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Shipyard» Forums » Variants

Subject: New values for the green card with 6 ships and 32 VP rss

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Hans-Joerg Gross
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Because this card seems to be unbalanced in relation to the other green cards, you can try this:

Change/add the values of the 32-card:
- The VPs are only for Ships with exactly 4 tiles
- You can get this VP for a maximum of 5 Ships = 24 VP (delete the 32).

This is a logical continuance from the existing green cards:
7 tiles = 2 Ships,VPs 5 / 12
6 tiles = 3 Ships,VPs 3 / 10 / 17
5 tiles = 4 Ships,VPs 1 / 8 / 15 / 22
and now new:
4 tiles = 5 Ships,VPs 1 / 4 / 9 / 16 / 24
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David desJardins
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That does seem more in line with the others.

There are other contracts where I question the balance, but this is the most egregious.
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Geoffrey Ulman
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This has been argued to death, but smaller ships means less ability to take advantage of the multiplicative effect of passing multiple icons on the shakedown cruise.

This means that you will generally score fewer (probably far fewer) points per ship tile for a size 3-5 ship than a monster size 9 ship with 16 or 17 speed.

The contracts take this into account, giving larger rewards for the contracts which require the building of many small ships. Otherwise, building unique fleets of small ships would not be possible since you'd get outclassed by the massive scoring power of a single large ship.

By changing the cards like this you push the game toward a single viable strategy (one monster ship and whatever else you can pull off after that).
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David desJardins
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ulmangt wrote:
This has been argued to death, but smaller ships means less ability to take advantage of the multiplicative effect of passing multiple icons on the shakedown cruise.


Obviously. But you get the advantage of more power from your employees, as well as the contract bonus.

Quote:
By changing the cards like this you push the game toward a single viable strategy (one monster ship and whatever else you can pull off after that).


Well, I think changing the overpowered contracts would make the large ship strategy more viable. Why should we think that you're right and we're wrong?
 
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Mark B
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I like your answer for resolving the imbalance of the 32 Point Contract for building 6 ships.

Do you feel that the 3 points for every Officer in your fleet Contract is also imbalanced? If yes, do you have a tweak? Maybe reduce it to 2 points?

Thanks!

Mark
 
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Iavor Diatchki
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If you were to extend the sequence of 7,6,5 to 4 it looks like it should be:

-1 / 6 / 13 / 20 / 27

(decrease the starting value by 2, and then 7 points per ship).

Having said that, it looks like the original tile was following a different
rule: they seem to have started with squares: 1, 4, 9, 16, and then they
switch to linear increase by 8, so 24 instead of 25, and 32 instead of 36. Perhaps this was done to try to balance the card, I don't know.

Instead of decreasing the values of the higher squares, one could simply cap them like you did, which would lead to:

1 / 4 / 9 / 16 / 25

Yet another option would be to switch to linear growth by 7, which is what the other cards seem to be doing:

1 / 4 / 9 / 16 / 23 / 30
 
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