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Subject: Playing with Big City components? rss

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Lacombe
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What issues [besides adding appropriate claim markers] might need to be addressed to enable a variant of this negotiation [rather than card-drafting / set-collection] game to be played with a Big City set?

Particularly, do you think the original Metropolis neighborhood values / restrictions should be used? The original restrictions with the new point values? Vice versa? Is this an interesting idea?

 
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Jason B
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(cross-posting from another thread for clarity's sake)

seems like the simplest place to start would be assigning player ownership to districts and having that affect scoring. Maybe I "own" the 10s and you the 20s, so I agree to build in the 20s if you build in the 10s? Then building across district lines could result in score splitting or something like that.
 
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Lacombe
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Jasonbartfast wrote:
(cross-posting from another thread for clarity's sake)

seems like the simplest place to start would be assigning player ownership to districts and having that affect scoring. Maybe I "own" the 10s and you the 20s, so I agree to build in the 20s if you build in the 10s? Then building across district lines could result in score splitting or something like that.


Hmm. I'd like something a little bit closer to the original formulation of Metropolis, where players start off with a few owned parcels scattered around the board, then organically pick up more and eventually use combinations of their and their opponents' plots to lay down buildings whose points are divied up by percentage land ownership alotted to the construction.

The biggest problem I initially saw [2 years ago!] with the idea is that most of the Big City buildings are very small, taking up at most 3 plots, whereas the Metropolis buildings take up as much as 6 plots and so require a lot more coordination between players in order to get the big ones constructed [let alone constructed in ideal locations]... or so it would seem [never played].

 
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Jason B
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It's been a while since I played either but both games have buildings that are difficult to construct. In Metropolis you have the 6-space buildings you mentioned, while in the Big City the shopping center (I think?) has to be next to a business, a residential area, and the streetcar. So while these are smaller they still are difficult to build, I could see something being done with that.

The Big City cards also have the potential to serve as ownership indicators, maybe playing with an open hand and being able to combine cards together? I use my 11 and you use your 12? Or just straight trading cards?
 
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Jason B
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there are also a lot of different actions in Big City, if those were tied to players and it became co-op or semi-co-op that could be a good direction.

I think one of the biggest problems is that Big City is more complex but they seem to take a similar amount of time. Whenever a game has trading or negotiating it greatly increases playtime, and I think that adding player discussion to Big City would be well complimented by streamlining it in other places.
 
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