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Thunderstone» Forums » Variants

Subject: You are not prepared! rss

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Guido Heinecke
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Konstanz
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Hi, I just stumbled upon a house rule on F:AT saying
"We simply added one more option for your turn - now you can rest, visit the village, delve the dungeon, or prepare. When you prepare, you discard as many cards as you want, and redraw that many, and then your turn is over. This new rule found extensive use, and we proceeded to play the best game of Thunderstone I've ever seen. No more discarding the one hero you need because you couldn't pull light. No more buying the crappy weapon because you can't afford the good one. Just lose a turn, and come back to it next time."
(Taken from here)

Sounds very interesting to me and I'll give it a try. What do you think about it?
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William Smith
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Hieken wrote:
Hi, I just stumbled upon a house rule on F:AT saying
"We simply added one more option for your turn - now you can rest, visit the village, delve the dungeon, or prepare. When you prepare, you discard as many cards as you want, and redraw that many, and then your turn is over. This new rule found extensive use, and we proceeded to play the best game of Thunderstone I've ever seen. No more discarding the one hero you need because you couldn't pull light. No more buying the crappy weapon because you can't afford the good one. Just lose a turn, and come back to it next time."
(Taken from here)

Sounds very interesting to me and I'll give it a try. What do you think about it?

I haven't tried it yet but I will- looks good. He(the variant creator) made mention of it on the TS boards within the last couple of days.
 
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B C Z
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I consider it game breaking and would create for an uninteresting play experience.

The goal is to tune your deck, not your hand.
 
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William Smith
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byronczimmer wrote:
I consider it game breaking and would create for an uninteresting play experience.

The goal is to tune your deck, not your hand.

I'm the first one to say that the game 'as is' is a great game and "works". No, there's no need to mod it. That being said, I think a variant like the one suggested is fine for occasional play. I think there's a difference between "game breaking" and "game changing".
 
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Less snark is my goal.
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Allen Park
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byronczimmer wrote:
I consider it game breaking and would create for an uninteresting play experience.

The goal is to tune your deck, not your hand.


No matter how well tuned the deck is, sometimes your hand is terrible.

Conversely, if you haven't tuned your deck, all the redraws in the world will not save you.

I like the sound of this change and may try it in my next game.
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Peter Rabinowitz
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Sounds like an interesting variant to me. It'll make the game easier for sure. Might be a good way to introduce people to the game; they'll be less likely to become too frustrated to quickly.
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Vince Lupo
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ALEXANDRIA
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Hieken wrote:
Hi, I just stumbled upon a house rule on F:AT saying
"We simply added one more option for your turn - now you can rest, visit the village, delve the dungeon, or prepare. When you prepare, you discard as many cards as you want, and redraw that many, and then your turn is over. This new rule found extensive use, and we proceeded to play the best game of Thunderstone I've ever seen. No more discarding the one hero you need because you couldn't pull light. No more buying the crappy weapon because you can't afford the good one. Just lose a turn, and come back to it next time."
(Taken from here)

Sounds very interesting to me and I'll give it a try. What do you think about it?


What is F:AT?

Neat idea. The balance comes from losing your turn to do this.
 
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Ax Bits
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Neo42 wrote:
What is F:AT?


Fortress: Ameritrash
 
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Guido Heinecke
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Next time I will try this and report back.
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Lowell Drake
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The first games I played of Thunderstone were, of course, with the rules as they're written. Then we introduced the "Prepare" variant and used it the next couple of games. It made the game play more quickly which, to some people, is a positive step. HOWEVER, it does make it a lot easier to get into the dungeon to kill a monster. So if you want to make the game a bit easier and faster, use the variant. If you love the game the way it is, ignore it. It's not a game breaker, just smoothes things out.

Update after a game last night. We played by the basic rules, and I find I prefer the game that way than with the "Prepare" action.
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