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Dungeoneer: Tomb of the Lich Lord» Forums » General

Subject: Co-op without a Dungeonlord rss

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Scott Nelson
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Draper
Utah
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I read somewhere, but I can't find it, that a dungeonlord phase in a co=op play was a random happening of cards flipped over to use up the Peril gathered from the other players turns. Only 1 dungeonlord phase, and it would be at the end of everyone's turns. This way I don't believe you could keep the monsters in a pack to the side, but it would be kill or be killed the whole time the dundeonlord phase reveals a monster. More of a hack and slash game this way, but with co-op play you would have a better chance of defeating a bigger monster than alone.
Anyone seen this article somewhere?
 
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