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War! Age of Imperialism» Forums » Variants

Subject: Greater rewards for fighting tougher natives rss

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Matt Price
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This is a customized Bane Tower from the game Man o' War
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We play with a variant to provide the chance of a more approriate reward for the player who takes on tougher natives.

Place all the resource tokens in a cup or opaque bag at the start of a game.

After you win a battle against a group of 7 or fewer native pieces (including cavalry and cannons), draw one resource token as your reward. If you win against 8-10 native pieces, draw two tokens, keep one, and return the other to the cup. If you win against 11+ native pieces, draw three, keep one, and return the others to the cup.

Fighing a massive, powerful enemy and having the same rewards as someone who fought against a smaller enemy felt like both poor game design and also didn't make sense from a "civilization" standpoint. Your risk should be commensurate with your reward - especially if you stood a fair chance to get weakened significantly relative to your human opponents.
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