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Subject: Subforum for discussion towards the next FAQ rss

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Corbon Loughnan
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A new subforum has been added to the FFG site. http://www.fantasyflightgames.com/edge_foros_temas.asp?efid=...
This subforum is specifically for discussing items for a group submission to FFG that a small team can later discuss with FFG staff before the next FAQ is made.

A bunch of issues have already been identified and prepared (over 30) and each issue will eventually have its own thread on the subforum. In order not to overwhelm people, only a few new threads will be opened at a time, but please visit, read and comment on those threads.

In general, the plan here is to refine a submission that we can make and discuss with FFG.

Typically, the submission will follow the format ;

Quote:
Background: Some background information and explanations why this is an issue worth looking at and what the problems are. This is not strictly necessary but allows FFG staff to get a proper understanding of the question without doing lots of research themselves - thus giving us a better chance of not getting a 'bad' answer, and saving them a lot of work.

Question: The actual question which will eventually go in the FAQ (hopefully) goes here. In general I think it is better to keep the question as simple as possible and make the answers more complex if necessary. We have seen with several previously rulings that a complex question with simple answers has a tendency to create more uncertainty - people don't trust that the question was properly understood and therefore mistrust the answer.

Answer:
A selection of answers to be provided to FFG. For the most part, they should then be able to simply pick one answer and the rest, although some answers will still need a little refinement from them (one or more items from this list, etc)

Notes/Comments: sometimes there will be extra notes or comments for either us (to promote discussion points) or FFG (to further clarify or something)


Q and A will be bolded so that they can be easily separated out by anyone not interested in the fluff.

If you think the wording could be changed for greater clarity, think that there is too much bias towards one answer in the question, think additional (or less) comments should go in the Background section, think of additional or better 'answers', or even just feel that the entire question is a waste of time, then please comment in that thread.

Ideally, at the end of each thread a refined 'send this to FFG' will be available that we can put in a document that we can discuss with FFg staff as they prepare the next FAQ.

If you think you have other issues that are worth a FAQ question then please the DESCENT FAQ GROUP google group
http://groups.google.com/group/descent-faq?hl=en
and discuss there.
It is quite possible that we have already prepared something on your issue and will post it as a subforum thread later, but it is also possible that we have missed that issue altogether.
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Corbon Loughnan
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1. Issue of Whether the Revenge is sunk automatically during a TPK result in SoB. This is a fairly minor and easy issue, basically a yes/no question.

2. Odd shaped monster movement. this one was hashed out fairly thoroughly in FFG main forum several months back, but additional comment are still welcome.

3. Wall/door definitions. We've never had any. Do we need them? Read it and comment!

Three more threads up for FAQ discussion in the subforum.

4. Terrain - mostly clarification of the new terrain in SoB, but also an attempt to get the term 'terrain' clarified in general.

5. The Burning Bay/Sea SoB level. minor problems, unless your OL is clever and then they are major issues.

6. Tentacles, the Kraken and the Void. This is a big one for SoB players.

Its been generally disappointing at the low amount of commentary so far. I can't believe that the initial offerings can't be improved at all!
Perhaps no one cares any more - most SoB players have probably given it up as a lost cause (most issues are SoB related because it has many problems and older expansions have already had most of their issues cleared up), and everyone else has their own satisfactory house-rules for things like 'terrain' and 'large monster movement. ???
 
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Corbon Loughnan
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corbon wrote:
1. Issue of Whether the Revenge is sunk automatically during a TPK result in SoB. This is a fairly minor and easy issue, basically a yes/no question.

2. Odd shaped monster movement. this one was hashed out fairly thoroughly in FFG main forum several months back, but additional comment are still welcome.

3. Wall/door definitions. We've never had any. Do we need them? Read it and comment!

Three more threads up for FAQ discussion in the subforum.

4. Terrain - mostly clarification of the new terrain in SoB, but also an attempt to get the term 'terrain' clarified in general.

5. The Burning Bay/Sea SoB level. minor problems, unless your OL is clever and then they are major issues.

6. Tentacles, the Kraken and the Void. This is a big one for SoB players.

Three more threads up.

7. Crystal of Tival timing - lets clear this up completely and explicitly

8. Guard + Mimic - a very minor FAQ amendment to close a loophole

9. Healing skills in Advanced Campaigns - Earth Pact, Ran's Mark. Do they confer similar benefits as Ispher and Red Scorpion's specials?
 
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Corbon Loughnan
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corbon wrote:
1. Issue of Whether the Revenge is sunk automatically during a TPK result in SoB. This is a fairly minor and easy issue, basically a yes/no question.

2. Odd shaped monster movement. this one was hashed out fairly thoroughly in FFG main forum several months back, but additional comment are still welcome.

3. Wall/door definitions. We've never had any. Do we need them? Read it and comment!

4. Terrain - mostly clarification of the new terrain in SoB, but also an attempt to get the term 'terrain' clarified in general.

5. The Burning Bay/Sea SoB level. minor problems, unless your OL is clever and then they are major issues.

6. Tentacles, the Kraken and the Void. This is a big one for SoB players.

7. Crystal of Tival timing - lets clear this up completely and explicitly

8. Guard + Mimic - a very minor FAQ amendment to close a loophole

9. Healing skills in Advanced Campaigns - Earth Pact, Ran's Mark. Do they confer similar benefits as Ispher and Red Scorpion's specials?

10. Silver/Gold start Advanced Campaigns - can the OL spend his starting XP the same way the heroes do?

11. 'In Dungeon cards outdoors - DotMG and Animate Weapons. Do they work in encounters?

12. LOS in own space - clarifying that LOS obstructions in own or target space don't count.


Three new threads.

13. Daze and Bash - how do they interact?

14. Fleeing an Island level (onboard ship) - back to home port, or stay where you are?

15. SoB trails with no encounter marker - are they misprints, or safe trails?
 
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Corbon Loughnan
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corbon wrote:
1. Issue of Whether the Revenge is sunk automatically during a TPK result in SoB. This is a fairly minor and easy issue, basically a yes/no question.

2. Odd shaped monster movement. this one was hashed out fairly thoroughly in FFG main forum several months back, but additional comment are still welcome.

3. Wall/door definitions. We've never had any. Do we need them? Read it and comment!

4. Terrain - mostly clarification of the new terrain in SoB, but also an attempt to get the term 'terrain' clarified in general.

5. The Burning Bay/Sea SoB level. minor problems, unless your OL is clever and then they are major issues.

6. Tentacles, the Kraken and the Void. This is a big one for SoB players.

7. Crystal of Tival timing - lets clear this up completely and explicitly

8. Guard + Mimic - a very minor FAQ amendment to close a loophole

9. Healing skills in Advanced Campaigns - Earth Pact, Ran's Mark. Do they confer similar benefits as Ispher and Red Scorpion's specials?

10. Silver/Gold start Advanced Campaigns - can the OL spend his starting XP the same way the heroes do?

11. 'In Dungeon cards outdoors - DotMG and Animate Weapons. Do they work in encounters?

12. LOS in own space - clarifying that LOS obstructions in own or target space don't count.

13. Daze and Bash - how do they interact?

14. Fleeing an Island level (onboard ship) - back to home port, or stay where you are?

15. SoB trails with no encounter marker - are they misprints, or safe trails?


Three new Threads...

16. Divine Favour - the promised FAQ of never less than 1 never appeared...

17. Armour and deep water - variable armours, and armour bonuses from non-armour items

18. Wild Vortex - the one where the current drives the Revenge into the rocks on turn 1!
 
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Corbon Loughnan
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Quote:
1. Issue of Whether the Revenge is sunk automatically during a TPK result in SoB. This is a fairly minor and easy issue, basically a yes/no question.

2. Odd shaped monster movement. this one was hashed out fairly thoroughly in this main forum several months back, but additional comment are still welcome.

3. Wall/door definitions. We've never had any. Do we need them? Read it and comment!

4. Terrain - mostly clarification of the new terrain in SoB, but also an attempt to get the term 'terrain' clarified in general.

5. The Burning Bay/Sea SoB level. minor problems, unless your OL is clever and then they are major issues.

6. Tentacles, the Kraken and the Void. This is a big one for SoB players.

7. Crystal of Tival timing - lets clear this up completely and explicitly

8. Guard + Mimic - a very minor FAQ amendment to close a loophole

9. Healing skills in Advanced Campaigns - Earth Pact, Ran's Mark. Do they confer similar benefits as Ispher and Red Scorpion's specials?
10. Silver/Gold start Advanced Campaigns - can the OL spend his starting XP the same way the heroes do?

11. 'In Dungeon cards outdoors - DotMG and Animate Weapons. Do they work in encounters?

12. LOS in own space - clarifying that LOS obstructions in own or target space don't count.

13. Daze and Bash - how do they interact?

14. Fleeing an Island level (onboard ship) - back to home port, or stay where you are?

15. SoB trails with no encounter marker - are they misprints, or safe trails?

16. Divine Favour - the promised FAQ of never less than 1 never appeared...

17. Armour and deep water - variable armours, and armour bonuses from non-armour items

18. Wild Vortex - the one where the current drives the Revenge into the rocks on turn 1!



Three new threads...

19. Round ending and simultaneous ship/wind movement - important for SoB ambushes where wind current operate at the end of a round, but the usual round sequence is changed, and how to move ships when they are moving differently but 'simultaneously'

20. Rapid Firing after a Dark Charm - this was a 10 page thread on FFG forum that got very abstract!

21. Are fatigue tokens a limit - AC parties can easily exceed 24 combined fatigue...
 
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Corbon Loughnan
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Quote:
1. Issue of Whether the Revenge is sunk automatically during a TPK result in SoB. This is a fairly minor and easy issue, basically a yes/no question.

2. Odd shaped monster movement. this one was hashed out fairly thoroughly in this main forum several months back, but additional comment are still welcome.

3. Wall/door definitions. We've never had any. Do we need them? Read it and comment!

4. Terrain - mostly clarification of the new terrain in SoB, but also an attempt to get the term 'terrain' clarified in general.

5. The Burning Bay/Sea SoB level. minor problems, unless your OL is clever and then they are major issues.

6. Tentacles, the Kraken and the Void. This is a big one for SoB players.

7. Crystal of Tival timing - lets clear this up completely and explicitly

8. Guard + Mimic - a very minor FAQ amendment to close a loophole

9. Healing skills in Advanced Campaigns - Earth Pact, Ran's Mark. Do they confer similar benefits as Ispher and Red Scorpion's specials?
10. Silver/Gold start Advanced Campaigns - can the OL spend his starting XP the same way the heroes do?

11. 'In Dungeon cards outdoors - DotMG and Animate Weapons. Do they work in encounters?

12. LOS in own space - clarifying that LOS obstructions in own or target space don't count.

13. Daze and Bash - how do they interact?

14. Fleeing an Island level (onboard ship) - back to home port, or stay where you are?

15. SoB trails with no encounter marker - are they misprints, or safe trails?

16. Divine Favour - the promised FAQ of never less than 1 never appeared...

17. Armour and deep water - variable armours, and armour bonuses from non-armour items

18. Wild Vortex - the one where the current drives the Revenge into the rocks on turn 1!

19. Round ending and simultaneous ship/wind movement - important for SoB ambushes where wind current operate at the end of a round, but the usual round sequence is changed, and how to move ships when they are moving differently but 'simultaneously'

20. Rapid Firing after a Dark Charm - this was a 10 page thread that got very abstract!

21. Are fatigue tokens a limit - AC parties can easily exceed 24 combined fatigue...



Three new threads...

22. Exiting the cage when there is no room - a minor problem with SoB level 60

23. Hustle giving MP - the wording is moves extra spaces, should it be gain MP?

24. Necromancy. What does the monster look (stat/abilities) like under control of the hero - mostly, tough not entirely, applicable with Advanced Campaigns where monster can have many upgrades - which, if any, upgrades carry over and which do not?
 
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Corbon Loughnan
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Quote:
1.. Issue of Whether the Revenge is sunk automatically during a TPK result in SoB. This is a fairly minor and easy issue, basically a yes/no question.

2. Odd shaped monster movement. this one was hashed out fairly thoroughly in this main forum several months back, but additional comment are still welcome.

3. Wall/door definitions. We've never had any. Do we need them? Read it and comment!

4. Terrain - mostly clarification of the new terrain in SoB, but also an attempt to get the term 'terrain' clarified in general.

5. The Burning Bay/Sea SoB level. minor problems, unless your OL is clever and then they are major issues.

6. Tentacles, the Kraken and the Void. This is a big one for SoB players.

7. Crystal of Tival timing - lets clear this up completely and explicitly

8. Guard + Mimic - a very minor FAQ amendment to close a loophole

9. Healing skills in Advanced Campaigns - Earth Pact, Ran's Mark. Do they confer similar benefits as Ispher and Red Scorpion's specials?
10. Silver/Gold start Advanced Campaigns - can the OL spend his starting XP the same way the heroes do?

11. 'In Dungeon cards outdoors - DotMG and Animate Weapons. Do they work in encounters?

12. LOS in own space - clarifying that LOS obstructions in own or target space don't count.

13. Daze and Bash - how do they interact?

14. Fleeing an Island level (onboard ship) - back to home port, or stay where you are?

15. SoB trails with no encounter marker - are they misprints, or safe trails?

16. Divine Favour - the promised FAQ of never less than 1 never appeared...

17. Armour and deep water - variable armours, and armour bonuses from non-armour items

18. Wild Vortex - the one where the current drives the Revenge into the rocks on turn 1!

19. Round ending and simultaneous ship/wind movement - important for SoB ambushes where wind current operate at the end of a round, but the usual round sequence is changed, and how to move ships when they are moving differently but 'simultaneously'

20. Rapid Firing after a Dark Charm - this was a 10 page thread that got very abstract!

21. Are fatigue tokens a limit - AC parties can easily exceed 24 combined fatigue...

22. Exiting the cage when there is no room - a minor problem with SoB level 60

23. Hustle giving MP - the wording is moves extra spaces, should it be gain MP?

24. Necromancy. What does the monster look (stat/abilities) like under control of the hero - mostly, tough not entirely, applicable with Advanced Campaigns where monster can have many upgrades - which, if any, upgrades carry over and which do not?



Three new threads....

25. Double Training at Secret Masters - Can you train W/F during eth same week as you train skill/traits?

26. Focused out Power cards and Reinforcing - is a power card focused out of the deck still available for reinforcing purposes?

27. Immunity to Avatars (and Lts) - can a hero be immune to just a part (eg Ironskin vs Sorcery/Pierce), and should Lts count too.
 
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Corbon Loughnan
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Quote:
1.. Issue of Whether the Revenge is sunk automatically during a TPK result in SoB. This is a fairly minor and easy issue, basically a yes/no question.

2. Odd shaped monster movement. this one was hashed out fairly thoroughly in this main forum several months back, but additional comment are still welcome.

3. Wall/door definitions. We've never had any. Do we need them? Read it and comment!

4. Terrain - mostly clarification of the new terrain in SoB, but also an attempt to get the term 'terrain' clarified in general.

5. The Burning Bay/Sea SoB level. minor problems, unless your OL is clever and then they are major issues.

6. Tentacles, the Kraken and the Void. This is a big one for SoB players.

7. Crystal of Tival timing - lets clear this up completely and explicitly

8. Guard + Mimic - a very minor FAQ amendment to close a loophole

9. Healing skills in Advanced Campaigns - Earth Pact, Ran's Mark. Do they confer similar benefits as Ispher and Red Scorpion's specials?
10. Silver/Gold start Advanced Campaigns - can the OL spend his starting XP the same way the heroes do?

11. 'In Dungeon cards outdoors - DotMG and Animate Weapons. Do they work in encounters?

12. LOS in own space - clarifying that LOS obstructions in own or target space don't count.

13. Daze and Bash - how do they interact?

14. Fleeing an Island level (onboard ship) - back to home port, or stay where you are?

15. SoB trails with no encounter marker - are they misprints, or safe trails?

16. Divine Favour - the promised FAQ of never less than 1 never appeared...

17. Armour and deep water - variable armours, and armour bonuses from non-armour items

18. Wild Vortex - the one where the current drives the Revenge into the rocks on turn 1!

19. Round ending and simultaneous ship/wind movement - important for SoB ambushes where wind current operate at the end of a round, but the usual round sequence is changed, and how to move ships when they are moving differently but 'simultaneously'

20. Rapid Firing after a Dark Charm - this was a 10 page thread that got very abstract!

21. Are fatigue tokens a limit - AC parties can easily exceed 24 combined fatigue...

22. Exiting the cage when there is no room - a minor problem with SoB level 60

23. Hustle giving MP - the wording is moves extra spaces, should it be gain MP?

24. Necromancy. What does the monster look (stat/abilities) like under control of the hero - mostly, tough not entirely, applicable with Advanced Campaigns where monster can have many upgrades - which, if any, upgrades carry over and which do not?

25. Double Training at Secret Masters - Can you train W/F during eth same week as you train skill/traits?

26. Focused out Power cards and Reinforcing - is a powerd card focused out of the deck still available for reinforcing purposes?

27. Immunity to Avatars (and Lts) - can a hero be immune to just a part (eg Ironskin vs Sorcery/Pierce), and should Lts count too.



Three new threads...

28. Is scrub empty? - for the purposes of playing space traps and also ending movement.

29. Ship Upgrades - clarification on the botched answer in the last FAQ

30. Large Monsters moving and Terrain - (different to large irregularly shaped monster movement) a new attempt to resolve the perennial howler on pg2 of the FAQ. This one has been botched so many times in the past that it needs YOUR input to see if we can get it right for once!
 
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Corbon Loughnan
Indonesia
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Quote:

1.. Issue of Whether the Revenge is sunk automatically during a TPK result in SoB. This is a fairly minor and easy issue, basically a yes/no question.

2. Odd shaped monster movement. this one was hashed out fairly thoroughly in this main forum several months back, but additional comment are still welcome.

3. Wall/door definitions. We've never had any. Do we need them? Read it and comment!

4. Terrain - mostly clarification of the new terrain in SoB, but also an attempt to get the term 'terrain' clarified in general.

5. The Burning Bay/Sea SoB level. minor problems, unless your OL is clever and then they are major issues.

6. Tentacles, the Kraken and the Void. This is a big one for SoB players.

7. Crystal of Tival timing - lets clear this up completely and explicitly

8. Guard + Mimic - a very minor FAQ amendment to close a loophole

9. Healing skills in Advanced Campaigns - Earth Pact, Ran's Mark. Do they confer similar benefits as Ispher and Red Scorpion's specials?
10. Silver/Gold start Advanced Campaigns - can the OL spend his starting XP the same way the heroes do?

11. 'In Dungeon cards outdoors - DotMG and Animate Weapons. Do they work in encounters?

12. LOS in own space - clarifying that LOS obstructions in own or target space don't count.

13. Daze and Bash - how do they interact?

14. Fleeing an Island level (onboard ship) - back to home port, or stay where you are?

15. SoB trails with no encounter marker - are they misprints, or safe trails?

16. Divine Favour - the promised FAQ of never less than 1 never appeared...

17. Armour and deep water - variable armours, and armour bonuses from non-armour items

18. Wild Vortex - the one where the current drives the Revenge into the rocks on turn 1!

19. Round ending and simultaneous ship/wind movement - important for SoB ambushes where wind current operate at the end of a round, but the usual round sequence is changed, and how to move ships when they are moving differently but 'simultaneously'

20. Rapid Firing after a Dark Charm - this was a 10 page thread that got very abstract!

21. Are fatigue tokens a limit - AC parties can easily exceed 24 combined fatigue...

22. Exiting the cage when there is no room - a minor problem with SoB level 60

23. Hustle giving MP - the wording is moves extra spaces, should it be gain MP?

24. Necromancy. What does the monster look (stat/abilities) like under control of the hero - mostly, tough not entirely, applicable with Advanced Campaigns where monster can have many upgrades - which, if any, upgrades carry over and which do not?

25. Double Training at Secret Masters - Can you train W/F during eth same week as you train skill/traits?

26. Focused out Power cards and Reinforcing - is a powerd card focused out of the deck still available for reinforcing purposes?

27. Immunity to Avatars (and Lts) - can a hero be immune to just a part (eg Ironskin vs Sorcery/Pierce), and should Lts count too.

28. Is scrub empty? - for the purposes of playing space traps and also ending movement.

29. Ship Upgrades - clarification on the botched answer in the last FAQ

30. Large Monsters moving and Terrain - (different to large irregularly shaped monster movement) a new attempt to resolve the perennial howler on pg2 of the FAQ. This one has been botched so many times in the past that it needs YOUR input to see if we can get it right for once!



Three new threads...

31. The Siren's Call - what happens when a hero has left over MP?

32. Lt encounters - a faulty FAQ answer on pg 17?

33. Scrub effect - "ranged" or "Ranged"? Doesn scrub affect Magic attacks too?
 
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Corbon Loughnan
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Quote:
1. Issue of Whether the Revenge is sunk automatically during a TPK result in SoB. This is a fairly minor and easy issue, basically a yes/no question.

2. Odd shaped monster movement. this one was hashed out fairly thoroughly in this main forum several months back, but additional comment are still welcome.

3. Wall/door definitions. We've never had any. Do we need them? Read it and comment!

4. Terrain - mostly clarification of the new terrain in SoB, but also an attempt to get the term 'terrain' clarified in general.

5. The Burning Bay/Sea SoB level. minor problems, unless your OL is clever and then they are major issues.

6. Tentacles, the Kraken and the Void. This is a big one for SoB players.

7. Crystal of Tival timing - lets clear this up completely and explicitly

8. Guard + Mimic - a very minor FAQ amendment to close a loophole

9. Healing skills in Advanced Campaigns - Earth Pact, Ran's Mark. Do they confer similar benefits as Ispher and Red Scorpion's specials?
10. Silver/Gold start Advanced Campaigns - can the OL spend his starting XP the same way the heroes do?

11. 'In Dungeon cards outdoors - DotMG and Animate Weapons. Do they work in encounters?

12. LOS in own space - clarifying that LOS obstructions in own or target space don't count.

13. Daze and Bash - how do they interact?

14. Fleeing an Island level (onboard ship) - back to home port, or stay where you are?

15. SoB trails with no encounter marker - are they misprints, or safe trails?

16. Divine Favour - the promised FAQ of never less than 1 never appeared...

17. Armour and deep water - variable armours, and armour bonuses from non-armour items

18. Wild Vortex - the one where the current drives the Revenge into the rocks on turn 1!

19. Round ending and simultaneous ship/wind movement - important for SoB ambushes where wind current operate at the end of a round, but the usual round sequence is changed, and how to move ships when they are moving differently but 'simultaneously'

20. Rapid Firing after a Dark Charm - this was a 10 page thread that got very abstract!

21. Are fatigue tokens a limit - AC parties can easily exceed 24 combined fatigue...

22. Exiting the cage when there is no room - a minor problem with SoB level 60

23. Hustle giving MP - the wording is moves extra spaces, should it be gain MP?

24. Necromancy. What does the monster look (stat/abilities) like under control of the hero - mostly, tough not entirely, applicable with Advanced Campaigns where monster can have many upgrades - which, if any, upgrades carry over and which do not?

25. Double Training at Secret Masters - Can you train W/F during eth same week as you train skill/traits?

26. Focused out Power cards and Reinforcing - is a powerd card focused out of the deck still available for reinforcing purposes?

27. Immunity to Avatars (and Lts) - can a hero be immune to just a part (eg Ironskin vs Sorcery/Pierce), and should Lts count too.

28. Is scrub empty? - for the purposes of playing space traps and also ending movement.

29. Ship Upgrades - clarification on the botched answer in the last FAQ

30. Large Monsters moving and Terrain - (different to large irregularly shaped monster movement) a new attempt to resolve the perennial howler on pg2 of the FAQ. This one has been botched so many times in the past that it needs YOUR input to see if we can get it right for once!

31. The Siren's Call - what happens when a hero has left over MP?

32. Lt encounters - a faulty FAQ answer on pg 17?

33. Scrub effect - "ranged" or "Ranged"? Doesn scrub affect Magic attacks too?



Three new threads...

34. AC level 68 Maze of Madness - the doors have special rules for opening, but what about closing? heroes can be blocked off an only able to kill themselves to progress...

35. Adding dice to an Aimed attack - maybe this isn't necessary? But Aim is mechanically different from dodge, timing wise...

36. Jumping - when, how, where...
 
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