May 2018 be all you dreamed it would be and be all that you dreamed...
This is the third in a series of Session Reports dedicated to my solo plays of RftG. My hope here is that I can use the cards as they unfold in a game to tell an interesting tale from the perspective of the Start Worlds. I think there is enough thematic depth to RftG to create an engaging story. For the record, this play is using all expansions and the Medium Robot Difficulty setting.
At the end of this session report I have listed the full card list for both Tableau’s, so it is possible to create the game that I had to help you visualise the story as it unfolds. Part of the fun of writing this report was the literary license that many of the card combos allow for. Some sentences may just seem like creative license, but if you have the cards laid out in front of you it will become apparent that they will often be describing card combinations or the phase flow of the game, which is really neat. But cards or no cards – hopefully my writing helps it come to life enough on its own...
Excerpt taken from historical reference library, entitled, ‘The Dawn of a New Age’.
A New Dawn...
We are a warrior race. Our children are born with blaster rifles in their hand, our wives must be bested in a knife fight before they will agree to marry a warrior male. Strength is our defining attribute. We are from New Sparta and in the year 4062 we decided that it was time to expand and let the galaxy marvel at the efficiency, and supremacy, of our civilisation.
Our first goal would be to subjugate a filthy Rebel planet within our own sector. They spent their days in Cantina’s drinking themselves into a stupor. They would fall easily under our might and then we could use the resources under their control to seek glory further afield.
We sent them a transmission demanding that they submit to our rule. We were happy to receive their refusal. Combat makes us stronger.
Plans Put in Place (Turns 1-2)
Our people are clinical in combat, but a battle should not be entered into without first laying the foundations for success. In our first year we sent out an expedition party and were immediately rewarded. We located a Rebel Warrior race and despite the nature of our adversaries, they felt that they had a kinship with our people and soon joined us in our struggle.
We spent the next year exploring further and building our economy thanks to the resources offered by our new Rebel friends.
Spies informed us that the Rebel scum had developed a Prospecting Guild. It appeared that they would try to defeat us with the support of a superior economy. We laughed at their lack of strength.
In the second year reports came to us that that their mining efforts had uncovered an Alien Booby trap of some kind. Further reports informed us that they had discovered some kind of Alien Artefact. They called it the Alien Rosetta Stone (World). Our military historians warned us that it could unlock great secrets. But there was worse to come. Their Alien discoveries had earned them much Prestige from other sectors of the galaxy. Suddenly they were gaining support from further afield...suddenly we were not laughing.
Time to Act (Turns 3-4)
The only way to respond was to react with speed and decisiveness. We needed more funds so we developed an Interstellar Bank in the 3rd year of the conflict. Our exploration efforts the year before had turned up yet another Rebel Planet in our sector and we soon had the support of the Rebel Freedom Fighters.
Their support was all we needed to conquer an Alien planet. Our scientists soon reported that this was no ordinary planet. It was the home to an Alien Uplift Center and they were confident that there was some link between the Aliens and the Uplift Races that we had heard of. We were not prepared to let go of our ascendancy however and in the 4th year we Settled a Rebel Outpost. This would serve as a key part of our spy network.
The Rebel Outpost soon began to filter intelligence back to our HQ. The Rebel Cantina people had sent out a Colony Ship in the 3rd year and quickly settled a new planet that gave birth to a race of Galactic Developers. We did not fear their developments. But in the 4th year word spread like wildfire that an Imperium Warlord had taken control of their war room. This was something that sent ripples through our Rebel Allies and some were beginning to ponder if they had joined the right cause.
A Relationship Forged in Stone (Turns 5-6)
We needed to act fast as our war effort had become reliant on the military support of the Rebels. In Year 5 we scoured every inch of the unknown regions of our sector and we discovered the location of a planet that housed a great Alien Guardian (used Prestige Search to locate a +5 Military Card and put it in hand). We did not have the capacity to harness the Guardian yet so we developed a Rebel Alliance to unite our Rebel Planets and ensure that they stayed true to our cause.
To prove that we were as strong as we claimed, we then created an Imperium Invasion Fleet, which would prove crucial in the final battle. It also had another benefit, as we gained the admiration (Prestige) of other planets in our sector. But this move did not come without upheaval. The Rebel Freedom Fighters rankled at this development and withdrew much of their military support and undermined other Rebel support as well. This was a setback we could have done without.
But we were able to use our new fleet to conquer a Clandestine Uplift Lab. This planet would work in conjunction with our Alien Uplift Center to unlock genetic secrets.
Our Rebel Outpost sent news that the Imperium Warlord had brought with him plans for an Imperium Cloaking Technology. We had come to expect such tricks from the Rebel dogs. In the 6th year they settled an Abandoned Alien Uplift Camp. They were obviously envious of our Alien Uplift Center, but this backwater planet was not going to help them.
The Reckoning...(Turn 7)
The 7th year saw all of our plans come to fruition. We decided to abandon plans to bring the Alien Guardian under our control thanks to the military setback at the hands of the Rebel Freedom Fighters. We sent out another exploration team (+5 Explore) and combined with our understanding of the Uplift races and genetics, we settled a planet of sheer aggression, which we dubbed the Uplift Revolt World. These great Insectoid Warriors were angry and they were ready to fight whatever was in front of them.
We had also begun work on a Rebel Stronghold (card in hand) but it would take time to establish.
But we were not to get that time. The Cantina folk developed a Mining League to support their earlier Prospecting Guild and with the settlement of a planet that provided them with Blaster Gem Mines, they felt they had the momentum. Soon their warships were in orbit of our planet. The final reckoning had arrived (Robot had 11 cards and 1 6-Cost Dev in Tableau to force the endgame).
The final battle was tense as warships burned and New Sparta took a heavy battering as their Cloaking Technology helped them to evade our defensive flotilla. In a bold move we sent our reserve forces from our Rebel Outpost to attack their Rebel Cantina Homeworld. The Rebels had left no defensive rearguard and we were able to launch a ground based assault. Our Rebel Warriors and Uplift Revolt Insectoids devastated their forces. It was now a race to see which planet’s Military Command HQ would fall first. Our peoples fought bravely at home, whilst the Rebels shed blood in our name as Cantina after Cantina burned.
This was a close battle indeed but with the wolves howling at the door of our HQ word came through that the Rebel Cantina people had conceded defeat. We had won this day. We now controlled our sector of the galaxy and the resources we would acquire would fuel the next stage of our plans to bring strength to the galaxy. The strength of New Sparta!
Stag Bladeblood – Military Historian and Blademaster
The Wash Up
So what did this game look like in ‘game terms’ and how close was the final outcome. Using the following information you will be able to create the exact Tableau’s that existed for myself and the Robot so you can visualise what happened.
My Tableau – New Sparta, Expedition Force, Rebel Warrior Race, Interstellar Bank, Rebel Freedom Fighters, Alien Uplift Center, Rebel Outpost, Rebel Alliance, Imperium Invasion Fleet, Clandestine Uplift Lab, Uplift Revolt World
VP Chits – 3
Total Prestige – 3
Rebel Alliance = 12VPs
Total Cards = 11
Final Score = 40VPs
NB – My plan had been to use the +Military bonus of the Revolt World to Settle the Rebel Stronghold in the next turn. But I knew that the Robot was likely to end the game. I did not calculate the final result however.
Robot Tableau – Rebel Cantina, Prospecting Guild, Alien Booby Trap, Alien Rosetta Stone World, Colony Ship, Galactic Developers, Imperium Warlord, Imperium Cloaking Technology, Abandoned Alien Uplift Camp, Mining League, Blaster Gem Mines
VP Chits – 7
Total Prestige – 1
No. 6-VP Devs = 1
Total Cards = 11 (+1 6-VP Dev)
Final Score – 39VPs
Keys to Success – So a 1 VP win!
The Rebel Freedom Fighters were what tipped the battle in my favour. Their +1 military was important in getting the Alien Uplift Center into play and that good allowed me to Trade for the cards that would allow me to Develop the Rebel Alliance, which was a big earner obviously.
But more than that the Rebel Freedom Fighters allowed me to tie the Prestige Lead and at least earn VPs along with the Robot. The placement of the Rebel Outpost then earned me the Prestige Lead.
The placement of the Imperium Invasion Fleet was actually an error on my part as I forgot about the RFFs -2 Military for an Imperium card in Tableau. (I had been too focused on the +3 that would give me the power to Settle Alien Guardian)
I cursed pretty hard when I realised my folly as it meant the end of my plans for the Alien Guardian. From here I was holding onto hope that I would get home. Those couple of VPs for the Prestige Lead proved to be crucial in the end. I love edgy games like this one. Who knows...we may see the New Spartans again.
Links to Other Narrative Session Reports
Tales from the Galaxy - Novelty Goods Incorporated
Tales from the Galaxy - A Race for the Hearts and Minds
- Last edited Fri Jul 9, 2010 12:42 pm (Total Number of Edits: 1)
- Posted Fri Jul 9, 2010 11:54 am
Great idea Neil...
Agreed - I like how RFTG games can tell a story. If you just care about a story and not points/victory you could play several players instead of using the robot.
I know this is an old post that I have stumbled upon but I felt obliged to comment after reading all three narrations...
Absolutely brilliant. You're a great writer and your narrations really bring the game to life! I try to create a story as I play through my solo games too. Great to see someone with such passion for this great game. I would love to read more if you have any writen up?