I have put Wizard Kings on my personal To Play list for December. I play 2nd edition rules. I was looking for other scenarios as I've played the ones in the book and I just do not have the time for building custom armies or scenarios. Especially if I bring it to my group's game day and a new player wants to try it out.
I found 2 from the Columbia Games' New Scenarios (since May 2007) page by Rich Fulcher. I like the fact he gives a set amount of GP to spend on an army AND a Quick Start army for lazy people like me.
I am sure there are other scenarios that have the armies pre-defined and I will be printing all those out.
Whether or not these pre-defined armies are balanced or fun, I cannot answer that until I play them. However, what I can tell you is that I am more likely to play them since he has the armies pre-defined.
I think we all know the lack of scenarios in the box hurts Wizard Kings but I think every scenario should have pre-defined armies.
- Last edited Mon Dec 6, 2010 6:51 pm (Total Number of Edits: 1)
- Posted Mon Dec 6, 2010 6:50 pm
Went through the scenario book and found these had quick start armies or at least told you what units and steps to use:
Alliance Expansion (not specific armies but tells you what units and steps)
If An Orc Dies In A Forest Does Anyone Care?
Ignore Not The Little Ones
Island Of The Dead
Last Wizard Standing (not specific armies but tells you what level of unit (fodder, average, elite, castle, wizard) and steps they start with.
Peril & Plunder
Relief of Khax (also gives a GP value if you want to build your own)
Against the Necrom (also gives a GP value if you want to build your own)
- Last edited Tue Dec 7, 2010 12:48 pm (Total Number of Edits: 1)
- Posted Tue Dec 7, 2010 12:46 pm