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Subject: max allen's unofficial micro expansion rss

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max allen
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so id like to start off saying that i do not get to play my copy of claustrophobia as much as id like to so none of the following have been tested, so if you could give me feedback on them that would be great.

Units
Condemned Acolyte- a devil worshiping sorcerer who wears a holy collar around his neck to keep him under the redeemer's control. the acolyte wears a black robe with red trim, no face visible.
# mvt-cbt-def
1 1-2-2
2 1-1-3
3 1-3-1
4 0-3-2*
5 2-1-2
6 0-2-3**

* when the acolyte is assigned a 4 for his line of action he has the following:
Darkness:
at the end of his activation the acolyte may shuffle any one empty tile (excluding pentacle room or any other scenario necessary tiles) back in the tile pile and replace it with a new tile from the stack. the human player chooses how the tile is aligned.

** when the acolyte is assigned a 6 for his line of action he has the following:
Control:
at the end of his activation the acolyte may activate any 1 troglodyte.

Condemned Assassin- an assassin from the far east who was finally caught and forced into the catacombs as punishment. the assassin wears a sealed off leather suit with frequent spikes and studs, his mask bears no holes for his eyes or mouth.
# mvt-cbt-def
1or2 0-6-3
3or4 2-0-3
5or6 1-3-3
note:the assassin can only take three hits before he dies, so yes, you are reading that right

the assassin has the elusive and cursed talents.
cursed
this ability works just like the redeemer's blessed ability except the effects are reversed and it may target any unit on the board. so you can target a demon and give it -2 cbt or -1 mvt for that turn.

Demon Host-a starving, once a man monstrosity that has been possessed by the demon of this cave. this creature is controlled by the demon player.
mvt:1, cbt:1, def:5, elusive, costs 3 tp

During the threat phase, the demon player may put an event card for each host on the field into the host zone. at any point during either player's turn the demon player may activate any of the cards in the host zone, the condition must match to use an event card. after he uses the card he flips it over so it cannot be used again until later. during the threat phase of the demon player's turn the demon player turns all his cards in the host zone face up. the number of cards in the host zone cannot exceed the number of hosts on the field. if at any point they exceed the number of hosts, the demon player immediately discards until this rule is not violated.
(think of this as a sort of inscribe in magic the gathering)

Equipment
Boots of haste +1 mvt
Holy shell shield reduces unmodified mvt to 1 and cbt to 2,+2 def
Axe of rage +1 cbt, after a move the unit carrying this may make a single 1 combat attack against that space(so for a movement of 2 he deals 1 attack to each space he moves through)
Holy Water+2 cbt vs demons, +1 def. discard this equipment to heal 2 lines of action on the unit carrying this.

Misc thing
The Haunt the haunt is a non-targetable token that starts on whichever space the humans start on, at the end of each of it's movements it may spawn a troglodyte for free in the space it occupies, this space must be void of humans. mvt3


So, any feedback would be great i am currently thinking of a way to put all this together into a super scenario.

have fun!
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John D
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cool beans.

Have a list of suggested miniatures to use? Ya know, from other games.
 
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max allen
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i dont know about the acolyte but the assassin could be a moded 40k vidicator assassin, and the host i was thinking like a WHFB ungor
 
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Stefan Brunell
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Nice, I won't have time to play Claustrophobia before next week, but I will try them for sure. I will use some D&D minis.
 
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Stig Morten
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This looks really cool.

Since you asked, I'll offer my thoughts.

Acolyte: Call him Possessed Acolyte.(HE isn't condemned, but possessed.)
Dissalow the use of Bleeing on this warrior. Devil worshipper wouldn't like a Blessing , I guess.
Give him the Cursed ability instead of the Assassin. Would be more in tune with the Acolyte being a evil Redeemer.
What happens to the Acolyte if the Redeemer dies?
My thoughts on further rules: If the Redeemer dies(before the Acolyte), the Acolyte falls under the control of the Demon player. Add one die to the Demon Threat phase and assign 1 of the dice to the Acolyte.
Acolyte has "Reluctant Bodyguard" ability when the Redeemer is alive. The Redeemr can give his damage to the Acolyte if they are on the same tile. This ability doens't work when if the Acolyte falls into the Demon players control.
Cursed ability: Once per scenario. If the Acolyte falls into the Demon Players control, and still has this token, he can curse a human warrior.

Assassin: Give him 4 DEF when he only moves. More sneaky and harder to hit. And give the cursed ability to the Acolyte.

Demon Host: I think this will be a VERY POWERFUL thing for the Demon player if he can choose what card to put in the Host area. If Demonic Possesion is there and can be used ONCE PER TURN it becomes dangerous. And if you put Terror down too, the Humans will DIE.
Maybe have the Demon player draw the top card from the draw tile and put in the host area. Would make it more random.
Maybe discard host cards random if a host dies or tie the cards to a specific host. Would make the Demon defend some hosts and the nmaybe sacrifice some others.

Boots of haste: Cool item

Holy Shell Shield: Combined with Boots of Haste it would make for a powerful Redeemer. 2 MVT, 2 CBT, Minimum 5 DEF.
Maybe say, if you carry theis shield you can't carry any other items.
And designate which warriors can carry each item.

Holy Water: COol, + 1 DEF against anyone or just Demons?

Axe Of Rage: Does he deal 1 damege to any space he moves through or does he deal the damege from the attack to each tile he move through or does me make one attack per tile he moves through? I didn't understood this item.

THe Haunt. Does this start on the Scenario starting tile at the start and then moves once each turn OR does he start anew on a tile containing humans EACH turn?
When does this Hauunt move? Initiative, Human action phase, Threat Phase or Demon action phase?

Lots of cool ideas in this, Max! Keep evolving them.

Stig Morten
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max allen
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ad79 wrote:
This looks really cool.

Since you asked, I'll offer my thoughts.

Acolyte: Call him Possessed Acolyte.(HE isn't condemned, but possessed.)
Dissalow the use of Bleeing on this warrior. Devil worshipper wouldn't like a Blessing , I guess.
Give him the Cursed ability instead of the Assassin. Would be more in tune with the Acolyte being a evil Redeemer.
What happens to the Acolyte if the Redeemer dies?
My thoughts on further rules: If the Redeemer dies(before the Acolyte), the Acolyte falls under the control of the Demon player. Add one die to the Demon Threat phase and assign 1 of the dice to the Acolyte.
Acolyte has "Reluctant Bodyguard" ability when the Redeemer is alive. The Redeemr can give his damage to the Acolyte if they are on the same tile. This ability doens't work when if the Acolyte falls into the Demon players control.
Cursed ability: Once per scenario. If the Acolyte falls into the Demon Players control, and still has this token, he can curse a human warrior.

Assassin: Give him 4 DEF when he only moves. More sneaky and harder to hit. And give the cursed ability to the Acolyte.

Demon Host: I think this will be a VERY POWERFUL thing for the Demon player if he can choose what card to put in the Host area. If Demonic Possesion is there and can be used ONCE PER TURN it becomes dangerous. And if you put Terror down too, the Humans will DIE.
Maybe have the Demon player draw the top card from the draw tile and put in the host area. Would make it more random.
Maybe discard host cards random if a host dies or tie the cards to a specific host. Would make the Demon defend some hosts and the nmaybe sacrifice some others.

Boots of haste: Cool item

Holy Shell Shield: Combined with Boots of Haste it would make for a powerful Redeemer. 2 MVT, 2 CBT, Minimum 5 DEF.
Maybe say, if you carry theis shield you can't carry any other items.
And designate which warriors can carry each item.

Holy Water: COol, + 1 DEF against anyone or just Demons?

Axe Of Rage: Does he deal 1 damege to any space he moves through or does he deal the damege from the attack to each tile he move through or does me make one attack per tile he moves through? I didn't understood this item.

THe Haunt. Does this start on the Scenario starting tile at the start and then moves once each turn OR does he start anew on a tile containing humans EACH turn?
When does this Hauunt move? Initiative, Human action phase, Threat Phase or Demon action phase?

Lots of cool ideas in this, Max! Keep evolving them.

Stig Morten


thanks a bunch for the feedback! some clarifications:
axe of rage: each space the wielder enters, he may make a cbt 1 attack for free

the haunt: this starts on the same tile as the humans at the beginning of the game then it moves just like a regular demon during the demons action phase. the haunt does not contribute to max units in a tile.

i am currently thinking of evolving the scenario where the humans defend the redeemer against the waves of troggs to incorporate all the units and items in my mini expansion
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Stig Morten
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Cool, thanks for the clarifications.

Stig Morten
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Brent Lloyd
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Stefan B wrote:
Nice, I won't have time to play Claustrophobia before next week, but I will try them for sure. I will use some D&D minis.


Do you know which D&D Minis?

Peace
 
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John D
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Thunder wrote:
Stefan B wrote:
Nice, I won't have time to play Claustrophobia before next week, but I will try them for sure. I will use some D&D minis.


Do you know which D&D Minis?

Peace


I only have access to my friend's minis, not going out to buy them. So using what I ahve access to

Demon Host

http://rover.ebay.com/rover/1/711-53200-19255-0/1?type=4&cam...


condemned assassin

http://rover.ebay.com/rover/1/711-53200-19255-0/1?type=4&cam...


Acolyte

http://rover.ebay.com/rover/1/711-53200-19255-0/1?type=4&cam...


probably better ones out there. He has bucket filled with them. Can't go through them all. Spent 2 hrs finding those guys.
 
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max allen
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Toolian wrote:
Thunder wrote:
Stefan B wrote:
Nice, I won't have time to play Claustrophobia before next week, but I will try them for sure. I will use some D&D minis.


Do you know which D&D Minis?

Peace


I only have access to my friend's minis, not going out to buy them. So using what I ahve access to

Demon Host

http://rover.ebay.com/rover/1/711-53200-19255-0/1?type=4&cam...


condemned assassin

http://rover.ebay.com/rover/1/711-53200-19255-0/1?type=4&cam...


Acolyte

http://rover.ebay.com/rover/1/711-53200-19255-0/1?type=4&cam...


probably better ones out there. He has bucket filled with them. Can't go through them all. Spent 2 hrs finding those guys.


the host miniature looks like it should, but the assassin should be something more mysterious and the acolyte should look like this:
http://images.elfwood.com/art/m/a/maya/sorcerer2.jpg
but in red
 
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max allen
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i have made a nice little compilation of these new rules, email me at amphibious@thegeeek.nu for a copy with tokens, prefferebly with the subject: claustrophobia
 
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John D
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amphibious wrote:
Toolian wrote:
Thunder wrote:
Stefan B wrote:
Nice, I won't have time to play Claustrophobia before next week, but I will try them for sure. I will use some D&D minis.


Do you know which D&D Minis?

Peace


I only have access to my friend's minis, not going out to buy them. So using what I ahve access to

Demon Host

http://rover.ebay.com/rover/1/711-53200-19255-0/1?type=4&cam...


condemned assassin

http://rover.ebay.com/rover/1/711-53200-19255-0/1?type=4&cam...


Acolyte

http://rover.ebay.com/rover/1/711-53200-19255-0/1?type=4&cam...


probably better ones out there. He has bucket filled with them. Can't go through them all. Spent 2 hrs finding those guys.


the host miniature looks like it should, but the assassin should be something more mysterious and the acolyte should look like this:
http://images.elfwood.com/art/m/a/maya/sorcerer2.jpg
but in red



1 out of 3?

in baseball
i'm pretty damn good
 
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TS S. Fulk
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Acolyte can be a cultist from Hasslefree (http://www.hasslefreeminiatures.co.uk/pack.php?pack=1973).
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max allen
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tssfulk wrote:
Acolyte can be a cultist from Hasslefree (http://www.hasslefreeminiatures.co.uk/pack.php?pack=1973).


that's perfect!
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