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I'll start:

Mystery Rummy: Jack the Ripper

Maybe it's me, but I had to go to rehab after reading that piece of crap rulebook...my god. It's unfortunate too, because there's a really good game there.
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CM D
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Ghost Stories springs to mind.......

I have high hopes for the game but first I need to figure out the rules.
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Jesse Miller
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Ummmm, so you're saying you don't like reading Moby Dick?
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Kai Scheuer
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This could become a cool geeklist .. but to add to the topic:

Age of Napoleon
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Brett R.
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For some reason, I have a hell of a time with Friedmann Friese rulebooks. Funny Friends is still sitting on my shelf, un-played because of this.

On the note of Mystery Rummy: Jack the Ripper though, I got my copy off the Geek's marketplace, and when I received it the previous owner had included a simplified ruleset he had typed up, so I never had to deal with that rules nightmare!
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Was George Orwell an Optimist?
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Moby Dick is a great book.
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Kenny VenOsdel
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Stronghold. This seems more like a geek list than a forum though...
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Sphere wrote:
Moby Dick is a great book.


Maybe, but it's a terrible rulebook...cool
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kvenosdel wrote:
Stronghold. This seems more like a geek list than a forum though...


Done! Here: Games with badly written Rulebooks
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Chris (not the singer) Brown
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Much to the chagrin of a lot of people, I will need to throw Agricola into the mix.
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Kenny VenOsdel
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I find that odd. I never struggled to understand anything from that rule book. What was difficult for you?
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Scott B
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Sphere wrote:
Moby Dick is a great book.

Isn't it spelled Möbius?
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Mike Hollihan
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Landstander wrote:
Sphere wrote:
Moby Dick is a great book.

Isn't it spelled Möbius?


I tried reading Möbius but it just kept repeating itself.
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Have I answered all your Questions and provided good Customer Service? THAT MAKES NO SENSE! That's the Paradox, my Friend!
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Stronghold: Let's not forget the badly re-written Rulebook of the Original badly written Rulebook......cry
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Jon
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Leonardo da Vinci.
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Andy Evans
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Fields of Fire - it's on the above mentioned Geeklist but needs seconding. Advanced Squad Leader a complex game but at least the rulebook (or should I say binder) gives a good feel for how the game should be played. The Fields of Fire rulebook on the other hand leaves you feeling completely bewildered. To even begin trying to play you need to download the unofficial reorganisation of the rules, the examples of play - then you will at least get the gist of it. You then need to play it through several times, and spend at lot of time in the Rules section of the Forum to know how to play it properly.

Good game? Yes, Worth the effort? Debatable.

PS really enjoyed Moby Dick, never understood the problem with it. Gravity's Rainbow on the other hand - now there's a book that'll test your patience!
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yossarians wrote:
Ummmm, so you're saying you don't like reading Moby Dick?


Moby Dick is pure awesomeness! I'd like to say to all: "Do, in fact, read Moby Dick!"
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Brad Johnson
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yossarians wrote:
Ummmm, so you're saying you don't like reading Moby Dick?


I credit Moby Dick as the piece of required reading that we did in high school that truly changed how I think about what I read. For that, I have to respect it. But for pleasure, no, not even a little bit.

Ob. bad rules discussion: I think the rules for just about every Martin Wallace game I've seen tend to be quite bad. His games are usually not terribly complex, but you'd never know it by the rules. But for really awful, you have to go back to some fairly old-school Avalon Hill. Dune and Republic of Rome stand out as some really badly written rules for me.
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Adam Daulton
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I'd rather read anything but Moby Dick. How is that a "classic" anyways? Tomb has awful rules.
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Mike Kollross
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"Call me Ishmael,"
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Moby Dick shouldn't be "taught" like it is in high schools. That saps all of the humor. Look at all of the numerous asides in the same way that you see the voice of the book in Hitchhiker's Guide to the Galaxy and I bet you'll love Moby Dick. The stuff that seems boring and pretentious at first glance is actually one of the greatest satirists of that era skewering boring, pretentious people.

My current vote for rule salad is Origins. The rules are pretty straightforward once they're understood, but the whole shebang could use a rewrite. Most of our group think it's a great game and worth learning.

(Edited for subject/verb agreement.)
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schattentanz wrote:
This could become a cool geeklist .. but to add to the topic:

Age of Napoleon


I signed up to play this at Origins this year; I had a copy of the rulebook that I looked over on the way down (but not as closely as I'd have liked).

My opponent hadn't played, either. We muddled our way through, but it certainly wasn't an easy start.
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Brian Foster
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markgravitygood wrote:
I'll start:

Mystery Rummy: Jack the Ripper

Maybe it's me, but I had to go to rehab after reading that piece of crap rulebook...my god. It's unfortunate too, because there's a really good game there.


Very true, and it's not only you. Check out the very helpful player aid by Liumas in the Files section. It's an excellent game with plenty of tactical choices-unusual for a rummy variant!
 
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Chris
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bboppr wrote:
markgravitygood wrote:
I'll start:

Mystery Rummy: Jack the Ripper

Maybe it's me, but I had to go to rehab after reading that piece of crap rulebook...my god. It's unfortunate too, because there's a really good game there.


Very true, and it's not only you. Check out the very helpful player aid by Liumas in the Files section. It's an excellent game with plenty of tactical choices-unusual for a rummy variant!


The rules were written for a prior generation of gamers. We had little problem playing the game when it first came out.

Some years later, more recently we played and just couldn't get it. The newer games have dumbed us down (or however you want to argue it - some good, some bad). So we added a player aid to help, with some help from Brian and also from Christine of course. I know for sure, after another some-years-break, this game will be easy to pick up the next time.
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David van Damme
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Luna Llena. Crucial rules are hard to find, translation mistakes and use of color in the rulebook make playing the game feel like work instead of play.
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