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Dungeons & Dragons: Castle Ravenloft Board Game» Forums » Rules

Subject: Monster Movement rss

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Chemist .
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When a monster moves "1 tile closer to a hero," in which square on the destination tile do you place it? Thanks.
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Christopher Scatliff
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Whichever one you want.
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Tor Sverre Lund
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Quote:
How do monsters move?
Monsters move in tiles. Moving 1 tile means moving to any space on any of the up to four adjacent tiles (remember, tiles are only adjacent orthogonally, not diagonally, see above)

http://gawainish.info/CRDB/f/faq.php
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Nick Szegedi
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Thanks for the updated FAQs...

I do have an 'add on' question...(basically want to clarify the ruling of Monster movements to "ANY SQUARE"

Can Monsters Move to "any square" even if other monsters are blocking a path to a chosen square per se? (I play yes, of course to keep it simple... just used to other dungeon crawlers having specific move paths for everything/body.)
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Matthew Watson
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Yep, they can hop over/squeeze through anything. As long as the target square is empty. This is unlike the heroes, who are NOT allowed to move through a monster square (but they move differently - square by square - so that's fair enough).
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Elstree
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I'll add that when we demoed this at GenCon the designers specifically said that they expected that players would move monsters to the best advantage of the heroes. So for instance, given a choice of moving an attacking monster to a square adjacent to its target but not adjacent to another hero, or to a square adjacent to both its target and another hero, the controlling player is expected to chose the option he feels is best for the players, not best for the monster.

In this case, for example, the player might choose to place the monster between the two heroes so that each can get in an attack before moving away. Or, as another example, if the monster has an attack that's more powerful when it's already adjacent, the player might place the monster so that it's only adjacent to one hero.
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Michael Roop
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I'll echo that statement, Elstree. In fact I just added this to another list a minute ago.
Quote:
don't feel like you are cheating by positioning the monsters in the heroes most favorable spot, that's part of the game design. Most game players think in the normal "move my character to the most favorable spot and then attack" game play (which usually involve an initiative system), however this game's "reveal a tile and the monster womps you once before you can even respond" system switches the whole normal game-turn up. Your tactics are reflected more in this game by favorable placement of monsters/villains, & manipulation of their Monster Tactics.

If you can't understand why that skeleton would move to the square opposite the area he ran up from, just think of it as a combat turn being resolved. The skeleton ran up and sliced at the fighter, who spun under the blow and gave a shove to the skeleton. The skeleton pulls up to come back at the fighter with vengeance in it's eyes, only to realize he has just become surrounded with the rogue at its back.
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Mike Martin
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Gawain wrote:
Quote:
How do monsters move?
Monsters move in tiles. Moving 1 tile means moving to any space on any of the up to four adjacent tiles (remember, tiles are only adjacent orthogonally, not diagonally, see above)

http://gawainish.info/CRDB/f/faq.php


I love this FAQ, and the explanation of monster movement really helps clarify things for me. Out of pure curiosity, what is the source for this info?
 
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Tor Sverre Lund
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Grim6 wrote:
Gawain wrote:
Quote:
How do monsters move?
Monsters move in tiles. Moving 1 tile means moving to any space on any of the up to four adjacent tiles (remember, tiles are only adjacent orthogonally, not diagonally, see above)

http://gawainish.info/CRDB/f/faq.php


I love this FAQ, and the explanation of monster movement really helps clarify things for me. Out of pure curiosity, what is the source for this info?

Thanks! Most of it is just extrapolated from the game itself (rules, cards, adventures), sometimes with a little rewording to make it clearer. The rest comes from these BGG forums, including some clarifications from the designers themselves.
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Mike Martin
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Gawain wrote:

Thanks! Most of it is just extrapolated from the game itself (rules, cards, adventures), sometimes with a little rewording to make it clearer. The rest comes from these BGG forums, including some clarifications from the designers themselves.


Really well done. After reading this FAQ, then rereading the rules, I realized how I had totally missed the main concept of the tile vs. square deal. Thanks again.
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Tazar Yoot
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I have one small question related to monster movement that I'm not sure has been touched on yet. In a case where a monster is on a tile alone and a hero is in a neighboring tile but on the edge touching the monsters tile. If the monsters rules state: if there's a hero within 1 tile away move adjacent to the nearest hero, can the monster move adjacent to the hero but still stay on the same tile or would the monster need to actually pick an adjacent square on the actual tile of the closest hero?
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Elstree
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TazarYoot wrote:
I have one small question related to monster movement that I'm not sure has been touched on yet. In a case where a monster is on a tile alone and a hero is in a neighboring tile but on the edge touching the monsters tile. If the monsters rules state: if there's a hero within 1 tile away move adjacent to the nearest hero, can the monster move adjacent to the hero but still stay on the same tile or would the monster need to actually pick an adjacent square on the actual tile of the closest hero?

It's your choice. Pick whichever is to the players' advantage.
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Tor Sverre Lund
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TazarYoot wrote:
I have one small question related to monster movement that I'm not sure has been touched on yet. In a case where a monster is on a tile alone and a hero is in a neighboring tile but on the edge touching the monsters tile. If the monsters rules state: if there's a hero within 1 tile away move adjacent to the nearest hero, can the monster move adjacent to the hero but still stay on the same tile
Yup
Quote:
or would the monster need to actually pick an adjacent square on the actual tile of the closest hero?
Nah. Only if it had said "move adjacent to that Hero on a square on its tile" or something like that. Nothing is worded like that though. It could also be impossible to do, as the Hero could be surrounded by other monsters/heroes/walls... which made me think of something else. What if you're supposed to move a monster adjacent to a hero, and all spaces surrounding the hero are occupied? (and for sake of argument there's no other heroes around either) Would the monster simply not move, or move as close as possible?
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Tazar Yoot
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That might glitch the system somewhat like a 3rd adventure we played where the Kobold Sorcerer was stuck on a tile with a Gargoyle and no heroes within range. Therefore every turn the Kobold Sorcerer kept wasting his turn activating the Gargoyle which did nothing in return and the heroes were able to sit back and snipe them down.
 
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Rauli Kettunen
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TazarYoot wrote:
That might glitch the system somewhat like a 3rd adventure we played where the Kobold Sorcerer was stuck on a tile with a Gargoyle and no heroes within range. Therefore every turn the Kobold Sorcerer kept wasting his turn activating the Gargoyle which did nothing in return and the heroes were able to sit back and snipe them down.


Did the Heroes have 2+ tile range on their attacks? I know there is a selection of those, but those I can think of (Magic Missile and Hunter's Shot) also have you place the Monster 1 tile closer if they miss. Then again, Klak has piss-poor AC, so could be they weren't missing. Point being that without 2+ range on their attacks, Gargoyle would be within range of the Heroes, thus activating and attacking twice thanks to Klak.
 
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Tazar Yoot
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Yep, I don't recall the exact abilities off hand but I know it was only the 2+ tile range attacks that were able to snipe him, and that was really all that was needed. The heroes without the ranged attacks were busy with other baddies on the board.
 
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