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The Princes of Florence» Forums » Sessions

Subject: Session Report rss

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Justin Berman
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White River Junction
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In this game, each player tries to create the environment most condusive to learning, by erecting buildings, creating specific landscapes, and allowing for certain freedoms (e.g. religion, learning etc.). The bulk of the victory points needed to win are then generated by hiring artisans who generate "works." The details will not be expanded on here, but for example an Astronomer may do his best work when he has access to an observatory (a building), park (a landscape), and an environment of learning (a freedom).

Everyone seemed to be impressed with this game, and was more than willing to give it another shot very soon. Mike felt at the very least this is a good game. Much like Settlers of Catan, he was struck by the many approaches to generating victory points. One could concentrate on erecting buildings, or hiring entertainers, or fulfilling the requirements of prestige cards etc.. Continued playings will reveal if the various approaches to generating victory points can all lead, if properly executed, to victory. If so, he would enthusiastically endorse Die F├╝rsten von Florenz as a game which will be pulled out of the gaming closet for years to come.

In this particular game, Brian pulled away to victory in the last turn by garnishing a heap o' victory points in the last turn from a work created by his Cartographer. Geoff made it look close by using his three architects to erect building after building. , Mike placed third (although he thought he had second place wrapped up) by putting 16 points on the board in the final turn by completing the requirements of two high-point prestige cards.
 
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