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Jorge Arroyo
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I read the rules to this game and can't see what makes it 3-4 players only. It seems it could work with 2. Has anyone tried it? Are there obvious problems when playing with 2?

If so, maybe it'd be possible to add some house rules for a better 2 player experience?

I think I'd really enjoy this game as I love how you play your monster but also the humans as opposition to other player's monsters...
 
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Dan Poole
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I think the only 2 things that would need to be changed to make it work with 2 players would be

1. Limit the number of Action Disks Available each turn (or play a 4 player game and have each player remove 2 disks at a time, one to use and one to discard).
2. Limit the number of playable cities (i.e. 8 instead of 12), or at least limit the number of Damage cubes that can go in each city (i.e. 6 versus 8).

Come to think about it, you could play with all 12 cities, but only give each player 4 at the beginning of the game, leaving 4 "neutral" cities,
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Jorge Arroyo
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Thanks. Looking around the net to try and find a copy I found this variant on a french forum:

http://www.trictrac.net/jeux/forum/viewtopic.php?t=75630&pos...
 
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Ingo Griebsch
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Hi,

maka wrote:
Thanks. Looking around the net to try and find a copy I found this variant on a french forum:

http://www.trictrac.net/jeux/forum/viewtopic.php?t=75630&pos...


can anyone translate this?!
 
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Jorge Arroyo
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Google translate does a good job i think: http://translate.google.com/
 
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Jorge Arroyo
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Ok here's a rough translation:

Moonga: The Duel

- The game lasts 8 turns
- Sydney, Delhi and Cairo are not used and 1 movement point is needed to move between Rome and Tokyo
- Each player gets 3 cities secretly
- Determine the first player for the first round randomly
- During the game, the player that passes first will take the first player marker and will be first player next round.

Start of turn token placement:

Create/Heal: 5 (10 on the first turn)
Attack: Turn 1: 2, Turn 2: 3. From then on, same as turn number
Move/Hide: 1
Heroes: 1
Military I: 1 infantry
Military II: None

Other actions: Turn 1: Roll 2 dice, Turn 2: 2, Turn 3: 3, Turn 4:3, Turn 5:6, Turn 6:7, Turn 7: 9, Turn 8: 11

Scoring:

No change for secret cities.

For damage inflicted on cities: The player that made the most damage in a city scores 4 points. The other player gets no points. In case of a tie, no one scores.

If a player ties with the neutral black damage cubes, he gets 2 points and the other player no points.

If the neutral damage is the greatest, then the first player after that gets 1 point, but again no points if he's tied with the other player.

Drakoors work the same way.
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Jorge Arroyo
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BTW, as I haven't actually tried the game, I'd appreciate any insight about this variant, thoughts, how people that have played think it may work, etc...
 
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Ingo Griebsch
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Hi Jorge,

many thanks for the translation...
 
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