Having discovered this cute little game in a reference to polyominoes games and recalling some buzz about it from last Essen, I thought I'd look it up. I actually found a copy of this in my local FLGS, although it was hidden away in the mitbringspiel rack and took some time to find.
The game comes with simple enough components in a small metal box. Explaining the rules is trivial, particularly if everyone has played tetris before, and the game bears a certain spiritual resemblance to piece-at-a-time Ubongo with the additional requirement to match the three symbols.
We found the turns went quite quickly; once the dice were rolled, it was usually obvious which arrangement would let us finish the various groups, although certain shapes (line of 4, or the square of 4) were particularly awkward for the other player and could be used to frustrating effect.
The final scores were B:57 to C:48. Lots of missed opportunities for both of us, particularly failing to understand the danger of too many internal places and the importance of completing multiple groups in each of the sizes.
A nice quick game. There's no huge depth here, but if you have folks who enjoy the puzzle nature of Ubongo, it's likely this will have similar appeal. The luck involved in dice-rolling can be a bit annoying, but the opportunity to arrange them as you like, and the fact that both players are trying to finish groups in all three symbols mean that almost every arrangement is useful for something, provided you've planned ahead.
The speed of the game counts in its favour, even with four playing, I'd imagine it to play quickly. Scoring proceeds quickly and its easy enough to dash off for another round. One problem can occur if players try to hold their cards up, it's easy to accidently wipe off a couple of symbols with your hand.
I'm surprised this got put into the mitbringspiel collection, it seems like a more substantial game, but I'm happy enough to be able to pick up a copy for only 12 francs in a typical game store. I know it's difficult to get hold of in the US, but it's well worth tracking down.
Our first game (home-made until I can find the real thing,) we didn't realize that each player could rotate the final die shapes to fit your needs. We were "playing them as they lie" after being arranged by the roller.
Our second game it was much easier to place the shapes, but the fact that you had 4x the choices as before meant a bit of AP on my wife's part.
In all we like the game, and my wife wants me to find a "real" copy so she won't have to remember that 2=X (even though I put a legend on the sheet,) and so that she can finally beat me... note that the range between our scores from game 1 to game 2 grew drastically. I did about the same as I had done previously, and she dropped about 20-30 points. All that AP seems to have hurt.