A couple of questions regaridng editions & expansions:-
Which edition do I have? I suspect 3rd edition; the front cover of my box looks like this:-
Expansions - are all three of the large expansions (Cities/Knights, Seafarers & Traders/Barbarians) compatible with the base set I have? If I have the 3rd edition, I gather that I need the pre-2007 adaptor kit for Seafarers to work which is OK. But I'm still not completely sure about the other two - particularly any additional hexes and/or cards; are they the same size & appearance (particularly the latter for the cards).
Finally, of the three expansions, which are 'must have' & what's order you'd get them in?
All info is appreciated - thanks!
- Last edited Thu Jul 22, 2010 11:22 am (Total Number of Edits: 1)
- Posted Thu Jul 22, 2010 9:21 am
That's a 3e set. There are 3e releases of Seafarers and C&K, though they are hard to find. T&B was released after the release of 4e.
With a 3e set, you will need the adapter kit to play 4e Seafarers, as 3e Settlers has no frame pieces and 4e Seafarers expands on the 4e Settlers frame. Note that the scenario mix is different between 3e Seafarers and 4e Seafarers, due to the fact that the frames are different (3e Seafarers has a square frame included). Some 4e scenarios are not playable with 3e Seafarers (3e Seafarers does not have Catan chits, 4e does), while some 3e scenarios will require you to either have SDE (a German-only expansion) or a second copy of Settlers. Note that you have one fewer hex (think it's gold field) if you go with 4e Seafarers compared with 3e Seafarers.
3e Settlers is mostly compatible with 4e C&K, though you will need a separate red die, since the two dice in 3e Settlers is identical. Note that between 3e C&K and 4e C&K there was one minor rule change regarding the Saboteur card. The difference in equipment for 3e C&K and 4e C&K is minimal (3e C&K has a red die and an island-shaped frame).
You will need the adapter for T&B, for much the same reasons as Seafarers. The frame pieces are mainly standard 4e frame pieces with parts of coastline airbrushed out, and you really only need the frame if you want to play T&B 5-6 players (as that has a nonstandard island size, and you need to know where to place the harbors).
If you want the extensions to any of these, make sure you have the matching edition extensions, as the frames for 3e and 4e do not fit together. As you will also need the Settlers extension to play any expansion with 5-6 players, you are probably better off a 3e extension (a 4e extension will give you frame pieces you already have as part of your adapter kit, as well as mismatching resource and development cards).
As for the art, the card backs for resources are the same between editions, though the fronts are not. (The card backs are also the same between 3e C&K and 4e C&K for Progress cards, but NOT the same for Development cards) The hexes have different art between editions, though you should still be able to tell which hexes are which.
This is speaking from a person who has 3e Settlers/Seafarers/C&K, then got the upgrade kit to play T&B.
As for recommendations, most scenarios require the use of Seafarers. C&K is good if you want complexity (and some scenarios require C&K). T&B is good for advanced rule mixes or if you want to play Catan for Two.
I like pretty dice
There is no such thing as a model or ideal Canadian. What could be more absurd than the concept of an "all Canadian" boy or girl? A society which emphasizes uniformity is one which creates intolerance and hate. Pierre Elliott Trudeau
I have 3e Settlers and T&B. If you set up your water and harbour tiles following the frame pieces you get in T&B I think that you can play everything without any additional pieces.
Yes, you only need the adapter kit for Seafarer's. Traders & Barbarians, you can use your own harbor hexes.
Also, 4th edition Cities & Knights still comes with a red die, so you don't need to worry about that one at all.
As far as order, I got mine in publishing order. (Seafarers -> Cities & Knights -> Traders & Barbarians) Look at the group you are playing with before you decide. I wouldn't want to overwhelm someone with the complexity of Cities & Knights without building them up to it first with Seafarer's or even Traders & Barbarians.
Also for one of my friends who played Cities & Knights as the first expansion, Seafarers no longer appealed to him due to its relative simplicity. (Though, he did like the space it gives. And after I taught him some different scenarios, he liked it more.)
But, yeah. Go with whatever you feel like will give the most enjoyment.
Seafarers adds variety, Cities & Knights adds complexity, while Traders & Barbarians adds both, but to a lesser extent.