Universal Head
Australia
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NSW
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Game summaries and reference sheets: www.headlesshollow.com
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Just a heads up that I just posted a new rules summary and reference pack for WotR over at the normal game listing. There's a double-sided base rules summary, a single-sided Fellowship rules summary, and 2 player-themed double-sided reference sheets.One of the sheets has the board and race icons on it, and I created a variant version of this for Collector's Edition players.

Enjoy ... it was a long slog doing this one ...
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Max Maloney
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Portland
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"If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason." -Jack Handey
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I don't even own this game, but I'm always happy to see you still doing these projects. Your efforts are always appreciated.
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Universal Head
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Thankyou.
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Troy Mullineaux
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Coon Rapids
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Many thanks, always excellent
 
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dave
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Your summary is very good. Just a few things I noticed that you may want to consider (I realize this is a summary):

Action Dice: SP can get extra die for Balrog (need to muster in absence of WK) and FP for Galadriel (absence of Gandalf the White)

Politics: the WK black captain activates all nations (usually the way it actually happens).

Card Clarifications: The CE changed Confusion, 1s are not rerolled.

The FSP Tract: The hunt roll by the SP is mandatory (not "may" roll for the hunt).

Sieges: the +1/-1 modifier is only to the first Combat round (very common error).



Edit: not sure why/how my initial post got deleted, but I'll repeat that there's lots of great stuff on your web site and thanks for posting.
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David Hoffman
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Cortlandt Manor
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Awesome -- looking forward to using it in our next game!
 
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Universal Head
Australia
Sydney
NSW
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Professional creative visual communication: www.universalhead.com
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Game summaries and reference sheets: www.headlesshollow.com
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Quote:
Action Dice: SP can get extra die for Balrog (need to muster in absence of WK) and FP for Galadriel (absence of Gandalf the White)


Umm - this is on the reference sheets ....

Quote:
Politics: the WK black captain activates all nations (usually the way it actually happens).


I haven't listed which nations characters activate - that's on the cards.

Quote:
Card Clarifications: The CE changed Confusion, 1s are not rerolled.


Cheers, will fix.

Quote:
The FSP Tract: The hunt roll by the SP is mandatory (not "may" roll for the hunt).


Will clarify that.

Quote:
Sieges: the +1/-1 modifier is only to the first Combat round (very common error).


You're right, on the combat sheet but not on the summary.

Cheers!
P
 
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Bart
Netherlands
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Thank you for doing this.
 
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Universal Head
Australia
Sydney
NSW
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Professional creative visual communication: www.universalhead.com
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Game summaries and reference sheets: www.headlesshollow.com
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v2.1 has been uploaded to my site (www.headlesshollow.com) and to BGG.
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