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Combat Commander: Battle Pack #1 – Paratroopers» Forums » Rules

Subject: Scenario 27 -- Carentan Causeway rss

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Andy Burton
Australia
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I'm a very new player of CC:E (but am already hooked enough to have bought Med, Normandy and Paratroop expansions!) so I may have missed something, but ...

Setup for Scenario 27 indicates the Axis start with a 30 VP lead. However, the specified Objective chits (D,H,N,L and R), which are assigned to Objectives 4 and 5, only total 20 VPs between them. Has anyone ever queried this or seen it as an item of Errata or FAQ ?

Thanks in anticipation of your comments.

Andy
Perth, Western Australia
 
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Joe C Faust
United States
Hartville
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I just finished playing this one last week and wondered the same thing. I believe the difference is to balance out the the scenario by putting pressure on the American paratroopers to take the objectives as soon as possible. Otherwise, the first squads in could conceivably burn cards on worthless mortar attacks to run the time down enough for the entry of the reinforcements, one of whom has a pretty powerful radio.

My $0.02, anyway.
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Aaron Cinzori
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Holland
Michigan
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If you take a look at the Random Scenario Generator, you'll see that starting victory points get adjusted for things like fortifications and radios as well as the on-board objectives. And for pre-made scenarios, the designer sometimes tweaks the starting victory points a bit more.
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Andy Burton
Australia
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boddekker wrote:
I just finished playing this one last week and wondered the same thing. I believe the difference is to balance out the the scenario by putting pressure on the American paratroopers to take the objectives as soon as possible. Otherwise, the first squads in could conceivably burn cards on worthless mortar attacks to run the time down enough for the entry of the reinforcements, one of whom has a pretty powerful radio.

My $0.02, anyway.


I see. Makes sense, although in our run at this scenario, two "Time" events in the first four Turns (one for each side) got things moving very rapidly. Add to that an eliminated MG42 ("Sniper" random hex result) and three broken German units in Objective 4 from the relentless artillery barrages meant it was looking exceedingly grim for the Axis when we had to call it quits for the night. Up to that point, I was expecting the only way for the Americans to win would be to wipe out the Germans entirely.

Thanks for your insights (and to Aaron, as well, for his reply).

Cheers
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Mark Buetow
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McHenry
Illinois
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Move! Advance! Fire! Rout! Recover! Artillery Denied! Artillery Request! Command Confusion...say what?!
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Andy: VPs do no always reflect only the objectives' values. They often include force and posture and other factors.
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Andy Burton
Australia
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Now that I think about it more, I realise that I hadn't accounted for the fact that control of an objective not only takes the relevant VPs off one side, it then adds them to the other. That is a new approach I will take some time getting used to.

Thanks to everyone who contributed comments...
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Spacegras
Canada
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Hey there, Played this twice in the last few days, solo, and I wondered the same thing about the spread in the VP at start up. Both times with a quick time deck, the Germans were able to chew up advancing Americans, quickly racking up points. I found that once a few US units went down, there was really no way (that I could see anyway) for the Americans to win, even with completely decimating the German units and taking control of all objectives.
Even with the points stacked against the Americans, I had a hell of alot of fun! The narative that began to flow out of the encounters were fodder for great war stories.

Chris
 
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Bruce
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South Carolina
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Given the limited German numbers and mass of U.S. reinforcements the scenario clearly seems geared towards the goal of the elimination of the German units rather than VPs.
 
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