cities do I build? Do I build cities or hang back for turn order? It's not just a game of buy what you can buy. What did you play afterward, Candy Land?


We actually quit because we were running short on time - -had to be somewhere, but all agreed to just quit rather than finish the game later. But Candy Land?? You are too funny!!!
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LotB 2002
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did you indeed ditch 4 power plants before the start ?
with those plants in the stack, the game drags on for as many as four rounds before the step 3 kicks in.

indeed this can be a very interesting way to play the game.
take back the throttle, save your precious resources for one turn, And when you ar able to build out to end the game, and use your saved fuel to burn all your plants that final round.
 
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The possibility you run out of resources is an intentional feature of the game - not a bug, not a mistake.

Either diversify into other plants (to buy more plentiful resources) or don't buy as many houses (to buy resources before they run out).
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Sotiris Kappos
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I'd like to ask something just to make sure we play the game the right way:

If there is not enough coal cubes (when we have them all stored on the plants) to resupply the market according to the numbers, do we leave the market as it is?

Thank you in advance!
 
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Russ Williams
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Greywind wrote:
If there is not enough coal cubes (when we have them all stored on the plants) to resupply the market according to the numbers, do we leave the market as it is?

See:
rules note in phase 5 bureaucracy wrote:
If there are not enough resources left in the supply, that resource is not fully re-supplied!
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Fraser
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Melbourne
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Back in the days when there were less maps we played every map back to back
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Ooh a little higher, now a bit to the left, a little more, a little more, just a bit more. Oooh yes, that's the spot!
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You resupply the market with as many coal are left.

You could also suggest to the coal hoarders that they stopping hoarding coal ninja
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