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Subject: Quick Question rss

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Bob Long
United States
Woodbridge
Virginia
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Looks like a great game but seems like a lengthy gaming experience. I like the idea of CDG for the ACW. I teach and have introduced games like Twilight Struggle, 1960, and Washington's War to my students. Has anyone incorporated some "house rules" to shorten the gaming experience. I would love to learn and play the game myself, but considering the expense of games, I have to be real selective in choosing games to buy. I also noticed Price of Freedom, but it seems that For the People offers more historic cards to implement a variety of scenarios. I want to stay with the CDG mechanic so hopefully you great gamers can offer this newbie to war games some suggestions.
 
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Dan Raspler
United States
New York
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Why not just play one of the scenarios? It's obviously shorter than the full campaign game.
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Chris Montgomery
United States
Joliet
Illinois
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Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
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The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
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After five plays, this game is a long one if you play the Campaign (12+ hours). If you have two experienced players and they are watching their time, you can probably get the game done in 6-8, but the game lends itself to A/P.

However, that's for 12 game turns.

The 1-year scenarios are 1/4 the length, which comes in at a manageable 3-4 hours.

The rules are complicated but worth it - tons and tons of historical chrome.

If you are looking for a game that hits many of the political and idealistic chords of the era, this game is a good choice. If you are looking for a realistic military simulation, I would choose from a large bevy of operational games instead.

Cheers.

Chris
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Jon Gautier

Rhinebeck
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Sounds like at this point FtP is not the game for you. It is far more complex than the games you mentioned. It is difficult to learn to play well. I know of no "house rules" that shorten or simplify it.

I recommend Blue vs Gray, also from GMT. It has a ton of cards, all with historical notes. And, the designer has a storyboard for the game, which you can find here:

http://talk.consimworld.com/WebX?14@248.iSl6a6yF5Yv.6@.ee6ce...

 
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