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Subject: Possible combat varient rss

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Rich S
United States
Phoenix
Arizona
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In order to speed up comabt I thought this might be a good varient. As soon as both sides have recieved 1 disorder marker then all units from both sides immediately become available and must all be commited in the following round. In the final round an optional card may be played from each sides' hand to further increase the combat value. If the winner wins by 10 or more then the enemy is wiped out. If the difference is less than 10 then a single unit may retreat as long as it was not the only commited unit in the battle.

This should speed up combat as well as making the destiny number more important (and thus possibly making some players hold off on using that big event.)

What do you guys think?
 
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John Benn
Canada
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Ontario
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Re:Possible combat varient
Unnecessary.
 
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Harry Rowland
Australia
O'Connor
ACT
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Re:Possible combat varient
phosrik (#445390),

One option to speed up conflict that was suggested during playtesting was that the minimum unit commitment is 2 units per round, if possible (you can still only commit one if you only have one uncommitted unit left).

Regards
Harry
 
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