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Innovation» Forums » Rules

Subject: Reference Cards v1.1 rss

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Chris Cieslik
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Additions include better layout, colorblind reference, and age #s/icons reference.

Comments are welcome, this is near-final but not printed yet.
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Paul Lister
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Thanks for the colour blind reference. I really appreciate that you have made the effort to make this easy for colour blind people to play. I wish more publishers would do this. I can't play Race for the Galaxy because the planet colours are too close in colour.
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Timothy Pride
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Nice additions! It gives newbie slightly less disadvantage when playing with veteran.

I would probably reword the ACHIEVE like this:

To claim, must have score at least 5 x age number in points, and top card of equal or higher value. Points are not spent, keep them.

Only to keep score keyword more familiar, and clearer
 
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Tim Seitz
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Sorp222 wrote:
Thanks for the colour blind reference. I really appreciate that you have made the effort to make this easy for colour blind people to play. I wish more publishers would do this. I can't play Race for the Galaxy because the planet colours are too close in colour.

It's too bad that you're colorblind, but don't let a handicap slow you down. Just mark up the cards that confuse you.
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Todd
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Sorp222 wrote:
Thanks for the colour blind reference. I really appreciate that you have made the effort to make this easy for colour blind people to play.


I'm completely naive, I was wondering what those symbols meant. Thanks for clearing that up!

These cards look much better, I especially like how it shows what ages contain what symbols.
 
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Hank Panethiere
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Really like the changes...much more easy to locate the info at a glance.

Will these cards be included in the components sent out to those of us who have the initial run of 120 along with the actual cards?
 
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Andy Latto
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This looks great! I really like having the list of which icons appear in which decks. I have a couple of small tweaks to suggest, though.

Where you say "If any opponent shared a non-demand effect" it would be great if you had room to say something like "If any opponent shared a non-demand effect, and it had an effect...".

The rule that says "if you draw from a pile, and it's empty, take the next pile up" is not a rule about the draw action; it's a rule about drawing, whether instructed to do so by an action, the free draw for sharing, or a dogma. So it would be better if this could be put on the back, as an explanation of what "draw" means, rather than on the front, where it appears to apply only to the draw action.
 
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Chris Cieslik
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andylatto wrote:
This looks great! I really like having the list of which icons appear in which decks. I have a couple of small tweaks to suggest, though.

Where you say "If any opponent shared a non-demand effect" it would be great if you had room to say something like "If any opponent shared a non-demand effect, and it had an effect...".

The rule that says "if you draw from a pile, and it's empty, take the next pile up" is not a rule about the draw action; it's a rule about drawing, whether instructed to do so by an action, the free draw for sharing, or a dogma. So it would be better if this could be put on the back, as an explanation of what "draw" means, rather than on the front, where it appears to apply only to the draw action.


Updated!

And yes, new reference cards will be included with replacement cards to the pre-orderees.
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Chris Cieslik
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Sorp222 wrote:
Thanks for the colour blind reference. I really appreciate that you have made the effort to make this easy for colour blind people to play. I wish more publishers would do this. I can't play Race for the Galaxy because the planet colours are too close in colour.


You're welcome!

I'm glad to be able to do something to help -- Innovation's fairly color intensive, but we tried to put texturing and the markers to differentiate the five colors as much as possible. I really can't imagine what it's like to play most games with wooden cubes and such.
 
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David desJardins
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angelkurisu wrote:
I'm glad to be able to do something to help -- Innovation's fairly color intensive, but we tried to put texturing and the markers to differentiate the five colors as much as possible. I really can't imagine what it's like to play most games with wooden cubes and such.


I played this for the first time last night, the little symbols next to the powers that tell you what symbol you're counting to activate the power seem really, really small to me. If you are colorblind and relying on the symbols and not the colors I think they get very hard to distinguish.

But is the symbol associated with the dogma on a card always the majority symbol on the face of the card (appears 2 or 3 times)? I didn't check them all. That makes an easier way to read the cards even if the small symbols are difficult to see.
 
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Chris Cieslik
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DaviddesJ wrote:
angelkurisu wrote:
I'm glad to be able to do something to help -- Innovation's fairly color intensive, but we tried to put texturing and the markers to differentiate the five colors as much as possible. I really can't imagine what it's like to play most games with wooden cubes and such.


I played this for the first time last night, the little symbols next to the powers that tell you what symbol you're counting to activate the power seem really, really small to me. If you are colorblind and relying on the symbols and not the colors I think they get very hard to distinguish.

But is the symbol associated with the dogma on a card always the majority symbol on the face of the card (appears 2 or 3 times)? I didn't check them all. That makes an easier way to read the cards even if the small symbols are difficult to see.


Yes, originally the symbols weren't there at all, and it was assumed that every card activated on its majority symbol -- it's included to make it a little clearer. It's possible in an expansion we might have a card activate on its minority symbol, but unlikely.

The final cards are a little bit crisper, so hopefully it will be easier to read.
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