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Subject: PCS Magic Realm game Day 1 Daylight rss

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Bill Koens
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29 October 2004

The realm jumps off to an eventful start as the Magician moves into Ledges and immediately discovers the Lost City! This then draws no less than four dragons to the map. As the Ledges is the only path into the Realm from the Inn, several other characters step into the clearing and are blocked. As sunset comes, we find the first Ledges clearing choked with a heavy dragon, 2 heavy flying dragons, and the Tremendous Flying Dragon together with the Magician, Amazon, Witch King, Dwarf, Elf, Black Knight, and a hidden Druid. The battle awaits Monday.

Back at the Inn, the Berserker hires three Rogues, then the clever Swordsman jumps in and hires three better Rogues with the help of some funding from some friends. The Sorceror and the Witch hide at the Inn, presumably planning some perfidy. Fuzzles the Bunny, the Witch's familiar, hops past the mess at the front of the Ledges and starts working her way toward the rest of the Realm. As the sun sets, the Company rides up, looking for trouble or a quick gold piece.

The Pilgrim and White Knight do some swapping with the Order. The Pilgrim ends up with the Crossbow, and the White Knight with the Morningstar. They bargain with the Order for a companion on the dangerous quest that awaits them, but the proud knights of the order ask too much for their services.

The Captain has some trading success with the Guard at the Guardhouse, selling all his equipment for a pretty penny, then hiring the Guard at the bargain price of 24 Gold. His private army spends the rest of the day sharpening their swords and making plans.

The Wizard and Woods Girl, on the other side of the realm from the rest of the players, begin cautiously working their way toward the caves. As the day ends, they discover a deserted Large Campfire in the Maple Woods, and stare into the gaping maw of the Caves to the West.
 
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Ray
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and the Rogue HQ still lives!? My you're a kindly bunch.
 
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Todd
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Are you play by email or on computer simulation?
 
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Bill Koens
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I teach high school, and we're playing Face-to-Face in my classroom at lunch.

As for the Rogue HQ, we're playing a shopkeepers rule where the Natives HQs that start on the board don't hold the items; instead, a "shopkeeper" at the dwellings do, and they can't be harmed or stolen from. It makes stuff available for buy/sell even if the HQs are hired. It also prevents the ritual slaughter of the Rogues at the start of the game. Makes thing just a bit harder for the players, since they don't get all that free stuff.

Natives that don't start on board are still fair game, however.
 
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Matt Becker
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Part savage, part savant, with a dash of satanic seasoning
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Cool
Wow, this is so cool. I can't wait to hear the outcome of that massive battle with the dragons.

What optional or advanced rules are you using?
 
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Bill Koens
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Take a look at the last comment at http://www.boardgamegeek.com/geekjournal.php3?action=viewcom...
 
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