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Subject: What is the gameplay like? rss

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Lee Fisher
United States
Downingtown
PA
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It is a little hard to get a feel for the game from the rules. It sounds like it is something like LotR with sauron, tracks, etc and something like Shadows over Camelot with going to locations and playing cards, dice, etc vs. Quests.
The siege also seems something like camelot.
Is this correct?
 
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Thomas Cauet
France
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lfisher wrote:
It is a little hard to get a feel for the game from the rules. It sounds like it is something like LotR with sauron, tracks, etc and something like Shadows over Camelot with going to locations and playing cards, dice, etc vs. Quests.
The siege also seems something like camelot.
Is this correct?

Like in LoTR+Sauron or Descent, you have 2 "games"/sides that play differently:

- Milady, alone, shaping the direction of the game, with short term/tactical decisions (treachury cards, adversaries and traps) and long term decisions (Paris cards, stock for the Queen's jewels, Rochefort's health), plotting constantly to create diversion/pressure not to do the Queen's jewels (which is the only way to win for Musketeers);

- the Musketeers, in team, who are like you said going to different locations and playing cards through challenges (skills cards) and duels (combat cards), while getting equipment to be stronger: they have to deal with urgency, and use well the order of play and specific powers.
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Peter Krefting
Norway
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It's a bit like Shadow over Camelot, but it feels more balanced, and I do like the fact that there is no hidden traitor. This also means that the "evil" side gets to do intelligent moves, and not only get actions chosen by random, making the game a lot more interesting.

In short: BSG fixed SoC's broken gameplay, MdR fixes BSG's hidden traitor
 
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R. O. Schaefer
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Coop games with hidden traitors are a totally different experience and not necessarily an inferior one. While the game with an intelligent evil side is less random and maybe easier to balance it has one problem to solve: The consulting part of the players may be a bit boring for the evil player. Mousquetaires du Roy already has interesting parts regarding this like using sandglasses (however only occasionally). I'm not sure after one play whether this is an issue or not. The atmosphere of the game is great.

With hidden traitors in contrast you have to watch everything, every little detail, comment or even gesture regardless your loyalty, especially if there is more than one hidden traitor.

So I guess, you should compare Mousquetaires more to Lord of the Ring, Sauron or Pandemic, Bio-Terrorist Challenge than to Battlestar or Shadows over Camelot.
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