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Pocket Civ» Forums » Reviews

Subject: PocketCiv - Scenario 1: Stupid rss

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Felix Rodriguez
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This is a quick review of Scenario 1. The main game seems more viable.

Scenario 1 requires the player to build a city in the top most part of the small map. Making things really hard for you is the fact that the topmost part is a desert and it connects to more desert. It's a quick scenario with only around 8 turns available to do your task (Turn count varies depending on how the events go, but 8 seems the most common number to me).

In fact the scenario is so quick and difficult that there seems to be only one possible solution - where you can succeed in the last turn. (Spoiler tags in the bottom of this short review give it away). Now there's nothing wrong with that. I've had a lot of fun trying to find said solution, and even more fun trying to actually mathematically prove that all other solutions fail.

The thing that's actually wrong is that this game comes with an event deck that causes bad things to happen if you're unlucky. And if any of these bad things happen, there's nothing you can do, you've lost. You will be unlucky about 90% of the time. You don't want to know how many games I've played that go like this:

Turn 1: Move unit to second region.
EVENT: Flood
Both units die. End of game.

or even worse:

Turn 6: I've got a City and 9 units. Doing well.
EVENT: Visitation. War. Strength 16.
All units + City dies. End of game.

Really a small even can destroy you just as easily:
Turn 7: About to win...
EVENT: Sandstorm.
Your farm staging area just got turned into a desert.
It's going to take you one extra turn to rebuild.
You lose.

Just losing a single unit will lose you the game.

That's right, even when playing a perfect game, you are guaranteed to lose 90% of the time. Anything less than a perfect game gives you a 100% guarantee to lose. I don't like my games to be easy, but this is ridiculous.

I highly recommend that people looking to try Pocket Civ forget about Scenario 1 and go straight to the base game. You still get the horrendously idiotic events like I described above most of the time, but at least with the base game you can survive the small events and have some fun a small amount of the time.

Spoiler (click to reveal)
Solution:
Turn 1 - Move 1 to R7. (Four people after growth)
Turn 2 - Move 2 from R7 to R8, 1 from R5 to R7 (7 people after growth)
Turn 3 - Move 2 from R7 to R8, 1 from R5 to R7, 1 from R8 to R1
Build Farm in R8
Turn 4 - Move 2 from R7 to R8, 1 from R5 to R7, 1 from R1 to R8
Buld City in R8
Turn 5 - Move 2 from R7 to R8, 1 from R5 to R7, 1 from R1 to R8
Advance Agriculture
Turn 6 - Move 2 from R7 to R8, 1 from R5 to R7
Move 2 from R8 to R3, 1 from R8 to R1
Farm in R1
Farm in R3
Turn 7 - Move 2 from R7 to R8, 1 from R5 to R7 (Not that it matters)
Move 2 from R1 to R4, Move 1 from R8 to R3, Move 1 from R8 to R1
Farm in R4
Turn 8 - Move 2 from R3, and 2 from R1 to R4
Build City

Hope nothing bad happened to you.
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Andrew Tullsen
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Yes, the scenarios are only for hardcore and advanced players. And even then, some of them are like a puzzle where you can't even win most of the time. Still, I have fun with the base game.
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John "Omega" Williams
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Yes. The scenarios are more puzzles for a player very well versed in the game to find solutions to rather than simple slap down and run sort of plays. s1 is particularly brutal in this respect.

I really think these should be renamed to Puzzles or Scenario Puzzles to better inform players. Some have mistaken these for introductory learning exercises. ow!

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Jack Neal
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Agreed. Just plains hurt, although I can usually do 1 in 5 on winning that scenario if my cards fall the right way. At least its quick.
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Carl Johan Ragnarsson
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Raiderjakk wrote:
I can usually do 1 in 5 on winning that scenario if my cards fall the right way.


A very vague statement in terms of actual success rate

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Fishy
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Scenario 1 is also incredibly easier when a volcano pops up early in one of the desert regions.
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Felix Rodriguez
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Omega2064 wrote:
Yes. The scenarios are more puzzles for a player very well versed in the game to find solutions to rather than simple slap down and run sort of plays. s1 is particularly brutal in this respect.


I'm actually perfectly fine with that. My problem with S1 is that once you've found the solution, you're still going to lose 90% of the time anyway.
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John "Omega" Williams
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That is what we call a mean puzzle... arrrh
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Jack Neal
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minismurf wrote:
Raiderjakk wrote:
I can usually do 1 in 5 on winning that scenario if my cards fall the right way.


A very vague statement in terms of actual success rate



Agreed. Explains why my rulebooks are vague....

Let's roll with...

About 20% success rate, no matter what.
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