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Subject: What's a Rondel? How do they work? rss

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Matthew Lock
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I Noticed that Uwe Rosenbergs upcoming game, Ora et Labora, for 2011, uses a rondel mechanic. How do these work?
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Eric Phillips
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This is a rondel:



Each pie slice is an action, and each player has a marker that moves clockwise around the rondel. You are allowed to move up to so-many slices per turn unless you pay extra to move more. Then you take the action denoted by the slice your marker ends up on. It's a mechanism designed to make certain actions more or less common than others (see above how there are two "Motus" actions (Movement), but only one each of the other actions), and to make it difficult to do the same action (or complementary actions, e.g. the "Marmor" action which gives you Marble and the "Templum" action which enables you to build a temple with Marble) twice in a row.

It forces players to make decisions such as: "Do I move only one slice this turn, so I can get some Marble, or do I move three slices, even though Marble would be nice and I don't really need a Movement action right now, so that I can get back around to the "Arma" slice faster, and hire more troops?"

This rondel, by the way, is from the game Antike. Another game that uses a rondel is Imperial.

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James Ludlow
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Think of a pie where the slices represent various actions. You have a pawn that moves around the pie, possibly skipping some actions until you can get your pawn back around the pie again.

Check out the reviews for Imperial which will give you a good example of how this can be implemented.
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mark sellmeyer
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it is a wheel with several places on it, with usually some of them repeating. your piece is placed on it, and on your turn you can move usually 1,2 or 3 spaces (with sometimes the option to pay a cost to move additional spaces.
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Dave Kudzma
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There's also a very nice "light" version of the Rondel used in Finca, and a super complex and heavy version used in Shipyard.
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Brett Porter
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One of my first geeklists.
Intrigued by the Rondel
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Matthew Lock
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OK Thanks! I get it now.
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euronoob

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gokiburijin wrote:
One of my first geeklists.
Intrigued by the Rondel


theme music for this list features the classic Beach Boys tune, "Help Me, Rondel"
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John Earles
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This thread needs more rondel.

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Eric Phillips
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jearles wrote:
This thread needs more rondel.


I'm hearing that in Christopher Walken's voice.
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Sicaria Occaeco
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Fortuna wrote:
jearles wrote:
This thread needs more rondel.


I'm hearing that in Christopher Walken's voice.


I should get an implant that makes everything I hear sound like Christopher Walken.
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shane maness
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http://en.wikipedia.org/wiki/Rondell_Sheridan
 
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Wesley Tamkin
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I love this mechanic and have played several games in the series. Is the mechanic itself under any sort of legal protection; ie would there be any issue using the same mechanic in a game of my own? It seems like it wouldn't be an issue but not entirely sure.

Any ideas?
 
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Désirée Greverud
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astaldaran wrote:
I love this mechanic and have played several games in the series. Is the mechanic itself under any sort of legal protection; ie would there be any issue using the same mechanic in a game of my own? It seems like it wouldn't be an issue but not entirely sure.

Any ideas?
you can't copyright a game mechanic. Using it would be like using dice to move or placing workers on locations.
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Elizabeth Nugent

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Fortuna wrote:
This is a rondel:



Excellent summary skipped



It is worth mentioning, though, that the Ora et Labora rondel is not for actions but for resources. It has an arm that turns around the rondel, and markings on the arm show how many of each resource is currently available to "harvest." See image:

As shown there, you could take two sheep or three wood (by taking the appropriate actions, assuming that the spaces are available), but you cannot take grapes, because the token is at zero. (To head off the pedants fans, actually, you can take grapes with the orange square "wildcard" token, but that should really be explained in the context of the full rules.) This is possibly my favorite game that I don't own myself, and I encourage you to try it.
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James Wahl
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B C Z
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astaldaran wrote:
I love this mechanic and have played several games in the series. Is the mechanic itself under any sort of legal protection; ie would there be any issue using the same mechanic in a game of my own? It seems like it wouldn't be an issue but not entirely sure.

Any ideas?


I'm curious.

Why necro a 6 year old thread instead of starting a new one and linking back to this as a reference if needed.
 
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P.D. Magnus
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byronczimmer wrote:

I'm curious.

Why necro a 6 year old thread instead of starting a new one and linking back to this as a reference if needed.


In some online communities, people are berated for starting a new thread when there is already an old one on the topic. In others, the expectation is to start a new thread more readily.
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Timothy Young
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DragonsDream wrote:
astaldaran wrote:
I love this mechanic and have played several games in the series. Is the mechanic itself under any sort of legal protection; ie would there be any issue using the same mechanic in a game of my own? It seems like it wouldn't be an issue but not entirely sure.

Any ideas?
you can't copyright a game mechanic. Using it would be like using dice to move or placing workers on locations.


I believe you could patent a mechanic, although doing so would be expensive and you would need to prove that you were the first to develop it, so I can't see anyone bothering.
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dan parker
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Hamburgum is a fantastic Rondel game, well worth checking out. The whole game hinges entirely on it.
 
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Jerry Schippa
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Rondel is that guy in the office you DONT want to get stuck talking to. You always have to keep an eye on him, make sure you're on the opposite side of the cubicles and move in synch with him to avoid him.

Example: Rondel goes to the kitchen to heat up his tuna fish sandwich but must pass your cubicle (and he always stops to say hi)...you must leave immediately,bypass the kitchen and head straight for the exit.
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jearles wrote:
This thread needs more rondel.



 
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Monica Elida Forssell
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Finca also uses a Rondel
And Hamburgum, I think...

Does Tzolk'in: The Mayan Calendar also fall within that category?
 
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Elida wrote:
Does Tzolk'in: The Mayan Calendar also fall within that category?
I would say no. I don't know what the actual definition of "rondel" is as defined by BGG, nor the bg community in general, but to me, it's been a circular track denoting actions you can take. A marker usually only goes in one direction, and is limited in some way or form to how far you can go. You're allowed to do the action of the space it lands on, or the space it leaves from.

... hmm, perhaps that could be considered a type of rondel for all I know.

IIRC, there are worker placement games where multiple workers can go on a spot, but there's still tension from other limitations and restrictions.
 
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Bob Kohut
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VIKINGS is my favorite rondel game. Anything with Vikings in it is always fun!
 
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