a.k.a. The Shire
Simplified rules to fix Bakugan (version 2) by manukajoe
The bits are neat, but the game has a number of problems, making it one I refused to play. The problems are:
- the rules are not very clear
- the special card effects are a bit fiddly
- it is hard to get the Bakugan to open on the gate cards
- the player with the strongest team of Bakugan wins
These rules are an attempt to make a playable game with these bits. You’ll need at least 8 Bakugan and 8 gate cards. To start the simplification process, let's ignore the ability cards and any special effects of the gate cards (including HSP values if you have them).
Spread out at least 8 Bakugan, and at least 8 gate cards face up. The Bakugan should be open so that their “G-Power” numbers can be read. Starting with loser of the previous game, or the youngest player if this is the first game, take turns choosing 1 Bakugan and 1 gate card, until each player has 4 Bakugan and 4 gate cards. Any remaining Bakugan and cards are not used in this game.
Each player closes their Bakugan and puts them into their "ready" pile, on their right. They will be moved to an “exhausted” pile, on their left, later on. Players must remember which Bakugan are in their team. Players may not open "ready" Bakugan to check their "G-Power”. Bakugan in the “exhausted” pile may be checked by either player.
Each player chooses and places 3 gate cards face down in a row in front of their opponent, making a rectangular “field” of 2 rows of 3 gate cards each (The cards must be touching, and are placed this way so that your opponent is more likely to land their Bakugan on your gate cards and vice versa). Each player’s remaining gate card is placed face down beside their "ready" pile, on their right.
Starting with the loser of the previous game (or the youngest player if this is the first game), choose a Bakugan from your “ready” pile and roll it from your side towards the field, releasing it at least 2 card lengths away from any card (If the player has no Bakugan in their "ready" pile, all their “exhausted” Bakugan are closed and moved to their "ready" pile first). The same player keeps rolling the same Bakugan until it stops on a card in the field (even if it takes many attempts, and even if it does not actually open, in which case, open it manually). If the Bakugan stops on two or more cards, the player can choose which of these cards it opens on.
- if it is the only Bakugan on the card, the player’s turn ends.
- if it shares the card with one of their opponent's Bakugan, they now battle (see below).
- if it shares the card with one of their own Bakugan, the player must move it either to an empty card or to a card with an opponent's Bakugan on it (in which case they now battle). If neither of these options is available, the player captures the gate card uncontested (see below).
(Note: clear Bakugan take the same colour as their opponent. If both Bakugan are clear, each player chooses a colour before the gate card is flipped.)
Flip over the gate card, and add the "G-Power" number marked on each player's Bakugan to the "G-Power Boost" number of the same colour marked on the card. Highest total wins, and captures the gate card (see below). In the case of a tie, remove the gate card from the game (It is not replaced). Both Bakugan are returned to their owners, and placed (still open) into the “exhausted” pile.
Capturing a Gate Card
If a player captures a gate card uncontested or by winning a battle, the Bakugan involved are returned to their owners, and placed (still open) into their “exhausted” pile. The captured gate card is placed face up beside the winner's “exhausted” pile. The other player then chooses a gate card from their “ready” pile, if they have one, and places it in the field where the captured card was, and then starts their turn.
Winning the Game
The first player to capture 3 gate cards is the winner.
If no player can get to 3 gate cards, the game is declared a draw.
- Last edited Sat Sep 25, 2010 6:25 am (Total Number of Edits: 2)
- Posted Thu Sep 23, 2010 11:18 am
a.k.a. The Shire
These rules are intended to make the game easier to play with younger children (6 year old). I also tried to fill in some of the holes in the official rules.
The draft helps share out the Bakugan fairly, and obviously is more relevant when players aren't supplying their own Bakugan.
I emphasised the memory element by hiding the powers when not in use. This can give kids an advantage over adults.
The dexterity content of the game has been reduced compared with the original rules, mainly because I find it doesn't work very well.
I removed the ability cards and special effects on the gate cards because we don't have many, they are unbalanced, and they make the game too complex.
- Last edited Sat Sep 25, 2010 6:24 am (Total Number of Edits: 1)
- Posted Thu Sep 23, 2010 11:30 am