E.R. Burgess
United States
Glendora
California
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Boardgame Babylon gives the In Depth treatment to the wonderful game Race For The Galaxy. And I'll just say it - we did it right by getting Race designer Tom Lehmann, Developer/Art Director Wei-Hwa Huang, Playtester Trisha Lantznester, and Race For The Galaxy Junkies Chris Johnson and Stephanie Kelleher. They joined us on the first night of Gateway 2010 to discuss the game.

And we talk for nearly two hours...not strictly following the In Depth format but who cares when the stories are this fun? We get through the history, design, production, rules, strategy and electronic implementation of the game. This is certainly one of my favorite BGB shows and I hope you will find it enjoyable.

www.boardgamebabylon.com
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Eric Brosius
United States
Needham Heights
Massachusetts
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My favorite 18xx game for six players is two games of 1846 with three players each.
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Great topic, and great podcast!

I have a comment on the observation that Race is a "destructive game" (in the sense that you are destroying your hand.)

Effectively, a hand is a tree of options (a forest of options, even.) You cannot move forward along one branch of the tree without giving up on a multitude of other options. It's a lot like real life, where every choice we make means giving up on a multitude of other choices.
 
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Asa Swain
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Queens
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Finally! I've been really looking forward to this episode.

Edit: I love the episode, especially the "dice for the galaxy" preview.
 
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Ross Moreno
United States
Ridgewood
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I was enthtralled the entire time. Thanks so much for this insightful interview.Great job.
 
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E.R. Burgess
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Glendora
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Thanks for the comments. It was a lot of fun to record and it is being very aggressively downloaded.

@Brosius - I also thought the 'destructive' comment was interesting but wondered if it was appropriate. There are a lot of games where cards can be used in a variety of ways. Race just does that cleanly by making every card's second option to use it as money. In all those games, you lose some options but are they destroyed? I don't think of it that way in Pandemic (darn, throwing away all those plane tickets just to stop a disease?) or 1960: Making of a President, for example.

 
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Max Maloney
United States
Portland
Oregon
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"If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason." -Jack Handey
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Great episode.
 
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Lacombe
Louisiana
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Suddenly a shot rang out! A door slammed. The maid screamed. Suddenly a pirate ship appeared on the horizon! While millions of people were starving, the king lived in luxury. Meanwhile, on a small farm in Kansas, a boy was growing up.
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Re: Destruction

Somewhere, I've made the comment that Dominion is a game about which cards to get and Race is a game about which cards to get rid of. There are opportunity costs involved in both models: In Dominion, you forewent buying a different card than the one you actually bought; in Race, you forewent the possibility of playing any of the cards you discarded.

In Dominion, the card is always there next turn, but in Race it's gone forever. Race is also more direct / explicit because you actually hold the next-best alternative in your hands before passing it over, rather than passing it over as a potential but non-actual choice. Because of this, the decisions feel more costly than they do in a game like Dominion.

I really like this about the game.
 
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Mark Johnson
United States
Santa Clarita
California
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That's a Palm Pilot on the left, and a pink iPod mini on the right. Yes, I've been doing BGTG that long!
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Fantastic episode, I really enjoyed it! The crazy thing is, I never even realized that every card in Race is either a planet or development until Stephanie said so in the start of her rules explanation. Of course that's right!

I liked the "beginner San Juan" suggestion of taking out the purple buildings, and may even try that sometime.

I remember waiting anxiously for Tom Lehmann' CCG Duel for the Stars when we heard about it in The Game Cabinet days (can't find the source just now). Very fun to hear the story of the development from that original idea, merged with the Puerto Rico card game.

Also very nice to hear about Jay Tummelson's contributions as a producer, including his commitment to the science fiction theme. Tom was very magnanimous in his stories about the others that helped or collaborated with (Jay, Richard Borg, etc.).

-Mark
 
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