Introduction: Fighting your way up to 10th level? Why not invoke great Cthulhu, and see if his not-so-divine insanity will win you the game? Actually, you have no choice. Mortal fool.
Rules: If you attempted to reach 10th level but lost combat and failed to Run Away, you MUST roll the Cthulhu die. Roll before any Bad Stuff effect happens. Players may not play items or other cards from your hand until the die roll is resolved.
Cthulhu: Death. Not only do you suffer the Bad Stuff, but you die as well. You went insane first of course, but you're still dead. Dead, dead, dead.
Tentacle: Sluuuurp. You may not have died, but you lost your hand. Of cards, that is. Discard your hand. And resolve the Bad Stuff.
Yellow Sign: Lucky you. No effect, other than the Bad Stuff. Okay, not so lucky.
Eye of Ra: Nyarlathotep, The Messenger of the Great Old Ones, judges you. If you are the first player to attempt to win the game, Nyarlathotep chuckles at your hubris and you have won. Otherwise, you are found wanting. Instead of the Bad Stuff, you lose a level and the players with the lowest level gain a level (they CAN win the game this way).
Elder Sign: Success! You have won the game, by the choice -- or capriciousness -- of the Great Old Ones. It is further proof they are truly insane. Congratulations! Gibber, gibber, gibber.
Note that the die results accelerate the game, by forcing the player to discard his hand on a tentacle (and Cthulhu) result. The Eye of Ra result is pretty much there to give players behind in the game a break (not to mention rub it in, if you attempt to win when everyone else is already 9th level). Oh, and the first player to attempt to reach 10th level now has a better chance to win!
Enjoy your Cthulhu die bling. Of Doom!
- Last edited Sun Jul 4, 2010 6:59 pm (Total Number of Edits: 1)
- Posted Sun Jul 4, 2010 6:58 pm