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Subject: A noob's first session report, any feedback greatly appreciated! rss

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Duke Pap
Australia
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NOTE: This is about the 5th game of Arkham Horror I have played (all solo) and I think I'm getting a reasonable understanding of the rules and flow of the game. Please let me know if I'm doing anything wrong or for clarification!


ARKHAM HORROR SESSION REPORT
Jenny Barnes & Darrell Simmons VS Cthulhu

House Rules:
Monsters guards are pulled into closing gates.
Investigators can attempt to close and seal gates immediately if an Other World encounter returns the investigator to the gate.


Jenny Barnes draws:
Tommy Gun, Map of Arkham, Cultes Des Goules, Shrivelling, Expert Occultist, $10

Darrell Simmons draws:
Dark Cloak, Enchanted Jewelry, The King in Yellow, Bravery, Retainer $4

A gate to R'lyeh opens at the Graveyard and a Maniac appears. The investigators experience Dreams of Madness, reducing their maximum sanity and stamina. A Clue appears at the Unvisited Isle.


Day 1

It's late when Jenny arrives at the Train Station. An Ill Wind Grips Arkham and she is Cursed. She seeks refuge at the Newspaper building, where she meets Darrell. United by equally bizarre circumstances, they decide to work together in search for answers. They agree to trade equipment. Darrell receives a Tommy Gun in return for Enchanted Jewelry and The King in Yellow. With the help of the Map of Arkham, Jenny makes her way to the Curiosittie Shoppe. Meanwhile, Darrell decides to explore the Unvisited Isle for clues. Jenny purchases a Pallid Mask, and Darrell loses Sanity upon discovering a scroll of Flesh Ward beneath human bones.

A gate to the Plateau of Leng opens at Black Cave and a Byakhee appears. Rumour has it that the investigators are Disturbing the Dead, risking a daily increase in Terror Level.


Day 2

After losing his retainer, Darrell moves to The Unnamable in search of clues. He is fast enough to avoid a collapsing ceiling, and moves to the Merchant District streets. Rid of her Curse but still not satisfied, Jenny again browses the Curiosittie Shoppe, this time purhasing an Elder Sign.

A gate to Yuggoth opens at Hibb's Roadhouse and a Star Spawn appears, moving to the Easttown streets. A Maniac moves to the Rivertown streets. A Clue appears at Independence Square. The Miskatonic Arctic Expedition Returns! The investigators are Disturbing the Dead. The terror level rises and a potential Ally leaves town.


Day 3

Jenny moves to Indepenence Square in search for clues. Darrell makes his way to the Science Building in search for clues. Jenny meets Anna Kaslow the fortune teller but fails to convince her to help. Darrell encounters a student working a dimensional beam machine, but lacks the knowledge to help him.

A gate to the Abyss opens at the Unvisited Isle and a Chthonian appears. A Byakhee moves to the sky above Arkham. A Clue appears at the Science Building. Lodge Members Watch the Night!


Day 4

Darrell stays at the Science Building, finding a clue. Jenny stays at Independence Square trying to interpret The King in Yellow but fails. Darrell is challenged by Sir William Brinton to an arm wrestle, costing him Stamina but winning him an Ally. Jenny intimdates a policeman into letting her stay at Independence Square.

A gate to Another Dimension opens at The Witch House and a Warlock appears. Due to the Planetary Alignment, spells won't cost Sanity for now. The investigators are Disturbing the Dead. The terror level rises and a potential Ally leaves town.


Day 5

Using the Map of Arkham, Jenny moves to the Unvisited Isle in attempt to Evade the Cththonian guarding the gate to the Abyss. She succeeds, and is drawn through the gate. Darrell moves to The Witch House to Fight the Warlock guarding the gate to Another Dimension. Despite his Bravery, Darrell is horrified by the encounter and loses Sanity. He defeats the Warlock and finds a couple of Clues, and is drawn through the gate. Jenny fails to open the lid of a stone chest, costing her Stamina. Meanwhile, Darrell has completed his task, and escapes to Arkham closing the gate behind him. Using Clues he has gathered, he then Seals the gate.

A gate to Yuggoth opens at the Historical Society and a Maniac appears, moving to the Southside streets. Another Maniac moves to the French Hill streets, and a Star Spawn moves to the Downtown streets. A Clue appears at the Silver Twilight Lodge. Horror at Groundbreaking! Two monsters enter the Outskirts. The investigators are Disturbing the Dead. The terror level rises and a potential Ally leaves town. The General Store closes!


Day 6

Darrell Evades a Maniac in the French Hill streets on his way to the Silver Twilight Lodge in search for clues. Jenny moves to the second area of the Abyss. At the lodge, Darrell encounters Carl Sanford. Luckily not confused by the wizard's test thanks to a fortunate recollection of Lore, he also uncovers a Clue. Meanwhile, Jenny is starving and decides to eat a glowing mushroom. It turns out to be poisonous, but fortunately her Enchanted Jewelry absorbs the effects.

No gates or monsters appear today! A Star Spawn moves to the Easttown streets. A Maniac moves to the French Hill streets as another leaves for the Rivertown streets. Egyptian Exhibit Visits Miskatonic U.!


Day 7

Jenny escapes the Abyss and emerges at the Unvisited Isle gate. Darrell Evades a Maniac in the French Hill streets and moves to the Miskatonic University streets. Jenny closes and seals her gate with an Elder Sign. A Chthonian is pulled through the collapsing gate.

A Monster Surge occurs! A Hound of Tindalos appears at Black Cave, and three monsters enter the Outskirts. A Church Group Reclaims Southside!


Day 8

Darrell makes his way to Arkham Asylum, while Jenny moves to the Miskatonic University streets. Darrell pays for Psychiatric Care. Thanks to her knowledge of Lore, Jenny uncovers a Clue at the Egyptian Exhibit.

A gate to the Great Hall of Celano opens at The Unnamable. The Outskirts are flooded with monsters! The terror level rises and a potential Ally leaves town. A Maniac moves to the French Hill streets as another leaves for the Southside streets. A Star Spawn moves to the Downtown streets. A Ghost Ship Docks by Itself! Two monsters enter the Outskirts.


Day 9

Jenny moves to the Woods in search for clues. Darrell Evades a Star Spawn to make his way to The Unnamable, and through the gate to the Great Hall of Celano. Jenny encounters an old wise man but politely rejects his offer to share his knowledge with her, as she cannot afford the delay. Darrell begins to understand the Other Worldly creatures and gains a Clue.

A gate to the Great Hall of Celano appears at Independence Square and a monster enters the Outskirts. A Hound of Tindalos tracks down Jenny at the Woods. A Strange Plague appears. The investigators are Disturbing the Dead. The terror level rises and a potential Ally leaves town.


Day 10

Darrell moves to the second area of the Great Hall of Celano. Jenny Evades the Hound of Tindalos to make her way to St. Mary's Hospital where she pays for Medical Care. Darrell searches through books and tomes but isn't so Lucky as to find one small enough to carry.

No gates appear today! A Maniac moves to the Southside streets as another leaves for the Uptown streets. A Star Spawn moves to the Northside streets. Picnickers Panic! Two monsters enter the Outskirts.


Day 11

Jenny stays at St. Mary's Hospital for the day. Darrell reappears at The Unnamable. Jenny undergoes an experimental treatment but nothing happens. Darrell successfully closes his gate and seals it.

No gates or monsters appear today!


Day 12

Darrell moves to the Rivertown streets. Jenny tries to make sense of The King in Yellow but fails, and decides to spend another day at St. Mary's Hospital in favour of dealing with the monsters lurking outside. Darrell settles a Rumour, and both investigators receive a spell. Luckily Jenny realizes that Dr. Mortimore is sneaking up on her with a hypodermic needle and avoids his experiment. She is awarded $3 and regains some Sanity in the process.

A Monster Surge occurs! The outskirts are flooded with monsters. The terror level rises and a potential Ally leaves town. The Curiosittie Shoppe closes! A Byakhee swoops to Darrell's location. A Clue appears at The Unnamable. Merchants March on Crime!


Day 13

Jenny decides to fight the Maniac in the Uptown streets, successfully overpowering him with the help of her Shrivelling spell. Darrell is forced to deal with the Byakhee. Despite his bravery, he is horrified, and his Sanity is strained. Fortunately, he proves tougher than the beast and defeats it.

A Monster Surge occurs! The outskirts are flooded with monsters. The terror level rises and a potential Ally leaves town. The darkness of Blackest Night envelops Arkham.


Day 14

Darrell moves to The Unnamable in search for clues. Jenny Evades a Maniac in the Southside streets on her way to the gate to Yuggoth at the Historical Society. Darrell finds a hidden cache concealed in the walls of an upstairs bedroom containing an Elder Sign! In Yuggoth, Jenny is horrified to encounter a Cultist with the Innsmouth Look and her sanity is compromised. Desperately, she succeeds in casting a Shrivelling spell bringing her to the brink of insanity. Despite its weakened state the Cultists lands a hit on Jenny before she manages to overpower and defeat it.

A Clue appears at the science building. A Star Spawn moves to the Downtown streets. A Maniac moves to the Rivertown streets and another to the French Hill streets. Curfew Enforced!


Day 15

Jenny moves to the second area of Yuggoth as Darrell makes his way to the Science Building in search for clues. Darrell is Blessed by a professor in the Alchemy labs. Time and space bends around Jenny and she is Delayed in Yuggoth for a day.

A Monster Surge occurs! The outskirts are flooded with monsters. The terror level rises and a potential Ally leaves town. A Star Spawn and a Maniac move to the Easttown streets, while another Maniac moves to the Rivertown streets. The weather is Sunny and Clear.


Day 16

Darrell makes his way to the Historical Society and enters the gate to Yuggoth. Jenny is no longer delayed. A Cylindered head mocks Darrell's hopes, and he uses clues he has gathered to fortify his will and avoid insanity. Jenny hangs on to her prize despite the wind, bagging a Find Gate spell.

A Monster Surge occurs! Five monsters enter the Outskirts. A Clue appears at the Unvisited Isle. A Maniac moves to the French Hill streets, and another to the Rivertown streets. A Star Spawn moves to the Downtown streets. Family Found Butchered! The terror level rises and a potential Ally leaves town. Ye Olde Magicke Shoppe closes!


Day 17

Jenny emerges from Yuggoth at Hibb's Roadhouse while Darrell moves to the second area of Yuggoth. Jenny's knowledge of Lore allowes her to close and seal her gate. Darrell is Ambushed by a Ghoul! He uses clues he has gathered to fortify his will and avoid being horrified by the monster, which he promptly overpowers.

A Monster Surge occurs! The outskirts are flooded with monsters, and three monsters appear at gates around Arkham. The terror level rises and a potential Ally leaves town. Arkham is Overrun! A clue appears at the unnamable. A Maniac and a Star Spawn move to the Easttown streets, while two other Maniacs move to the Rivertown streets. The investigators are haunted by Dreams of a Sunken City!


Day 18

Darrell fears his hopes may have been in vain. He emerges from Yuggoth at the Historical Society. Jenny Evades a Maniac in the Easttown streets but fails to avoid the attention of the Star Spawn, which destroys her Enchanted Jewelry and almost kills her. On the brink of death, she does not have the Will to combat the Star Spawn and is driven Insane. Darrell seals a gate with an Elder Sign, and a Formless Spawn is pulled through the gate as it closes.

A Monster Surge occurs, and the Great Cthulhu awakens!

Though progress had been made, it seems their efforts had been for naught. Jenny and Darrell are again united to combat Cthulhu in an impossible final battle. Darrell lands a feeble attack on the Great Old One, but unable to defend herself, Jenny is devoured instantly.

As he stands alone at the feet of the enormous Cthulhu, Darrell realises that there is no hope for him, or for Arkham. In a final act of defiance, he points the Tommy Gun at the base of his chin and fires.
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Liam
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nofx_cyanide wrote:
There is no hope for him, or for Arkham. In a final act of defiance, he points the Tommy Gun at the base of his chin and fires.


Great ending - Lovecraft would approve goo
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Rauli Kettunen
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nofx_cyanide wrote:
After losing his retainer, Darrell moves to The Unnamable in search of clues. He is fast enough to avoid a collapsing ceiling, and moves to the Merchant District streets. Rid of her Curse but still not satisfied, Jenny again browses the Curiosittie Shoppe, this time purhasing an Elder Sign.


Rolling 1s already ?

Quote:
A gate to the Abyss opens at the Unvisited Isle and a Chthonian appears. A Byakhee moves to the sky above Arkham. A Clue appears at the Science Building. Lodge Members Watch the Night!


Day 4

Darrell stays at the Science Building, finding a clue.


Darrell could've scooped the Clue from the Mythos card during the Mythos phase and been free to move normally this turn.

Page 10, under "2. Place Clue Token":

"If one or more
investigators are at that location, one of them (they
should decide among themselves) may immediately take
that Clue token."

Quote:
Darrell lands a feeble attack on the Great Old One, but unable to defend herself, Jenny is devoured instantly.


Note that Cthulhu attacks the investigator's Maximum Sta/San, not their current one. So even if Jenny was at Stamina 1, Sanity 1, she would still get her normal 7 turns (having 5/3 maximum stats after Cthulhu's slumbering ability reduced them at the start).
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uXs The Sane
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nofx_cyanide wrote:
Day 5

... Despite his Bravery, Darrell is horrified by the encounter and loses Sanity. He defeats the Warlock and finds a couple of Clues, and is drawn through the gate. ...


If I'm not mistaken, clues can't be at the same location as a gate. If a gate opens, the clues are removed.
 
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Mike Brewer
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How did Darrell enter, leave and seal the Gate all in one Day (Day 5).

Mike (another noob)
 
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Rauli Kettunen
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uXses wrote:
nofx_cyanide wrote:
Day 5

... Despite his Bravery, Darrell is horrified by the encounter and loses Sanity. He defeats the Warlock and finds a couple of Clues, and is drawn through the gate. ...


If I'm not mistaken, clues can't be at the same location as a gate. If a gate opens, the clues are removed.


Killing a Warlock doesn't net you a trophy, instead the Warlock goes back to the box and you get 2 Clues.

Quote:
How did Darrell enter, leave and seal the Gate all in one Day (Day 5).

Mike (another noob)


Missed the bit about the houserules used whistle ?
 
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Duke Pap
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Thanks everyone for taking the time to read my report, and thanks Dam the Man for the advice! I had totally forgotten the bit about collecting the clues as they are placed in the Mythos phase. It seems the time spent compiling the report was worth it

In regards to Jenny being devoured instantly, I figured this would happen from automatically failing her combat check due to Cthulhu's -6 modifier and her lack of weapons/clues/fight skill. I would have cast Shrivelling but she was down to 1 sanity too so this wasn't an option either.
 
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