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1989: Dawn of Freedom» Forums » News

Subject: 1989 News for June rss

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Ted Torgerson
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We've made it to 469 pre-orders (+22) Thanks!

1. We changed the last space on the Tiananmen Square track. The new special ability is: Play a card for both Ops and event once per turn. I actully reached the last space with the Communist in the very first game after this change and didn't draw any Communist events. It's a powerful special ability but probably won't come into play for the Democrat more often than once in 100 games, and for the Communist once in 10 games. It's a bit in favor of the Communist then, but most of the good events by the end of the game are Democratic events.

2. We added an at start Democratic SP to Szekesfehervar, which is a non-battleground worker space, and removed one we had briefly tried in Pecs. We weren't happy with the balance in Hungary, and it seemed not enough action was taking place in the western worker spaces. PnP players please test this and give us your thoughts.

3. We changed "Heal Our Bleeding Wound," which is a new event reflecting Soviet final withdrawal from Afghanistan. It is now a 3 Ops Early Year Communist event. It gives -3 VPs if played in Early Year, -1 if played in Middle Year, and +3 if played in Late Year.

4. We've been making changes to the scoring cards, reducing the movement of the VP marker to about 6-7 per scoring card, sometimes higher of course depending on how the cards and dice fall.

Here's a video for you about the aftermath of the Berlin Wall. 1989 players will recognize the following events: The Wall, Green Police, The Monday Demonstrations, and Dash for the West. I added the text of the card notes for Dash for the West after the video. The event is about the attempted escape of Chris Gueffroy. His mother is interviewed in this video, as well as some of the Green Troops who obfuscate and deny responsibility for his murder. (In the game the border guards are called Green Police because green troops has a specific meaning in English, meaning men untested in battle).



Card Notes - Dash for the West


This is an Early Year 3 Ops event for the Democrat. It is removed from play.

Event text: (Students attempt to escape to West Berlin) Roll a die. If the die roll exceeds the number of Communist controlled spaces in Germany, +1 VP and pick up any Blue event card with an asterisk (*). The event takes place immediately.

Historical background. Throughout history nations have constructed walls to protect their citizens from threats of attack. From the Great Wall of China to Hadrian's Wall in Britain these barriers separated safety from danger, civilization from barbarism. Through the middle ages city-states built walls for defense. One of the great punishments for crime was banishment outside the city walls, where there was no power or authority but the highwayman.

In 1961, the Communists in East Germany introduced a brand new kind of city wall. The Berlin Wall was the first wall erected as a prison to prevent the local poulation from escaping.

From the foundation of the GDR in 1949 through construction of the Wall in 1961 about 20% of the East German population left the country, most of them through West Berlin. Worse yet most of the escapees were students, intellectuals and young workers, leaving behind an aging population. The regime treated these defectors as traitors to the cause of socialism, and as dupes of western propaganda.

When complete the Berlin Wall was 96 miles long with 300 guard towers and 20 bunkers. Parts of the wall went directly through buildings. Almost immediately people attempted to escape - by running, climbing, digging tunnels, and even by homemade air balloon. The border guards, or Green Troopers, had shoot to kill orders, and an estimated 200 people were killed trying to cross to the West. The last one was Chris Gueffroy on February 6, 1989.

Game effect: 1989 has a number of event strings, where an event cannot happen unless a prior event has taken place. This is pretty hard to make work in a single deck card driven game, but these sequential events create a story arc or narrative feeling that is part of the evocative appeal of cdgs. Mostly these sequential events are in split deck games such as Paths of Glory. To incorporate strings of event cards in a single deck game certain accomodations have to be included, including events that allow the player to dig into the discard pile to draw a pre-requisite event. Dash for the West is one of these events. It gives the Communist some incentive to build early in Germany, and it allows the Democrat to sneak across the border and grab a starred event that the Communist might have discarded on the Tiananmen Square Track, such as Solidarity Legalized* or St. Nicholas Church*, to set up a future event.

In game terms the Communist drew this card and played it for Ops. He allowed the Democratic event to take place after he had taken control of 5 spaces in Germany. The Democrat needed a 6 but blew the roll, and the students failed to escape. Gueffroy was shot and killed. He was 21 years old. His friend Christian Gaudian was shot but survived. Gaudian was captured and sentenced to 3 years imprisonment for First Degree Illegal Border Crossing.
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Dennis Bingham
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My grandcousin and i reunited in 1989. He went from the former GDR (east germany) on vacation to Hungary, then escaped over the border and finally came to live with us for a while until his family found a place of their own in west germany. He was actually seen on TV when a hungary reporter showed the escapees crossing the border.

This game will be like a time machine for me and will invoke a lot of memories, good and bad, i'm certain of it.

Currently i can't afford the game but as soon as i can, i will get a copy and send it to my cousin in Germany (or deliver it in person) and re-play his probably most intense moments of his life. I honestly can't wait for that moment to happen.

Thanks for making this game. Some of us were there.
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Judit Szepessy
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Quote:
Thanks for making this game. Some of us were there.
I feel the same. it is a great game, indeed, takes you back to history and you are right in the middle of all these events you wittnessed. A fascinating experience. I remember when Hungary opened the border and Germans from Eastern Germany were staying in tents around the embassy in Budapest waiting to be allowed to cross the border. Rememberable and unforgettable times!
You know you can play the game at wargameroom.com? You dowlnoad the latest version and you are good to go. During the game you can look up the text on the cards too. So till you are able to afford it, you can play it online.
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Ted Torgerson
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Quote:
He was actually seen on TV when a hungary reporter showed the escapees crossing the border.
Ask him if he has a good picture. Maybe I can get him in the game.

Quote:
I feel the same. it is a great game, indeed, takes you back to history nad you are right in the middle of all these events you wittnessed. A fascinating experience.
Thanks Judit! Such words are music to the game designer's ears.
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Ted Torgerson
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Oh I forgot to mention I was almost mentioned in a podcast called The Messy Game Room.

They were talking about 1989 and the one guy said, "It's a new game by Jason Matthews...and, I'm sorry to say, some other guy I can't remember the name of."

"That Gupta guy?"

"No, some guy I never heard of before."

Pretty cool.

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Judit Szepessy
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At wargameroom you can also meet the designer, Ted, who is happy to play with you and teach you. Pretty cool.
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Ethan Tan
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I recently watched The Miracle of Berlin on a Lufthansa plane, and it was a really great film! Can't wait for this game!
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roger beatson
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Ted

Firstly, congratulations on the game. Really looking forward to this one and I have no doubt it will make the P500 cut.Living down here in New Zealand we were somewhat removed from the events going on in Europe at the time but I still recall following many of the major events depicted in the game via our news media.

quick question: Will it be just a 2 player game like TS or has some consideration been given to a single player option, say like what's being developed at GMT for "Labyrinth: The War on Terror".

regards
Roger
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Ted Torgerson
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roughneck2 wrote:
Ted

Firstly, congratulations on the game. Really looking forward to this one and I have no doubt it will make the P500 cut.Living down here in New Zealand we were somewhat removed from the events going on in Europe at the time but I still recall following many of the major events depicted in the game via our news media.
Back in 1989 I was following events in the newspaper also. Through a funny string of coincidences I felt like I had a front row seat. I was finishing law school in Madison, Wisconsin and taking an elective course offered jointly with the business school called International Business Transactions. Most of our grade was based on a class presentation, and mine was, quite fortuitously, the Single European Act of 1987, economic and monetary union and the possibility of a single European currency. The professor recommended I subscribe to the Financial Times to do my research. This was first week of September 1989, coincidentally the same week the Peace Prayers started up again at St. Nicholas Church in Leipzig. Little did I or most of the participants know that there was about to be revolution. But I did get to read about the speeches, marches and rallies everyday in the FT, and it was a very exciting time.


Quote:
quick question: Will it be just a 2 player game like TS or has some consideration been given to a single player option, say like what's being developed at GMT for "Labyrinth: The War on Terror".

regards
Roger
You know I have to see what Volko has done. I love Wilderness War so I expect I'll love Labyrinth too. I have it on pre-order. I imagine he felt a solitaire option was necessary considering some people would not want to play the Jihadists. I actually did a 3 player variant of TS a while back, with the third player being the Non-aligned movement. The Non-aligned player could use Ops to remove influence and won if final scoring was -5 to +5. Auto victory was lowered to -15/+15 or so.
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roger beatson
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Thanks for the prompt response Ted - it is appreciated.
Once the 1989 game as been published do you have any other game designs planned ?
 
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Ted Torgerson
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roughneck2 wrote:

Thanks for the prompt response Ted - it is appreciated.
Once the 1989 game as been published do you have any other game designs planned ?
Better to say "if 1989 is published" to avoid the jinx of the game gods.

I have a few other games I am working on. One is called The Marshall Plan and is a semi-cooperative 4 player game. Players are Britain, France, Italy and West Germany rebuilding after the war. The game covers the period from the Fall 1945 until the Treaty of Rome. They are competing against each other but they also have to co-operate against Uncle Joe.

I have another called Mediolanum which is a Euro area control card game covering the period after Milan became one the capitals of the western empire (286 to 400 A.D.)
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eric hill
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I like the concept for the Marshall Plan.
 
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