A Game of Thrones: Core Set Joust Draft Rules
Warning: I have not playtested these rules, but, aside from the "House Alliance" section, the rules are symmetrical and therefore necessarily balanced.
NOTE: The "House X Only" restriction on all cards is disregarded in this variant.
Setup: Separate the Core Set contents into 6 House cards, 6 Title cards, 28 Plot cards, and 180 "deck" cards. Shuffle the deck cards, and then deal out 12 facedown piles of 15 cards; these are the "draft packs." Randomly determine a first player.
a. The first player chooses a draft pack and examines it.
b. The first player then selects two cards. He places those cards facedown in his deck pile.
c. The second player randomly selects a card from the draft pack the first player is holding, and places it face down on the discard pile. (This way, the first player will get to see which card is discarded, the second player will not.)
d. The first player passes the remainder of the draft pack to the second player.
e. The second player examines the cards, and then selects one card. He places it facedown in his deck pile. The first player randomly selects a card from the draft pack the second player is holding, and places it face down on the discard pile. (This way, the second player will get to see which card is discarded, the first player will not.)
f. Repeat steps b-e two more times, until the draft pack is exhausted.
g. Repeat steps a-f, except this time the second player selects the draft pack, gets first pick, and selects two cards each time, while the first player only selects one.
h. Repeat steps a-g (alternating first pick between the first player and the second player) until all 12 draft packs are gone.
a. Shuffle the 28 plot cards, and deal them facedown into two "draft packs" of 14 cards each.
b. The first player selects one of the draft packs, and examines it.
c. The first player selects one card. He places this card facedown in his plot deck pile.
d. The second player selects one card randomly from the remainder of the draft pack in first player’s hand. He discards this facedown. (This way, the first player will get to see which card is discarded, the second player will not.)
e. The first player passes the remainder of the draft pack to the second player.
f. The second player selects a card selects one card and places it facedown in his plot deck pile. Then the first player selects a card randomly to be discarded. Then the second player passes the remainder of the deck to the first player.
g. Repeat steps c-f until the pack is exhausted.
h. Repeat steps b-f, except the second player gets first pick.
House selection: Both players may examine their plot-deck and their house deck, and then choose one of the three House options below.
a. Vassal House: Select one "Main House," and one "Vassal House". Cards bearing the crest of your Main House are played normally. Cards bearing the crest of your "Vassal House" are played at a 1-gold penalty (instead of the standard 2-gold out-of-house penalty).
b. Alliance: Select three "Vassal Houses." You have no "Main House," but, as above, you may play Cards bearing the crest of your "Vassal Houses" at a 1-gold penalty (instead of the standard 2-gold out-of-house penalty).
c. No Vassals: Select one House. That is your main house, and you may play all cards bearing that house’s crest at a 1-gold discount. Cards not bearing your house’s crest are played at the standard 2-gold penalty.
Feedback is welcome.
I'm a relative newbie, especially in terms of draft variants, but as an alternative to typical constructed play this sounds intriguing. Thanks for taking the time to put it together.
The Warren is a roleplaying game about intelligent rabbits trying to make the best of a world filled with hazards, predators and, worst of all, other rabbits.
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Has anyone tried this?