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Subject: Board to Death Video Review rss

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Yoki Erdtman
Sweden
Södertälje
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Handsome devil huh?
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Board to Death TV reviews Dust.



They give it 8 out of 10 and summarize the game thusly.

What's Cool:
The setting and artwork is nice.
Each round, a player will have a special ability.
The turn order changes according to initiatives.
The battles are short, simple, and fun.
You get a hell of a lot of tokens.
The board is nice and has no creases.

What's Not:
Not enough summary cards for players.
No summary cards for special abilities.

Neutral Information:
There is a Victory Point track – Not World Domination.
Two versions of playing the game are included.

P.S. I have permission to post the Board to Death reviews at this site.
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Max Maloney
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Portland
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"If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason." -Jack Handey
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Too bad they didn't describe how combat works. Still, it's nice to have a video review for this game. Thanks for posting!
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Paul Leoncavallo
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After watching the review I can't help but draw a bit of a comparison too the old Command and Conquer: Red Alert series of computer games. Thoughts?

Sounds like something I would definitely enjoy of that is the case.
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Freddy Dekker
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I won't claim to totaly understand the rules after watching this, but the game looks like it might be fun.
One problem I see with this is that of overcrowding.

I mean, if you get a lot of units on a certain position, well obviously no more than one will fit, so it's going to be like a reall messy chaotic kind of thing.
I don't think I'll like that.

That's one thing I disliked about the original A&A, the map simply was too small to hold large armies.

So looks like fun, but I'm still not totaly convinced.
 
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Steve Otto
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kinnelon
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I'm thinking maybe you could use chips to represent multiple units ala
Axis&Allies.
 
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Klaus Brune
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ottob1 wrote:
I'm thinking maybe you could use chips to represent multiple units ala
Axis&Allies.


The problem there is that the rules state that the forces you are allowed to have on the board are specifically limited by your inventory of available units - 60 tanks, 20 mechs, 20 fighters, 15 bombers, 15 subs.
 
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Jason Brown
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sagitar wrote:
I won't claim to totaly understand the rules after watching this, but the game looks like it might be fun.
One problem I see with this is that of overcrowding.

I mean, if you get a lot of units on a certain position, well obviously no more than one will fit, so it's going to be like a reall messy chaotic kind of thing.
I don't think I'll like that.

That's one thing I disliked about the original A&A, the map simply was too small to hold large armies.

So looks like fun, but I'm still not totaly convinced.


The truth is this game takes around 5 to 7 rounds to finish (premium version). There just isn't enough time to build a HUGE force. Anyone taking the time to do so will be overrun very quickly. This is why I really like this game, interaction begins turn one and doesn't stop until the end. There is never a time you end your turn thinking "Ah, I am safe for this round, no one can touch me..". You can always be touched, you are never safe (I know that sounds creepy).

I will point out that the video is wrong about setup. You recieve a hand of 6 cards before actually placing troops. This is important because you take one of the cards and play it to determine setup order. I like this because it immediately forces you to decide if you would like to use a high initiative card to get the capital you want or save it for later during gameplay. Just thought I would point that out. Really like the vid.
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Paul Leoncavallo
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sagitar wrote:
I mean, if you get a lot of units on a certain position, well obviously no more than one will fit, so it's going to be like a reall messy chaotic kind of thing.


For me that's actually a positive for some reason. I like the idea of a huge jumbled mess of units all over the board.
 
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