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Arkham Horror: Dunwich Horror Expansion» Forums » Rules

Subject: The Color Out of Space rss

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Vernon Evenhuis
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I recently purchased Dunwich Horror and while playing, noticed that the Color Out of Space monster is both physically and magically immune. Can I still use my base fight dice in combat or is this thing invincible except by closing a gate with a matching symbol?
 
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Eric Grutz
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Yes, you can use still your base fight dice against it, as well as any dice you add by spending clues.
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Bern Harkins
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You can also use dice added by allies or skills to either Fight or Combat Checks. However, I'm not at all sure how an Athame would work or not work... I suspect it would be considered physical, and do nothing, but I'm not sure.



 
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Rauli Kettunen
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Athame doesn't say "Physical Weapon" for nothing you know whistle .
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Bern Harkins
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Dam the Man wrote:
Athame doesn't say "Physical Weapon" for nothing you know whistle .


Well, I do now.

And should have before.

Boy, do I feel silly...
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Vernon Evenhuis
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Thanks for the replies guys. Apparently these particular monsters are going to be troublesome. Also I noticed that the correct Lovecraftian name for my post should have been "The Colour Out of Space"!
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Eric Taylor
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In my experience, there are two decent ways to go after the Colour Out of Space:

1) A character with the martial arts skill. Note that each empty hand adds +2 to combat which has no type. Your fists apparently are not physical or magical weapons. So go kung fu kick the Colour Out of Space back into space.

2) A character with a high maximum fight value and a lot of whiskey. Often characters with high fight do not have a lot of sanity, so it will often be necessary to load up on spare whiskey to limit the sanity loss due to the inevitable failed horror check. Plus it's a hilarious mental image to think of some burly investigator drunkenly stumbling out of the bushes, muttering to himself with his last bits of sanity about how he strangled a Colour to death with his bare hands.
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Mike Heil
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However Atheme would still give you the +1 to combat, so it's not all bad.
 
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Rauli Kettunen
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LordZon wrote:
However Atheme would still give you the +1 to combat, so it's not all bad.


It won't. Physical Immunity turns +1 -> +0, negating any and all boni to combat checks.
 
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Jason Sherlock
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However, shotguns still give you hits on 6's
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M.C.Crispy
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you had to mention the shotgun. Sigh... prepare to receive "the shotgun rant"

(shuffles off to find a quite spot to wait it out)
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Mike Heil
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It's immune to the shotgun's effects. You were kidding, right?
 
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M.C.Crispy
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Nope, he wasn't. I warned this would happen. Much has been said on this topic, but the 6s count twice effect is not subject to immunity/resistance.

(retreats back to bunker, finds a corner to weep in)
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Rauli Kettunen
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LordZon wrote:
It's immune to the shotgun's effects. You were kidding, right?


FAQ:

"Q: Does Physical/Magical Immunity/Resistance prevent the
secondary effects of a Physical/Magical Weapon or Spell?
A: No. These monster abilities only reduce and/or eliminate
the bonus to the combat check provided by a weapon.
This has no effect on the item’s other abilities." (p. 5)
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Vernon Evenhuis
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So, according to the posts here, the three best ways to deal with a Colour out of Space are:

1. Have an investigator with the martial arts skill and beat it silly with bare hands.

2. Have some "spare" Whiskey to offset the sanity damage and beat it silly with bare hands.

3. Have a shotgun handy.

All very unlikely since there are only a few of each of these cards embedded into fairly large decks. Even though it's still going to require some luck, the best method I've had getting rid of these is to close a gate with a matching symbol. Other than that, I just avoid the damn things altogether!
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Hogan Brimacombe
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Also go buy the innsmouth expansion and get hank samson. He kills everything and then laughs about it, and is easily and unequivocally the best street cleaner in the game.
 
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Vernon Evenhuis
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hoganbball23 wrote:
Also go buy the innsmouth expansion and get hank samson. He kills everything and then laughs about it, and is easily and unequivocally the best street cleaner in the game.


I have Innsmouth and you're right, Hank's a tank. With his "no horror check" ability, he was made to kick Color out of Space ass... or whatever those things have that passes for an ass.
 
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J
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White Knight wrote:
So, according to the posts here, the three best ways to deal with a Colour out of Space are:

1. Have an investigator with the martial arts skill and beat it silly with bare hands.

2. Have some "spare" Whiskey to offset the sanity damage and beat it silly with bare hands.

3. Have a shotgun handy.

All very unlikely since there are only a few of each of these cards embedded into fairly large decks. Even though it's still going to require some luck, the best method I've had getting rid of these is to close a gate with a matching symbol. Other than that, I just avoid the damn things altogether!


Or you forgot about the really obvious way of dealing with it. Have an investigator with his/her fight maxed and either a sanity of at least 5 or a few clue tokens to pass the horror check go and slap it silly.

The Horror Check and immunities are terrifying but when you get past those its really not that bad. It has a 0 combat modifier and deals 1 stamina damage. Even with a low stamina investigator you'd get 3 chances to roll the dice. Even with a fight of 4 you have a 40% chance of killing it with just 1 fight check and better than 50% of killing it if you can roll against it more than once (and it dealing 1 stamina damage you better be able to).

I mean you might not want to take a auto 4 sanity hit but 1 successful die roll when it moves and you will take just as much sanity (in a 4+ player game) loss so killing it that way really isn't bad.
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