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Subject: GOSU 1.1. Tournament rules / Advanced rules rss

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Ez Kimbo
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Posted this morning on the MoonsterGames website (http://www.moonstergames.com/2010/09/08/gosu-1-1-regles-de-t...):

I didn't tested yet, but it look very cool !

Quote:
GOSU 1.1. Tournament rules / Advanced rules

The genesis of the Advanced Rules for GOSU is to be found in the growing interest of gaming groups and game shops for tournaments.

In order to make GOSU Tournaments really challenging, two adjustments were necessary:
- Improve the balance of the players’ starting hands
- Shorten the game duration by limiting the number of turns playable once one of the two opponents has passed.

Thus, 2 additional rules were added so far: Draft(*) with double first pick(*), and Turn Limit when the opponent has passed.

Please note that these two advanced rules are designed for tournaments, i.e. 1-to-1 or 2-to-2 game configurations.

Before starting the Draft(*), players randomly determine which one of them will start with the Advantage Token.

(*) What is the Draft?

Each player draws 7 cards and keeps 2 (he places them face down next to him). Then, he passes the 5 remaining cards to the player on his left, receiving 5 from the player on his right. Out of these 5 cards, he keeps 1 (that he places face down with the 2 firsts) and passes the 4 remaining to the player on his left while receiving 4 from the player on his right. He repeats the process (keeping 1, passing along the remainder on his left) until no card is left to pass. A player may keep 2 cards only during the first pick. When all players have set aside 7 cards, the draft is over. They may then take their drafted hand and start the game.

Turn limit … what’s that?

With two players, when one passes, his opponent is not allowed to play more then 10 turns afterwards (except as per the Infinity Rule explained below).

With 4 players (team play 2-to-2), once both teammates have passed, the opposing team is not allowed to play more than a total of 10 turns afterwards (except as per the Infinity Rule detailed below). “Total” means that each player of the team still in play will be able to play 5 turns. And if one of them passes before having played 5 turns (for example, after 2), then his teammate may use what is left (3 turns (5-2) in addition to his own 5 for a total of 8).

Precision: If a player plays a card that gives him an additional turn, then this turn is counted as one of the 10 allowed as per the Turn Limit rule (except as per the Infinity Rule below).

Infinity Rule: If during his 10th and last turn before reaching the turn limit, the player plays a card giving him an additional turn, he may do so and play an 11th turn. If during this 11th turn he plays another card giving him an additional turn, he may still do so. And so on until he stops playing.

These rules applies to GOSU tournament but may also be used for friendly games.
Please note that these advanced rules have not been tested yet with a 3 player nor with the 4 player-no team game configuration.

Team Moonster Games !


Ez Kimbo
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Hunter E
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Hmm, I think for a friendly game the 10-turn thing won't likely be necessary, but I think I may play with drafted hands right out of the gate.
 
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Stefan Brunell
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Bromont
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It is the rules I will use for a tournament at BGG.CON.
 
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