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Greater East Asia War» Forums » General

Subject: The Singapore Gambit rss

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Robert Vollman
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The Singapore Gambit is where Japan invades Singapore on the first phase of the first turn, and then expends a supply marker to invade Calcutta on the second phase.

Three key things to keep in mind:
- Control of Singapore allows sea movement and amphibious invasions on either side.
- British (and Dutch) units have no ZOC and are not doubled for any reason on the first turn. That includes both Singapore's and Calcutta's defenses.
- Calcutta is worth 15.

Best possible defense of Singapore:
- The Fort (3) + 2 infantry divisions (2x3=6) + Supply (1) = 10
Note: It's also important that the two garrison prevent units attacking by land

Best possible defense of Calcutta:
- 1 infantry division (3) and 3 other units (3x1=3) = 6

Japanese invasion force (of Singapore).
- 2 amphibious invasion markers carrying 8-8-6 infantry = 16
- 2 Marines = 4
- Shore Bombardment = 6
- 1 airborne unit = 2
- 3 air units that can be moved within range by land = 9
- 1 HQ that can be moved within range by land = 3
- Total: 40

Even a 3-1 is enough to guarantee Singapore. That also means that just the shore bombardment (6), 1 infantry corps (8) and 1 marine (2) are all that's necessary to invade Calcutta at 3-1.

Japanese move will end in control of Singapore and Calcutta.

The British can't expend supply nor form corps on the first turn, and they won't have very many units left anyway.

The British will most likely remain in control of the Dutch East Indies, Borneo and Burma, but even if they had the units to occupy them, they still can't make up for the loss of Calcutta (15).

Furthermore, the Japanese shouldn't have any trouble taking those positions in the coming 1-2 turns.

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M St
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robvollman wrote:

Even a 3-1 is enough to guarantee Singapore.

Actually, Singapore has a fortress with permits the defenders to ignore retreats. So the attackers will only win if a BB result is rolled (1 in 3 chance) and will die to the last man otherwise (2 out of 3).
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