Dave Davies wrote:
After a few plays I may not be in a place to make a definitive comment, but it seems to me that the deciding element to success or failure in Ravenloft is the percentage of White/Black tiles that are drawn, (Excluding bad rolling which always effects these type of games). When our group has drawn more black tiles, forcing more encounters which run from mild to devestating, we lose. If we draw significantly more white tiles, thus avoiding extra conflict and destruction, we win. I am curious if this has been anyone elses experience or observation?
Use this and re-discover Castle Ravenloft:
There's also Barkam's system that is not bad, but personal taste, I prefer Lincoln's system.
Kudos to both for awesome ideas though!