We have met again. It has been a long time since we have played last time. And our last session of Löwenherz (German edition of Domaine) seems to be played some time in the middle ages.
We prepared the board. Each player got three castles and three knights. All corners were occupied and only Red and White player settled in the middle of the board next to the capital city (see the picture). As a house rule, we play with the option of truce breaking by playing another "Truce" card against it.
The game started:
Yellow was the first to establish own domain and also the income of 1 coin. In the next 2 rounds all players got some mines under control. For longer time, Blue and White secured income of 2, while Red and Yellow earned only 1 coin. White and Blue expanded their domains to get 4 cash while Yellow and Red never earned more than 3 coins per round. But money it is not the everything in the game. There is a controlled amount of luck.
In the later phase of the game, this luck in form of right cards in the right moment (namely "Build three border stones") decided about the winner... White and Blue had already three domains. The Middle West (look at the picture) was still open space with two castles. Red and Yellow player agreed on dividing the land between them in the narrowest place possible and as soon as possible. And that is where the right card could be played. White nor Blue could do anything to stop this plan. They were in the same time involved in a Truce and Truce-breaking struggle in the area of the capitol. With one action of building 3 border stones Yellow player gained 20 and Red player 12. This wasn´t the end. Yellow player lacked one point to reach 30.
The game was played another couple of rounds in which White, by gaining only one point, cut Red´s land inflicting loss of 11 points. The end came with the end of the deck. Points and money were counted.
Long live Yellow the King!!
(I don´t understand why this very good game is discontinued)