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Memoir '44: Air Pack» Forums » Variants

Subject: "New" Rules in Original and Air Pack Scenarios? rss

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Matt
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Noblesville
Indiana
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I know I've seen this somewhere, but after a great deal of searching on these forums and Google in general, I've been unable to find it.

I seem to remember there being some kind of document that listed the types of "new" rules, that came out after the Air Pack, that could be used in the original and Air Pack scenarios. For example, when you can reasonably substitute Tiger tanks in for the German ones, or whether or not to use Stiff Upper Lip. Am I crazy? Or did such a document exist? (Okay, those aren't mutually exclusive....)

I realize "it's your game and you can do whatever you want", but I want to keep it within the realm of realism as much as possible. I'm most interested in the Tiger tank substitution, but thought that someone had posted a series of other rules/replacements for the AP scenarios.

Thanks in advance.
 
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Stig Morten
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Kvernaland
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Don Clarke
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Nantwich
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made a document about retrofitting Tigers and SWA's into older sceanrios.

Link to his userpage on daysofwonder.com
http://www.daysofwonder.com/uploads/userpages/124149/_2231.p...

The document is also on boardgamegeek.com
http://geekdo.com/filepage/43323/retrofitting-trucks-tigers-...

Stig Morten
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Tony D.
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"Stiff Upper Lip" can be easily used in any scenario involving British units with no difficulty. It's a cool ability, but not game-changing enough that you need to worry about upsetting the scenario's balance.
 
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Matt
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Perfect! Thanks to you both for your insights! The British expansion is the only army-adding expansion I haven't yet gotten, so I wasn't sure how the SUL played out.

I appreciate the help from both of you!
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Ron H
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I play Memor 44,Tide of Iron, and Axis and Allies:1942!
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Also I just finished a document on Memoir 44 expansions that show which rules came with which expansions including all terrain tiles. It is available on BGG under Memoir 44 or here http://boardgamegeek.com/filepage/59282/memoir-44-expansions.

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