Peter Lee wrote:
The skulls mean nothing unless specified by the Adventure. One Adventure uses them to form a subset of tiles, and another use can be found in one of the online adventures.
A homemade hero being balanced depends on your design. At will powers typically deal 1 damage, sometimes 2. Daily powers need to be stronger and often deal damage on a miss. Utility powers should be a flashy power that fits the class well.
i am sure you have new ideas and already playtested a lot of things for future releases..right?
do you think "outdoor" adventures (so tiles with no wall etc) will work with the game's engine?