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Subject: Who Needs Green Cards Anyway? rss

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Eric Rampson
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Last night I played an interesting game on Isotropic. The game log is below and my comments are in BOLD.

----------------------

Cards in supply: Ambassador, Bishop, Black Market, Duke, King's Court, Moneylender, Pirate Ship, Rabble, Shanty Town, and Woodcutter

Turn order is Scud-O and then Pajamas.
(Scud-O's first hand: 2 Estates and 3 Coppers.)
(Pajamas's first hand: an Estate and 4 Coppers.)

--- Scud-O's turn 1 ---
Scud-O plays 3 Coppers.
Scud-O buys a Silver.
(Scud-O draws: an Estate and 4 Coppers.)

With this setup, I’m glad to get 3 going first - I don’t want to be the one to choose between Pirate Ship and Moneylender. As it is, I was happy to let Pajamas decide...


--- Pajamas's turn 1 ---
Pajamas plays 4 Coppers.
Pajamas buys a Pirate Ship.
(Pajamas draws: 2 Estates and 3 Coppers.)

...and Pajamas chooses Pirate Ship.


--- Scud-O's turn 2 ---
Scud-O plays 4 Coppers.
Scud-O buys a Pirate Ship.
(Scud-O reshuffles.)
(Scud-O draws: 2 Estates, a Pirate Ship, and 2 Coppers.)

I probably should have gone with my gut and went with Moneylender, since I’d be trashing out my Coppers, giving him less to hit, but at the time I thought Pirate Ship would be strong early when Pajamas’s deck was mostly Treasure.


--- Pajamas's turn 2 ---
Pajamas plays 3 Coppers.
Pajamas buys a Black Market.
(Pajamas reshuffles.)
(Pajamas draws: 3 Estates and 2 Coppers.)

Black Market has been available in most of my few games on Isotropic and has always been a high priority buy for my opponents. I’ve tended to stay away from it because the draw from the Black Market deck is so random. However, it is +2 Coins, which makes it a slightly better Silver (albeit at the cost of an action). In +Action-heavy setups, it’s probably a good choice.


--- Scud-O's turn 3 ---
Scud-O plays a Pirate Ship.
... attacking the other players.
... Pajamas reveals 2 Coppers.
... Scud-O trashes one of Pajamas's Coppers.
... Scud-O gains a Pirate Ship token.
Scud-O plays 2 Coppers.
(Scud-O draws: a Silver and 4 Coppers.)

I draw first blood with my Pirate Ship and visions of +5 or +6 Coin late-game Ships dance in my head. I am giddy with anticipation.


--- Pajamas's turn 3 ---
Pajamas does nothing.
(Pajamas draws: a Black Market, a Pirate Ship, and 3 Coppers.)


--- Scud-O's turn 4 ---
Scud-O plays a Silver and 4 Coppers.
Scud-O buys a Gold.
(Scud-O reshuffles.)
(Scud-O draws: a Silver, 2 Estates, and 2 Coppers.)

Turn 4 Gold? Yay me!


--- Pajamas's turn 4 ---
Pajamas plays a Pirate Ship.
... attacking the other players.
... Scud-O reveals a Gold and a Copper.
... Pajamas trashes Scud-O's Gold.
... Pajamas gains a Pirate Ship token.
Pajamas plays 3 Coppers.
Pajamas buys an Ambassador.
(Pajamas reshuffles.)
(Pajamas draws: 2 Estates and 3 Coppers.)

Pajamas’s Pirate Ship hits my brand-new Gold? Boo, Pajamas. Then he buys an Ambassador? Double boo.


--- Scud-O's turn 5 ---
Scud-O plays a Silver and 2 Coppers.
Scud-O buys a Moneylender.
(Scud-O draws: an Estate, a Pirate Ship, and 3 Coppers.)

Too little, too late? Only time will tell.


--- Pajamas's turn 5 ---
Pajamas plays 3 Coppers.
Pajamas buys a Shanty Town.
(Pajamas draws: 3 Coppers, an Ambassador, and a Black Market.)


--- Scud-O's turn 6 ---
Scud-O plays a Pirate Ship.
... attacking the other players.
... Pajamas reveals an Estate and a Pirate Ship.
Scud-O plays 3 Coppers.
Scud-O buys a Shanty Town.
(Scud-O reshuffles.)
(Scud-O draws: an Estate, a Pirate Ship, and 3 Coppers.)

My Pirate Ship comes up empty. Still, I am hopeful that +4 Coin is attainable. Shanty Town could have been a Silver, but I’m glad it wasn’t.


--- Pajamas's turn 6 ---
Pajamas plays an Ambassador.
... Pajamas reveals a Copper.
... returning 2 copies to the supply.
... Scud-O gains a Copper.
(Pajamas reshuffles.)
(Pajamas draws: a Shanty Town, a Black Market, an Estate, and 2 Coppers.)

Clever Pajamas, adding targets for his Pirate Ship to my deck...


--- Scud-O's turn 7 ---
Scud-O plays a Pirate Ship.
... attacking the other players.
... Pajamas reveals an Ambassador and a Copper.
... Scud-O trashes Pajamas's Copper.
... Scud-O gains a Pirate Ship token.
Scud-O plays 3 Coppers.
Scud-O buys an Ambassador.
(Scud-O draws: a Shanty Town, a Moneylender, an Estate, and 2 Coppers.)

Prepare to be boarded! Arrrrr! Pajamas earlier Ambassador trick seems like a good one, so I decide to try to join in.


--- Pajamas's turn 7 ---
Pajamas plays a Black Market.
... getting +$2.
... drawing a Salvager, a Feast, and a Pearl Diver from the Black Market deck.
... playing 2 Coppers.
... Pajamas buys a Feast.
... returning a Salvager and a Pearl Diver to the bottom of the Black Market deck.
(Pajamas reshuffles.)
(Pajamas draws: a Feast, 2 Estates, a Pirate Ship, and a Copper.)

I am surprised by the Feast purchase - there are good choices at 4 in the setup.


--- Scud-O's turn 8 ---
Scud-O plays a Shanty Town.
... revealing a Moneylender, an Estate, and 2 Coppers and getting +2 actions.
Scud-O plays a Moneylender.
... trashing a Copper for +$3.
Scud-O plays a Copper.
Scud-O buys a Bishop.
(Scud-O reshuffles.)
(Scud-O draws: a Shanty Town, a Silver, an Estate, and 2 Coppers.)

I play the Shanty Town for the heck of it. I buy a Bishop because I want to try it out.


--- Pajamas's turn 8 ---
Pajamas plays a Pirate Ship.
... attacking the other players.
... Scud-O reveals a Moneylender and an Estate.
(Pajamas draws: an Estate, a Black Market, an Ambassador, and 2 Coppers.)

Ya missed, ya scurvy dogs! Arrrr!


--- Scud-O's turn 9 ---
Scud-O plays a Shanty Town.
... revealing a Silver, an Estate, and 2 Coppers, drawing 2 cards, and getting +2 actions.
Scud-O plays a Bishop.
... getting +$1 and +1 ▼.
... Scud-O trashes an Estate and gets +1 ▼.
... Pajamas trashes an Estate.
Scud-O plays a Silver and 3 Coppers.
Scud-O buys a Rabble.
(Scud-O draws: an Estate, an Ambassador, and 3 Coppers.)

Trashing Estates for fun and, well, not profit, per se, since I still net +2 VP, but the card isn’t in my deck anymore. The Rabble is to help me get more buying power into my hands before Pajamas’s Pirate Ships steal it all.


--- Pajamas's turn 9 ---
Pajamas plays an Ambassador.
... Pajamas reveals a Copper.
... returning 2 copies to the supply.
... Scud-O gains a Copper.
(Pajamas reshuffles.)
(Pajamas draws: a Shanty Town, 2 Estates, a Pirate Ship, and a Black Market.)

Arrrr! Where’s all’a this Copper comin’ from? Arrrr!


--- Scud-O's turn 10 ---
Scud-O plays an Ambassador.
... Scud-O reveals a Copper.
... returning 2 copies to the supply.
... Pajamas gains a Copper.
(Scud-O reshuffles.)
(Scud-O draws: a Shanty Town, a Rabble, a Pirate Ship, and 2 Coppers.)

Arrrr! Throw it at ‘em, boys! Weigh ‘em down with it! Arrrr!


--- Pajamas's turn 10 ---
Pajamas plays a Shanty Town.
... revealing 2 Estates, a Pirate Ship, and a Black Market and getting +2 actions.
Pajamas plays a Pirate Ship.
... attacking the other players.
... Scud-O reveals a Silver and an Ambassador.
... Pajamas trashes Scud-O's Silver.
... Pajamas gains a Pirate Ship token.
Pajamas plays a Black Market.
... getting +$2.
... drawing a Great Hall, a Tactician, and a Harem from the Black Market deck.
... returning a Great Hall, a Tactician, and a Harem to the bottom of the Black Market deck.
(Pajamas reshuffles.)
(Pajamas draws: a Black Market, a Shanty Town, a Copper, an Ambassador, and a Feast.)

Arrrr! Me Silver! Arrrr! I’m surprised Pajamas doesn’t buy the Tactician here. With all the +Coin actions he has access to and Shanty Town in the mix, it seems like a good choice.


--- Scud-O's turn 11 ---
Scud-O plays a Shanty Town.
... revealing a Rabble, a Pirate Ship, and 2 Coppers and getting +2 actions.
Scud-O plays a Rabble.
... drawing 3 cards.
... Pajamas draws and reveals 2 Estates and a Copper.
... Pajamas discards a Copper and puts the rest back.
Scud-O plays a Pirate Ship.
... attacking the other players.
... Pajamas reveals 2 Estates.
Scud-O plays 4 Coppers.
Scud-O buys a Bishop.
(Scud-O draws: a Moneylender, an Estate, a Bishop, and 2 Coppers.)

My Rabble helps me get to 4 Coin and I decide to try blessing my deck a little more by picking up another Bishop.


--- Pajamas's turn 11 ---
Pajamas plays a Shanty Town.
... revealing a Black Market, a Copper, an Ambassador, and a Feast and getting +2 actions.
Pajamas plays a Black Market.
... getting +$2.
... drawing a Village, an Explorer, and a Laboratory from the Black Market deck.
... playing a Copper.
... Pajamas buys a Village.
... returning an Explorer and a Laboratory to the bottom of the Black Market deck.
Pajamas plays a Feast.
... trashing the Feast.
... gaining a Pirate Ship.
(Pajamas reshuffles.)
(Pajamas draws: a Shanty Town, 2 Estates, and 2 Pirate Ships.)

Arrrr! His crew is bigger’n ours, boys! The Village is an good buy - the automatic +1 Card is probably better than Shanty Town’s conditional +2 Cards with the volume of actions Pajamas’s has.


--- Scud-O's turn 12 ---
Scud-O plays a Bishop.
... getting +$1 and +1 ▼.
... Scud-O trashes an Estate and gets +1 ▼.
... Pajamas trashes an Estate.
(Scud-O reshuffles.)
(Scud-O draws: a Rabble, an Ambassador, and 3 Coppers.)

My Bishop annexes another Estate for the church.


--- Pajamas's turn 12 ---
Pajamas plays a Shanty Town.
... revealing an Estate and 2 Pirate Ships and getting +2 actions.
Pajamas plays a Pirate Ship.
... attacking the other players.
... Scud-O reveals a Shanty Town and a Copper.
... Pajamas trashes Scud-O's Copper.
... Pajamas gains a Pirate Ship token.
Pajamas plays a Pirate Ship.
... attacking the other players.
... Scud-O reveals an Estate and a Bishop.
(Pajamas draws: a Village, a Black Market, an Ambassador, and 2 Coppers.)

Arrrr! Me Silver! Again! Arrrr! Pajamas’s Pirate Ships are now worth +3 Coin each. Uh. And also, oh.


--- Scud-O's turn 13 ---
Scud-O plays a Rabble.
... drawing 3 cards.
... (Pajamas reshuffles.)
... Pajamas draws and reveals a Shanty Town, an Estate, and a Pirate Ship.
... Pajamas discards a Shanty Town and a Pirate Ship and puts the rest back.
Scud-O plays 5 Coppers.
Scud-O buys a Pirate Ship.
(Scud-O reshuffles.)
(Scud-O draws: a Moneylender, a Copper, a Bishop, a Pirate Ship, and an Estate.)

Arrrr! Let’s recruit some more boys, boys! Arrrr! This was not the best buy I made all game.


--- Pajamas's turn 13 ---
Pajamas plays a Village.
... drawing 1 card and getting +2 actions.
Pajamas plays a Black Market.
... getting +$2.
... drawing a Torturer, a Contraband, and a Stash from the Black Market deck.
... returning a Torturer, a Contraband, and a Stash to the bottom of the Black Market deck.
Pajamas plays an Ambassador.
... Pajamas reveals a Copper.
... returning 2 copies to the supply.
... Scud-O gains a Copper.
(Pajamas reshuffles.)
(Pajamas draws: a Shanty Town, an Ambassador, 2 Pirate Ships, and a Black Market.)

Arrrr! More Copper, ahoy, boys! Arrrr! At this point, I’m not really sure how many Treasures are still in Pajamas’s deck.


--- Scud-O's turn 14 ---
Scud-O plays a Pirate Ship.
... attacking the other players.
... Pajamas reveals a Village and an Estate.
(Scud-O draws: a Rabble, an Ambassador, a Bishop, and 2 Coppers.)

Arrrr! Have at ‘em, boys, and don’t... What? Nothin’? Again? Arrrr.


--- Pajamas's turn 14 ---
Pajamas plays a Shanty Town.
... revealing an Ambassador, 2 Pirate Ships, and a Black Market and getting +2 actions.
Pajamas plays a Pirate Ship.
... attacking the other players.
... Scud-O reveals 2 Coppers.
... Pajamas trashes one of Scud-O's Coppers.
... Pajamas gains a Pirate Ship token.
Pajamas plays a Pirate Ship.
... attacking the other players.
... Scud-O reveals a Shanty Town and a Pirate Ship.
(Pajamas reshuffles.)
(Pajamas draws: a Village, an Estate, 2 Pirate Ships, and a Black Market.)

Pajamas’s Pirate Ships are now worth +4 Coin and I realize that I have no actual plan here. My Pirate Ship dreams died a while ago but I’ve been holding on to them like a high school football star, talking about the time my Pirate Ship totally trashed a Copper in the break room of the used car dealership where I work. But whatever can I do at this point in the game? My mind reels as I move into my next turn...


--- Scud-O's turn 15 ---
Scud-O plays a Bishop.
... getting +$1 and +1 ▼.
... Scud-O trashes an Ambassador and gets +1 ▼.
... Pajamas trashes an Estate.
Scud-O plays 2 Coppers.
Scud-O buys a Shanty Town.
(Scud-O reshuffles.)
(Scud-O draws: 2 Shanty Towns, an Estate, a Bishop, and a Copper.)

The Ambassador of Doing Absolutely Nothing to Help Me gets his walking papers from the Bishop. I’m still blissfully unaware of what I could do with my deck and I have no ideas, so I buy a Shanty Town, because it can’t hurt and, at this point, I’m terrified of Pajamas’s fearsome, nigh-unstoppable Pirate Ships. They seem able to ferret out Treasure wherever they go.


--- Pajamas's turn 15 ---
Pajamas plays a Village.
... drawing 1 card and getting +2 actions.
Pajamas plays a Shanty Town.
... revealing 2 Pirate Ships and a Black Market and getting +2 actions.
Pajamas plays a Pirate Ship.
... attacking the other players.
... Scud-O reveals 2 Coppers.
... Pajamas trashes one of Scud-O's Coppers.
... Pajamas gains a Pirate Ship token.
Pajamas plays a Pirate Ship.
... taking +$5.
Pajamas plays a Black Market.
... getting +$2.
... drawing a Quarry, a Militia, and a Library from the Black Market deck.
... Pajamas buys a Militia.
... returning a Quarry and a Library to the bottom of the Black Market deck.
Pajamas buys a Shanty Town.
(Pajamas reshuffles.)
(Pajamas draws: a Shanty Town, a Village, an Ambassador, and 2 Pirate Ships.)

His Pirate Ships are amazing. It’s like they have laser targeted cutlasses or something. +5 Coins?!? I am in trouble.


--- Scud-O's turn 16 ---
Scud-O plays a Shanty Town.
... revealing a Shanty Town, an Estate, a Bishop, and a Copper and getting +2 actions.
Scud-O plays a Bishop.
... getting +$1 and +1 ▼.
... Scud-O trashes an Estate and gets +1 ▼.
... Pajamas trashes an Ambassador.
Scud-O plays a Shanty Town.
... revealing a Copper, drawing 2 cards, and getting +2 actions.
Scud-O plays a Moneylender.
... trashing a Copper for +$3.
Scud-O plays a Pirate Ship.
... attacking the other players.
... Pajamas reveals a Militia and a Black Market.
Scud-O buys a Bishop.
(Scud-O draws: a Rabble, a Bishop, a Pirate Ship, and 2 Coppers.)

The church gets another Estate and I get a loan from the Moneylender (which also helps get Copper out of my deck so there’s less for Pajamas’s Pirate Ships to steal). Then...Arrrr! Ok, boys, stop bein’ such a bunch of sad sacks and let’s pillage us some... Nothin’!?! Again?!? Look, boys, maybe we’re just not cut out for this piratin’...I’ve always sort of fancied a quiet life of contemplation...Arrrr. And then it hits me - my Bishop has been a workhorse, quietly gaining me VP all game. I buy another Bishop as my plan comes together.


--- Pajamas's turn 16 ---
Pajamas plays a Village.
... drawing 1 card and getting +2 actions.
Pajamas plays a Shanty Town.
... revealing a Shanty Town and 2 Pirate Ships and getting +2 actions.
Pajamas plays a Pirate Ship.
... taking +$5.
Pajamas plays a Pirate Ship.
... taking +$5.
Pajamas plays a Shanty Town.
... (Pajamas reshuffles.)
... revealing nothing, drawing 2 cards, and getting +2 actions.
Pajamas plays a Militia.
... getting +$2.
... Scud-O discards 2 cards.
Pajamas plays a Black Market.
... getting +$2.
... drawing a Worker's Village, a Caravan, and a Lookout from the Black Market deck.
... Pajamas buys a Caravan.
... returning a Worker's Village and a Lookout to the bottom of the Black Market deck.
Pajamas buys a King's Court.
(Pajamas reshuffles.)
(Pajamas draws: a Militia, a Village, a Caravan, a Pirate Ship, and a Shanty Town.)

Well, luckily Pajamas doesn’t have any extra buys yet, so all that extra Coin is useless...


--- Scud-O's turn 17 ---
Scud-O plays a Bishop.
... getting +$1 and +1 ▼.
... Scud-O trashes a Rabble and gets +2 ▼.
... Pajamas trashes nothing.
(Scud-O reshuffles.)
(Scud-O draws: a Shanty Town, a Bishop, and 3 Coppers.)

My Bishop converts the kingdom’s Rabble into valuable Victory...I mean members of society.


--- Pajamas's turn 17 ---
Pajamas plays a Village.
... drawing 1 card and getting +2 actions.
Pajamas plays a Caravan.
... drawing 1 card.
Pajamas plays a Shanty Town.
... revealing a Militia, 2 Pirate Ships, and a Black Market and getting +2 actions.
Pajamas plays a Militia.
... getting +$2.
... Scud-O discards 2 cards.
Pajamas plays a Pirate Ship.
... attacking the other players.
... Scud-O reveals a Moneylender and a Bishop.
Pajamas plays a Black Market.
... getting +$2.
... drawing an Envoy, a Spy, and a Treasury from the Black Market deck.
... returning an Envoy, a Spy, and a Treasury to the bottom of the Black Market deck.
Pajamas buys a Woodcutter.
(Pajamas reshuffles.)
(Pajamas draws: 2 Shanty Towns, a King's Court, a Woodcutter, and a Black Market.)

And now Pajamas’s has a +Buy card. He can draw a lot of cards each turn, so this may become a problem quickly.


--- Scud-O's turn 18 ---
Scud-O plays a Bishop.
... getting +$1 and +1 ▼.
... Scud-O trashes a Copper.
... Pajamas trashes nothing.
Scud-O plays a Copper.
Scud-O buys an Estate.
(Scud-O reshuffles.)
(Scud-O draws: a Shanty Town, 2 Pirate Ships, and 2 Bishops.)

The Bishop put a Copper in the church’s coffer, which doesn’t do much for anyone but I get an Estate for him to annex later.


--- Pajamas's turn 18 ---
Pajamas draws 1 card due to a Caravan.
Pajamas plays a Village.
... drawing 1 card and getting +2 actions.
Pajamas plays a Shanty Town.
... revealing a Shanty Town, a King's Court, a Pirate Ship, a Woodcutter, and a Black Market and getting +2 actions.
Pajamas plays a Shanty Town.
... revealing a King's Court, a Pirate Ship, a Woodcutter, and a Black Market and getting +2 actions.
Pajamas plays a Woodcutter.
... getting +1 buy and +$2.
Pajamas plays a King's Court.
... and plays a Pirate Ship.
... ... taking +$5.
... and plays the Pirate Ship again.
... ... taking +$5.
... and plays the Pirate Ship a third time.
... ... taking +$5.
Pajamas plays a Black Market.
... getting +$2.
... drawing a Minion, a Watchtower, and a Mint from the Black Market deck.
... Pajamas buys a Minion.
... returning a Watchtower and a Mint to the bottom of the Black Market deck.
Pajamas buys a Province.
(Pajamas reshuffles.)
(Pajamas draws: a Militia, a Woodcutter, 2 Pirate Ships, and a Shanty Town.)

This should have been a 2 Province turn for Pajamas, I think. We are definitely in the endgame and, while Minion is a helpful card, Pajamas should be snowballing now.


--- Scud-O's turn 19 ---
Scud-O plays a Shanty Town.
... revealing 2 Pirate Ships and 2 Bishops and getting +2 actions.
Scud-O plays a Bishop.
... getting +$1 and +1 ▼.
... Scud-O trashes a Pirate Ship and gets +2 ▼.
... Pajamas trashes nothing.
Scud-O plays a Bishop.
... getting +$1 and +1 ▼.
... Scud-O trashes a Pirate Ship and gets +2 ▼.
... Pajamas trashes nothing.
Scud-O buys an Estate.
(Scud-O draws: a Shanty Town, a Moneylender, an Estate, a Bishop, and a Copper.)

My Pirate Ships finally make it to port. The boys immediately run to the church and ask for forgiveness. The Bishop points out that they never really did all that much in the way of pirating but absolves them anyway. I grab another Estate for the church to later annex.


--- Pajamas's turn 19 ---
Pajamas plays a Shanty Town.
... revealing a Militia, a Woodcutter, and 2 Pirate Ships and getting +2 actions.
Pajamas plays a Pirate Ship.
... taking +$5.
Pajamas plays a Pirate Ship.
... taking +$5.
Pajamas buys a Province.
(Pajamas draws: a Shanty Town, a Village, a King's Court, a Caravan, and a Minion.)

And, the snowballing begins.


--- Scud-O's turn 20 ---
Scud-O plays a Shanty Town.
... revealing a Moneylender, an Estate, a Bishop, and a Copper and getting +2 actions.
Scud-O plays a Bishop.
... getting +$1 and +1 ▼.
... Scud-O trashes an Estate and gets +1 ▼.
... Pajamas trashes nothing.
Scud-O plays a Moneylender.
... trashing a Copper for +$3.
Scud-O buys a Bishop.
(Scud-O reshuffles.)
(Scud-O draws: a Shanty Town, 3 Bishops, and a Copper.)


The church is becoming a pretty powerful force in my kingdom. Another Bishop ensures its position.

--- Pajamas's turn 20 ---
Pajamas plays a Caravan.
... drawing 1 card.
Pajamas plays a Village.
... drawing 1 card and getting +2 actions.
Pajamas plays a Minion.
... choosing to get +$2.
Pajamas plays a Black Market.
... getting +$2.
... drawing a Forge, a Salvager, and a Pearl Diver from the Black Market deck.
... returning a Forge, a Salvager, and a Pearl Diver to the bottom of the Black Market deck.
Pajamas plays a King's Court.
... and plays a Shanty Town.
... ... (Pajamas reshuffles.)
... ... revealing a Province, drawing 2 cards, and getting +2 actions.
... and plays the Shanty Town again.
... ... revealing 2 Provinces and a Woodcutter and getting +2 actions.
... and plays the Shanty Town a third time.
... ... revealing 2 Provinces and a Woodcutter and getting +2 actions.
Pajamas plays a Woodcutter.
... getting +1 buy and +$2.
(Pajamas reshuffles.)
(Pajamas draws: a Province, a Shanty Town, 2 Pirate Ships, and a Militia.)

I’m surprised this wasn’t a Duchy buy.


--- Scud-O's turn 21 ---
Scud-O plays a Shanty Town.
... revealing 3 Bishops and a Copper and getting +2 actions.
Scud-O plays a Bishop.
... getting +$1 and +1 ▼.
... Scud-O trashes a Copper.
... Pajamas trashes a Militia.
Scud-O plays a Bishop.
... getting +$1 and +1 ▼.
... Scud-O trashes a Bishop and gets +2 ▼.
... Pajamas trashes nothing.
Scud-O buys an Estate.
(Scud-O reshuffles.)
(Scud-O draws: a Moneylender, an Estate, 2 Bishops, and a Shanty Town.)

My old Bishops aren’t keen on sharing their power with a new upstart sent from the Cardinal, so they send him packing. More land earmarked for church use enters the kingdom.


--- Pajamas's turn 21 ---
Pajamas draws 1 card due to a Caravan.
Pajamas plays a Village.
... drawing 1 card and getting +2 actions.
Pajamas plays a Shanty Town.
... revealing a Province, 2 Pirate Ships, and a Black Market and getting +2 actions.
Pajamas plays a Pirate Ship.
... taking +$5.
Pajamas plays a Pirate Ship.
... taking +$5.
Pajamas plays a Black Market.
... getting +$2.
... drawing a Great Hall, a Tactician, and a Harem from the Black Market deck.
... Pajamas buys a Great Hall.
... returning a Tactician and a Harem to the bottom of the Black Market deck.
Pajamas buys a Province.
(Pajamas draws: a Province, a Shanty Town, a King's Court, a Minion, and a Woodcutter.)

Another Province gone. I just keep my head bent in prayer, trusting in the power of my Bishops. It occurs to me that there’s no running total of VP that I’ve gained (anyone know a way to see that on Isotropic or, if you can't, how you request features?). Oh, well, I’m committed now. I do a quick scroll through the log and estimate I’m at about 25VP.


--- Scud-O's turn 22 ---
Scud-O plays a Shanty Town.
... revealing a Moneylender, an Estate, and 2 Bishops and getting +2 actions.
Scud-O plays a Bishop.
... getting +$1 and +1 ▼.
... Scud-O trashes an Estate and gets +1 ▼.
... Pajamas trashes nothing.
Scud-O plays a Bishop.
... getting +$1 and +1 ▼.
... Scud-O trashes a Moneylender and gets +2 ▼.
... Pajamas trashes nothing.
Scud-O buys an Estate.
(Scud-O reshuffles.)
(Scud-O draws: a Shanty Town, 2 Estates, and 2 Bishops.)

My Bishops annex more land for the church and sever our ties with the Moneylender. I grab more land to give them in exchange for their blessing.


--- Pajamas's turn 22 ---
Pajamas plays a Shanty Town.
... revealing a Province, a King's Court, a Minion, and a Woodcutter and getting +2 actions.
Pajamas plays a Woodcutter.
... getting +1 buy and +$2.
Pajamas plays a King's Court.
... and plays a Minion.
... ... choosing to get +$2.
... and plays the Minion again.
... ... choosing to get +$2.
... and plays the Minion a third time.
... ... (Pajamas reshuffles.)
... ... choosing to discard hand and draw 4 cards.
... ... (Scud-O reshuffles.)
... ... Scud-O discards and draws 4 cards.
Pajamas plays a Village.
... drawing 1 card and getting +2 actions.
Pajamas plays a Great Hall.
... drawing 1 card and getting +1 action.
Pajamas plays a Pirate Ship.
... taking +$5.
Pajamas plays a Black Market.
... getting +$2.
... drawing an Explorer, a Laboratory, and a Torturer from the Black Market deck.
... Pajamas buys a Laboratory.
... returning an Explorer and a Torturer to the bottom of the Black Market deck.
Pajamas buys a Province.
(Pajamas reshuffles.)
(Pajamas draws: a Province, a Shanty Town, a Caravan, a Woodcutter, and a Pirate Ship.)

Another one bites the dust.


--- Scud-O's turn 23 ---
Scud-O plays a Shanty Town.
... revealing a Shanty Town, an Estate, and a Bishop and getting +2 actions.
Scud-O plays a Bishop.
... getting +$1 and +1 ▼.
... Scud-O trashes an Estate and gets +1 ▼.
... Pajamas trashes nothing.
Scud-O plays a Shanty Town.
... revealing nothing, drawing 2 cards, and getting +2 actions.
Scud-O plays a Bishop.
... getting +$1 and +1 ▼.
... Scud-O trashes an Estate and gets +1 ▼.
... Pajamas trashes nothing.
Scud-O buys an Estate.
(Scud-O reshuffles.)
(Scud-O draws: a Shanty Town, an Estate, and 3 Bishops.)

My Bishops annex a couple parcels of land and I grab another to offer them.


--- Pajamas's turn 23 ---
Pajamas plays a Caravan.
... drawing 1 card.
Pajamas plays a Village.
... drawing 1 card and getting +2 actions.
Pajamas plays a Shanty Town.
... revealing 2 Provinces, a Woodcutter, and a Pirate Ship and getting +2 actions.
Pajamas plays a Pirate Ship.
... attacking the other players.
... Scud-O reveals a Shanty Town.
Pajamas plays a Woodcutter.
... getting +1 buy and +$2.
(Pajamas draws: 2 Provinces, a Shanty Town, a King's Court, and a Black Market.)

I wonder if Pajamas clicked the wrong choice for Pirate Ship here.


--- Scud-O's turn 24 ---
Scud-O plays a Shanty Town.
... revealing an Estate and 3 Bishops and getting +2 actions.
Scud-O plays a Bishop.
... getting +$1 and +1 ▼.
... Scud-O trashes an Estate and gets +1 ▼.
... Pajamas trashes nothing.
Scud-O plays a Bishop.
... getting +$1 and +1 ▼.
... Scud-O trashes a Bishop and gets +2 ▼.
... Pajamas trashes nothing.
Scud-O buys a Copper.
(Scud-O reshuffles.)
(Scud-O draws: 2 Shanty Towns, 2 Bishops, and a Copper.)

As often happens when power is involved, my Bishops start squabbling. When the dust settles, I’m down to two Bishops. I grab a Copper to put in the church coffer next turn.


--- Pajamas's turn 24 ---
Pajamas draws 1 card due to a Caravan.
Pajamas plays a Shanty Town.
... revealing 2 Provinces, a King's Court, a Pirate Ship, and a Black Market and getting +2 actions.
Pajamas plays a Pirate Ship.
... taking +$5.
Pajamas plays a King's Court.
... and plays a Black Market.
... ... getting +$2.
... ... drawing a Contraband, a Stash, and a Quarry from the Black Market deck.
... ... returning a Contraband, a Stash, and a Quarry to the bottom of the Black Market deck.
... and plays the Black Market again.
... ... getting +$2.
... ... drawing a Library, a Worker's Village, and a Lookout from the Black Market deck.
... ... returning a Library, a Worker's Village, and a Lookout to the bottom of the Black Market deck.
... and plays the Black Market a third time.
... ... getting +$2.
... ... drawing an Envoy, a Spy, and a Treasury from the Black Market deck.
... ... returning an Envoy, a Spy, and a Treasury to the bottom of the Black Market deck.
Pajamas buys a Province.
(Pajamas reshuffles.)
(Pajamas draws: 2 Shanty Towns, a Laboratory, a Great Hall, and a Minion.)

One more gone.


--- Scud-O's turn 25 ---
Scud-O plays a Bishop.
... getting +$1 and +1 ▼.
... Scud-O trashes a Shanty Town and gets +1 ▼.
... Pajamas trashes nothing.
Scud-O plays a Copper.
Scud-O buys a Copper.
(Scud-O reshuffles.)
(Scud-O draws: a Shanty Town, 2 Bishops, and 2 Coppers.)

The Bishops open a shelter on all that church land and one of the kingdom’s Shanty Towns disappears overnight as the residents accept the church’s goodwill. I give the Bishops a Copper, then pick up another because, well, I like the guys, they’re good people.


--- Pajamas's turn 25 ---
Pajamas plays a Laboratory.
... drawing 2 cards and getting +1 action.
Pajamas plays a Great Hall.
... drawing 1 card and getting +1 action.
Pajamas plays a Shanty Town.
... revealing 3 Provinces, a Shanty Town, and a Minion and getting +2 actions.
Pajamas plays a Shanty Town.
... revealing 3 Provinces and a Minion and getting +2 actions.
Pajamas plays a Minion.
... choosing to discard hand and draw 4 cards.
... (Scud-O reshuffles.)
... Scud-O discards and draws 4 cards.
Pajamas plays a Village.
... drawing 1 card and getting +2 actions.
Pajamas plays a Caravan.
... drawing 1 card.
Pajamas plays a Pirate Ship.
... attacking the other players.
... Scud-O reveals a Bishop.
Pajamas plays a Pirate Ship.
... taking +$5.
Pajamas plays a Black Market.
... getting +$2.
... drawing a Watchtower, a Mint, and a Forge from the Black Market deck.
... returning a Watchtower, a Mint, and a Forge to the bottom of the Black Market deck.
(Pajamas reshuffles.)
(Pajamas draws: a Province, a Laboratory, a King's Court, a Woodcutter, and a Black Market.)

Again, I have to assume that Pajamas clicked the wrong option on Pirate Ship. This sort of spoils my pride here, since that’s two Province buys missed and therefore two extra turns for my Bishops to keep on blessin’.

--- Scud-O's turn 26 ---
Scud-O plays a Bishop.
... getting +$1 and +1 ▼.
... Scud-O trashes a Copper.
... Pajamas trashes nothing.
Scud-O plays a Copper.
Scud-O buys an Estate.
(Scud-O reshuffles.)
(Scud-O draws: a Shanty Town, an Estate, 2 Bishops, and a Copper.)

One of my Bishops gets caught up in a discussion with Pajamas’s Minion, so I only get one blessing this turn. However, I am able to pick up another Estate for the church to annex.


--- Pajamas's turn 26 ---
Pajamas draws 1 card due to a Caravan.
Pajamas plays a Laboratory.
... drawing 2 cards and getting +1 action.
Pajamas plays a Great Hall.
... drawing 1 card and getting +1 action.
Pajamas plays a Minion.
... choosing to get +$2.
Pajamas plays a King's Court.
... and plays a Black Market.
... ... getting +$2.
... ... drawing a Salvager, a Pearl Diver, and a Tactician from the Black Market deck.
... ... returning a Salvager, a Pearl Diver, and a Tactician to the bottom of the Black Market deck.
... and plays the Black Market again.
... ... getting +$2.
... ... drawing a Harem, an Explorer, and a Torturer from the Black Market deck.
... ... returning a Harem, an Explorer, and a Torturer to the bottom of the Black Market deck.
... and plays the Black Market a third time.
... ... getting +$2.
... ... drawing a Contraband, a Stash, and a Quarry from the Black Market deck.
... ... returning a Contraband, a Stash, and a Quarry to the bottom of the Black Market deck.
Pajamas buys a Province.
(Pajamas draws: 3 Provinces, a Shanty Town, and a Pirate Ship.)

Closer and closer.


--- Scud-O's turn 27 ---
Scud-O plays a Shanty Town.
... revealing an Estate, 2 Bishops, and a Copper and getting +2 actions.
Scud-O plays a Bishop.
... getting +$1 and +1 ▼.
... Scud-O trashes a Copper.
... Pajamas trashes nothing.
Scud-O plays a Bishop.
... getting +$1 and +1 ▼.
... Scud-O trashes an Estate and gets +1 ▼.
... Pajamas trashes nothing.
Scud-O buys an Estate.
(Scud-O reshuffles.)
(Scud-O draws: a Shanty Town, an Estate, and 2 Bishops.)

The church gets Copper in its coffer (to keep the Bishops from squabbling) and another tract of land. I grab another Estate to appease them.

--- Pajamas's turn 27 ---
Pajamas plays a Pirate Ship.
... attacking the other players.
... Scud-O reveals nothing.
(Pajamas reshuffles.)
(Pajamas draws: a Province, a Shanty Town, a Village, a Minion, and a Woodcutter.)

Luckily, I get another turn.


--- Scud-O's turn 28 ---
Scud-O plays a Shanty Town.
... revealing an Estate and 2 Bishops and getting +2 actions.
Scud-O plays a Bishop.
... getting +$1 and +1 ▼.
... Scud-O trashes an Estate and gets +1 ▼.
... Pajamas trashes nothing.
Scud-O plays a Bishop.
... getting +$1 and +1 ▼.
... Scud-O has no cards to trash.
... Pajamas trashes nothing.
Scud-O buys an Estate.
(Scud-O reshuffles.)
(Scud-O draws: a Shanty Town, an Estate, and 2 Bishops.)

More land for the church, and I grab the last Estate to give to them.


--- Pajamas's turn 28 ---
Pajamas plays a Village.
... drawing 1 card and getting +2 actions.
Pajamas plays a Shanty Town.
... revealing a Province, a Pirate Ship, a Minion, and a Woodcutter and getting +2 actions.
Pajamas plays a Minion.
... choosing to get +$2.
Pajamas plays a Woodcutter.
... getting +1 buy and +$2.
Pajamas plays a Pirate Ship.
... taking +$5.
Pajamas buys a Province.
(Pajamas draws: a Province, a Laboratory, a Caravan, a Pirate Ship, and a Black Market.)

Only a couple left.


--- Scud-O's turn 29 ---
Scud-O plays a Shanty Town.
... revealing an Estate and 2 Bishops and getting +2 actions.
Scud-O plays a Bishop.
... getting +$1 and +1 ▼.
... Scud-O trashes an Estate and gets +1 ▼.
... Pajamas trashes nothing.
Scud-O plays a Bishop.
... getting +$1 and +1 ▼.
... Scud-O has no cards to trash.
... Pajamas trashes nothing.
Scud-O buys a Copper.
(Scud-O reshuffles.)
(Scud-O draws: a Shanty Town, 2 Bishops, and a Copper.)

The last Estate goes to the church.


--- Pajamas's turn 29 ---
Pajamas plays a Caravan.
... drawing 1 card.
Pajamas plays a Laboratory.
... drawing 2 cards and getting +1 action.
Pajamas plays a King's Court.
... and plays a Pirate Ship.
... ... taking +$5.
... and plays the Pirate Ship again.
... ... taking +$5.
... and plays the Pirate Ship a third time.
... ... taking +$5.
Pajamas buys a Province.
(Pajamas reshuffles.)
(Pajamas draws: 3 Provinces, a Shanty Town, and a Great Hall.)

Pajamas buy the last Province.

Scud-O wins!
All Provinces are gone.

----------------------

Scud-O: 50 points (50 ▼); 29 turns
opening: Silver / Pirate Ship
[4 cards] 2 Bishops, 1 Shanty Town, 1 Copper

Pajamas: 49 points (8 Provinces and a Great Hall); 29 turns
opening: Pirate Ship / Black Market
[20 cards] 2 Pirate Ships, 2 Shanty Towns, 1 Black Market, 1 Caravan, 1 Great Hall, 1 King's Court, 1 Laboratory, 1 Minion, 1 Village, 1 Woodcutter, 8 Provinces

----------------------

trash: a Militia, a Gold, 2 Ambassadors, a Moneylender, 14 Estates, 2 Pirate Ships, a Feast, a Rabble, 2 Bishops, a Shanty Town, 12 Coppers, and a Silver


I unlocked an achievement (a feature that I didn’t know Isotropic even had) called WHO NEEDS GREEN CARDS ANYWAY?

I can’t believe I pulled this out. Honestly, I can’t believe I got 50VP, let alone won. I wonder what I could have done if I was actively trying to use Bishops from the beginning...

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Marc Plourde
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Great game! Amazing win given that you had so little buying power.

Also thumbsup for the great running commentary.
 
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Grzegorz Kobiela
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Lower Saxony
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Great game! I wonder if Pajamas really clicked the wrong button 3 times or if he just wanted to attack your last Coppers and get even more coins on his Pirate Ship mat? I mean, who does the same "mistake" 3 times in a row?

Congrats!


Some notes:

• Fail on your side in turn 11:

Scud-O plays a Rabble.
... drawing 3 cards.
... Pajamas draws and reveals 2 Estates and a Copper.
... Pajamas discards a Copper and puts the rest back.
Scud-O plays a Pirate Ship.
... attacking the other players.
... Pajamas reveals 2 Estates.


Why did you first Rabble him so he is left with two Estates on top and then attacking with Pirate Ship, although you definitely know there's nothing to hit on top of his deck? Not only did you lose +2$ at that moment, you've helped your opponent!

• You comment on Pajamas' 12th turn is wrong. He didn't hit another Silver of yours.
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Rob Neuhaus
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Pajamas shouldn't have went for provinces, he could have just consistently bought and bishopped golds. With his King's Courts and Rabbles and valuable pirate ships, he could have earned more points per turn in the long run. In the short run, your deck with basically no buying power will have a lot of trouble running out the piles.
 
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David Goldfarb
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There is a way to check on VP token totals: click the "info" button. This will show you the trash pile, people's Island mats, and various other things...including number of VP's gained.
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Robin Brown
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Pajamas should have picked up a couple of woodcutters earlier than he did. The lack of extra buys limiting him to one province at a time really hurt
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Josh Aarons
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Hey, i got that too:
http://boardgamegeek.com/article/5812126#5812126


Anyone else seen any of these besides the green cards one?

And nice job on getting the award in your game. I'd give you gg, but i have none.
 
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Dorian Hart
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I'm pretty much a Dominion Noob, so I may be misunderstanding something, but couldn't Pajamas, on his 27th turn, have used the Pirate Ship for 5 gold instead of attacking, and then bought a Duchy?

That would have probably given him the win, it seems.
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Jeff Wolfe
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Sagiro wrote:
I'm pretty much a Dominion Noob, so I may be misunderstanding something, but couldn't Pajamas, on his 27th turn, have used the Pirate Ship for 5 gold instead of attacking, and then bought a Duchy?

That would have probably given him the win, it seems.

Looks that way to me, too.
 
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David Glasser
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California
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I just got one of these achievements... but just for a game where I trashed my estates and my only opened resigned due to being disconnected. Didn't feel so deserved
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Verik _
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Quote:
My Pirate Ships finally make it to port. The boys immediately run to the church and ask for forgiveness. The Bishop points out that they never really did all that much in the way of pirating but absolves them anyway.

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