Shadow players - Steve & Paul
The Free Peoples - Greg & Roger
First time for Steve, Paul & Greg.
Predictably Saruman makes the first move. Eomer and his riders are driven back to the fastness of Helm’s Deep from the Fords of Isen. Helm’s Deep soon falls to the wolf-riders.
Gandalf the Grey parts company
Fellowship takes one step, is revealed and Gandalf the Grey dies soaking up 3 corruption but is soon seen larking in Fangorn.
Orthanc emptied of Saruman
Saruman ignored advice about keeping Orthanc guarded and was predictably evicted by the ENTs. The last that was heard from the Voice of Saruman was - NOOOOOO!
Lands of Gondor overrun
Osgiliath, Pelargir and Dol Amroth is taken and Prince Imrahil slain. Only Minas Tirith remains…
Battle of Pelennor Fields
Minas Tirith under siege from the Witchking. King Theoden comes to their aid via Path of the Woses and then Help Unlooked For. The Witchking is sent packing. Strider, Gimli, Legolas show up late for the party but nonetheless Aragorn son of Arathorn and Heir of Isildur is crowned.
Timeless siege of the Grey Havens
The Grey Havens was placed under siege by a small Nazgul led force. It held out long enough for a relief force of North men from Bree to break the siege. To give an idea how long the siege went, the North managed to muster to war, muster some men and march to the Grey Havens.
Fellowship finally reaches Lorien and recovers to 0 corruption. Shadow at 5 VPs.
The Eagles are Coming!
The Witch King regathers his Nazgul brethren for another assault on Minas Tirith but Gwaihir the Windlord sends three to the winds. The Shadow suffers further delays. The fellowship ponders why Gwaihir couldn’t have taken them to the Crack of Doom instead.
The Fellowship stumbles into Minas Tirith with 1 corruption - all is sweet and light and they have a reunion with ol’ Strider who congratulates them on getting rid of his rival Boromir along the way.
Trouble in the North
Easterlings place the Dwarves of Erebor under siege but underestimate the sharpness of dwarven steel. King Dale and Men come to their aid and beat back the Easterlings.
Gandalf stares down Dol Guldur
The army of Dol Guldur marches confidently towards Lorien but after being informed that Gandalf the White can negate the Nazgul, promptly march back to Dol Guldur.
Fellowship enters Mordor
The fellowship had a real struggle to get to Minas Morgul. All companions except faithful Gollum are gone and corruption is at a worrying 6. Shadow VPs at 6. The clock is ticking…
Battle of Pelennor Fields 2
Witch King initiates a field combat against the combined might of Rohan and Gondor before Minas Tirith (9 free people elites!). By this stage the Witch King has a Foul Stench but it helps him not against Anduril and the Heir to Isildur. Once again, the Shadow is beaten back and the Witch King is lucky to escape with his undeadness.
The King has healing hands
Athelas is played and the fellowship needed 5 or 6s to cure corruption. Greg rolls three dice - ! Corruption down to 3 and it is starting to look like a stroll in the park.
Perhaps out of petulance, a raiding force of orcs burns the Shire to the ground.
The Hunt is on.
The fellowship are stymied by successive bad tiles. 2 steps to go and corruption is back up to 8. Three hunt dice in the hunt box, the Free Peoples confer and decide to take the gamble. 1 more step to the Crack of Doom but an Eye tile is drawn. Corruption to 11.
The Free Peoples launch a desperate assault to achieve a military victory, Moria falls to Gandalf and Galadriel’s elves. Minas Morgul is temptingly close and under garrisoned but alas, no action dice. Free Peoples 2 VP, Shadow 7 VP.
The fellowship takes the last step. Paul takes forever to draw the last hunt tile. There are 2 good tiles in the bag and probably only 4 bad ones. 4 hours of play down to one last draw -.an .
THE RING IS MINE!
Play went very smoothly with surprisingly little rule stuff-ups.
The War went at a leisurely pace partially due to Shadow inexperience and partially from Fellowship moving very slowly (no dice, frequent reveals).
Enjoyed this leisurely game, especially that battles involved all parts of the board including the North, the Shire and the Grey Havens.
How do you like the 4-player game? (compared to 2-player)
As 3 players were first timers didn't want to overcomplicate things. So we essentially played as a 2-player combined team. There were definite differences in opinion so I can see that the 4-player game can come into its own.
You are a paradox to me, a contradiction You're a predicament for me, and a prediction
It was fun..next time Sauron will not be as merciful and will put the free peoples out of their misery sooner...( curse the Riders of Rohan!)
I wonder how this would go with the expansion? It already took about 4 hrs to play, but guess would go quicker the more one played. The expansion set seems to add an additional tactical layer. Any comments as to whether it's worthwhile?
- Last edited Sun Sep 12, 2010 3:53 am (Total Number of Edits: 1)
- Posted Sun Sep 12, 2010 3:44 am
Unless I'm teaching the game, I always use the expansion. When I play against my regular opponent, our games were averaging about 90 minutes. Probably within about 6 plays after adding the expansion, our games tend to clock in right at 2 hours.
We still have some blowouts where the FP will run the ring straight to Mt. Doom, or the SP crushes Middle-earth with it's military might. And the knock down drag outs that can run 3-4 hours, but those are not the norm.
In terms of 4 players, I never tried. I have multiple copies of the game, so if I have two new players who want to learn, I set up the game for them and then help them along while they battle one another. If they have questions about an action or the way a card works, I can answer it without tipping their hand to their opponent, so to speak.
Wow, I really got of topic.
What I meant to say was, "Nice session report."
- Last edited Sun Sep 12, 2010 3:59 pm (Total Number of Edits: 1)
- Posted Sun Sep 12, 2010 3:59 pm
The expansion set seems to add an additional tactical layer. Any comments as to whether it's worthwhile?
It isn't. As the new elements are not informed by the same intelligence that formed the perfect whole of WotR, what are they likely to do to it?